MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

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All muted Feb 25, 2023 @ 2:31pm
2
What is the function of light mechs? I am lost. 0 Damage and 0 survival..
light mechs have absolutely 0 damage capabilities and die after 1 shoot.
Cant carry AC20, only useless small lasers and machine guns.
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Showing 1-15 of 80 comments
Hairy Coo Feb 25, 2023 @ 3:20pm 
Scouting, infiltration and raid missions, filling the tonnage gap. Also can help do side objective (like item pickup or destroying artillery).

Some lights cab carry plenty flamers or arms to make a difference. Ideally you want them to be 100mph+, more the better.
Last edited by Hairy Coo; Feb 25, 2023 @ 3:21pm
Droknar Feb 25, 2023 @ 3:21pm 
The main function of light mechs can't really be used in this game. They are meant to be scouts, target spotters, and dealing with light vehicles. This game is basically a slug fest which light mechs aren't designed for.
Hairy Coo Feb 25, 2023 @ 3:31pm 
Originally posted by Droknar:
The main function of light mechs can't really be used in this game. They are meant to be scouts, target spotters, and dealing with light vehicles. This game is basically a slug fest which light mechs aren't designed for.

That's very true. Also AI is not exactly amazing at handling them, they can't really be scouts or spotters, instead they just run around to eventually get punched into next Tuesday by the assault or something
Idridus Feb 25, 2023 @ 4:21pm 
Urbanmech can carry an ac/20
unskilled- Feb 25, 2023 @ 4:26pm 
Urbanmech carries an AC/20...
Sentient_Toaster Feb 25, 2023 @ 4:31pm 
You've never heard of nuclear-armed Urbies, I guess.

UM-AIV carries an Arrow IV and canonically has been used to launch a tactical nuclear warhead. Arrow IVs w/ Davy Crockett rounds aren't in MW5 but the ragequitting would be amusing to read about.

More conventionally, there is a canonical AC/20 Urbie. And later on in the setting (3054, but probably in some mods that extend the timeline) there are Hollanders running around with Gauss rifles.


For MW5, perhaps the most notable light to consider actually using would be the Spider hero. Put machine guns on it and it's actually a reasonable pick for demolition missions, because ballistic weapons do extra damage to structures and you can continually fire the machine guns while running through a base faster than the defenders can catch you. Just keep moving at speed rather than smashing *through* buildings, since you really don't want to get hit if you're piloting a Spider...
Bovril Brigadier Feb 25, 2023 @ 4:55pm 
Originally posted by all muted:
light mechs have absolutely 0 damage capabilities and die after 1 shoot.
Cant carry AC20, only useless small lasers and machine guns.
Game literally has speed tanking where the faster you go the less damage you'll take.
Likes of the Commando and Javelin heavily outgun most Mediums in game.
Firestarter can solo last mission of Campaign
Seems like a you issue.
Originally posted by Droknar:
The main function of light mechs can't really be used in this game. They are meant to be scouts, target spotters, and dealing with light vehicles. This game is basically a slug fest which light mechs aren't designed for.
Not all Lights are meant to be recon or dealing with small fry. There's quite a few Lights designed around skirmishing and harassing much larger targets with some even meant to act as fire support, it's just these designs never seem to ever make it into video games.
Valen Feb 25, 2023 @ 5:38pm 
Even in MWO - lights mechs are only good for scouting, hit and run, minimalist fire support, and group up with other lights and take out a single (stray) larger mech.

I ran almost exclusively a medium mech (soloing) in MWO - All I could do was hit and run mostly, Prey on damaged mechs bigger than myself - Or go after the light mechs probing my teams lines.

Add to this - light mechs are not for newbies either.

In MW5 - I do not use light mechs at all.... Except for Starting Game Mech, The mission that has a 50 ton limit, and infiltration.

Light mechs were not designed to normally duke it out with heavier mechs. Can it be done?... Yes, but only by experienced pilots.
Last edited by Valen; Feb 25, 2023 @ 5:41pm
Grubfist Feb 25, 2023 @ 5:39pm 
https://www.youtube.com/watch?v=t5YPQ5Ah8WA
Flamers and machine guns do crazy dps.
Valen Feb 25, 2023 @ 5:45pm 
Originally posted by Grubfist:
Flamers and machine guns do crazy dps.

That Video is heavily edited Canopian propaganda. Don't fall for the lies :nwquest:
Bovril Brigadier Feb 25, 2023 @ 5:54pm 
Originally posted by Valen:
Even in MWO - lights mechs are only good for scouting, hit and run, minimalist fire support, and group up with other lights and take out a single (stray) larger mech.

I ran almost exclusively a medium mech (soloing) in MWO - All I could do was hit and run mostly, Prey on damaged mechs bigger than myself - Or go after the light mechs probing my teams lines.
If MWO had a hardpoint system similar to MW5 you'd find that Lights and Mediums would become far deadlier and Heavy and Assault pilots would begin to sweat nervously. It'd also give Omnimechs more of a reason to exist to the point you may finally see IS Omnis. It would have given some justification for other Mechs to get added that would not otherwise get added due to being too similar in function to existing Mechs under the present hardpoint system.
unskilled- Feb 25, 2023 @ 7:48pm 
Originally posted by Valen:
Originally posted by Grubfist:
Flamers and machine guns do crazy dps.

That Video is heavily edited Canopian propaganda. Don't fall for the lies :nwquest:

The MWO hardpoint armsrace made my beloved Battlemaster pretty much useless. Well, outside of jank quad-ERLL builds.
ParasiteX Feb 25, 2023 @ 8:13pm 
In the hands of a pilot who knows what they are doing, Lights can be extremely deadly. And function as effective scouts, spotters and harassers. And the bane of Assault mechs backs.
With high speed, ECM and evasive pilot skill they become near impossible to hit.

In the hands of the AI they are little more than cannon fodder sadly..
Insano-Man Feb 25, 2023 @ 9:13pm 
People keep telling me lights are useless, the Jenner is bad, and get all starry-eyed thinking about Cyclopes, Nightstars, and and Onions.
https://steamcommunity.com/sharedfiles/filedetails/?id=2633215967
Then there's me asking how assault mechs are able to kill anything. Then there's me beating the campaign all in a Jenner. Then there's me regularly out-damaging and out-killing three other human players in assault and heavy mechs in every conceivable combat role.

You can do better. I believe in you.
Spirit_OK Feb 25, 2023 @ 10:13pm 
Originally posted by Strayed:
Game literally has speed tanking where the faster you go the less damage you'll take.

The armor values are two times greater than tabletop so AC/20 is effectively what tabletop AC/10 is, and even Locust can survive up to 8 AC/10 shots. Besides that, speed tanking, stats tanking and elitness tanking all exist, making lights a huge nuisance. At least there is a mod to turn them off.
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Date Posted: Feb 25, 2023 @ 2:31pm
Posts: 80