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developers are no more. Hasbro, the publisher don't own the rights, that would be Microsoft who have leased said rights to ....PGI who made the game you currently own.
Short of a time machine or some very sassy legal wizardry......keep dreaming.
Graphics tech has regressed since 1999
Obligatory:
ORDO DRAIGO, REPRESENT!
WE WILL PROVIDE THE HAMS!
Anyways, the answer is - unsurprisingly - never. Microsquish hasn't cared about the MechWarrior rights since they acquired them. Worse, the only thing PIG's ever done competently is forcibly shutting down the only good licensed MechWarrior title released in this century.
That being said there actually is a "remake" that uses all the games assets and even adds some new stuff called UnMech 3 where all of the games assets have been made to work under the Unity game engine.
The idea initially was to make 1:1 version of MechWarrior 3 under Unity so it could run stability and easier on modern systems without doing a bunch of things that is needed on the original MechWarrior 3 game.
The dev teamed up with someone who is exceptionally well informed on all official BattleTech anything, the man has a literal library of books on everything that he seems to know by heart but always references them.
With that knowledge they have been working diligently for a long time now adding all sorts of BattleTech weapons, other mechs from BattleTech, various equipment's, making sure all the ammo, fire rates, etc. match canonical BattleTech by spec through confirmed official BattleTech books / references and do it in a well balanced way that makes sense so that its still a fun game and not just 100% canonical for the sake of it.
So far Instant Action & Multiplayer works great on UnMech3.
Multiplayer works even better actually than the original because he redid the network code to be server/client based vs how original MechWarrior 3 handled multiplayer with peer to peer (having to lag shoot people differently based on their lag.
With UnMech 3 being all server and client based multiplayer and the way he redid how the game registers damage locally 1st and then sends to the server the result is 0 lag /lag shooting not being a thing anymore - wherever you shoot and see your shot hitting is exactly how it always registers online in multiplayer now.
He's also has had some success getting multiplayer co-op for the offline campaign to work where teams of people can collectively player co-op missions together but he's still working on getting all the offline campaign missions to work.
Outside that he added very fun new modes to multiplayer such as Seismic Radar mode any nearby mechs moving around heavily show up on radar, and he also turned a map from day into night which works great with the added powerful headlights to all the mechs we can toggle on/off (giving away your position) makes for some very fun interesting matches.
He updates a lot so I'm excited to see where else this project goes but I'm very happy with it so far.
Modders don't care about that.
The real answer is that, although the Battletech modding community is very dedicated, nobody is dedicated enough to do what the crazy people in the Skyrim modding community are doing recreating Morrowind in Skyrim.
The other day when I was playing UnMech3 and I actually forgot I was playing the remake and not the original because its that 1:1 the same (+ some extra weapons & mechs) so for a minute I started using different controls that I use only in the original until I realized - But I do still play the original too with some friends every weekend and the timing fix with dgvoodoo has worked flawlessly for me on modern systems, we switch between the original & the new UnMech3 unity remake regularly. Here's a discord invite link to the MechWarrior 3 Community Project discord where all this can be found https://discord.gg/YDG9rJeCuE
Coming up next... Woke Mechs