MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

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cost to have active mechs is too much
got 12 or so and it's like 1.6 mill when i fly to different locations a few times. alot of times i am just trying to find better weapons and is very hard to come by but the travel cost every time i gotta pay the due is really costly.....lose a arm on a mech and you spend 10 times more than the top teir weapon you lost in traveling to find another to replace and might not find anything close to the level for a long time.....anyone else agree?
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Showing 1-15 of 35 comments
Guardian Feb 6, 2023 @ 10:18am 
Option 1:
Maybe, but why do you need 12 mechs ready...cold store at least 4 of your 12. Your at a certain lvl of rep, so you know the area of tonnage you will need. Except the multiple mission quest you will only need 4 mechs, and chosing from 8 max is a good way forward. I use 6 during campaigns. I only add more from cold storage if I got to run a multimission.

Option 2:
Or download and install an addon which cuts your flight costs and other costs....

Hope this helps your dilemma somewhat. :steamhappy:
.ZombonerX13 Feb 6, 2023 @ 10:19am 
Seems a little steep and travel time is too long as well. With instantaneous travel you'd think it wouldn't take nearly 2 weeks to go from one star to another. There are mods to fix travel cost as well.
War Kitten Feb 6, 2023 @ 11:52am 
Some people may not be aware of the lore in BT/MW that a jumpship will instantly jump from star to star, but, it takes 1 to 2 weeks for that ship to recharge its K/F drive via solar sail to be able to jump again. This is why it takes weeks/months to get from place to place. As stated above, try a mod that reduces costs if you need to have 12 mechs at the ready.

Hope this helps,

War Kitten
"Kill the meat, save the metal"
scalesofadragon Feb 6, 2023 @ 11:56am 
thanks for the advise but i only run multi missions and i don't run any mods...and the main reason i run with 12 mechs atleast is because how bad it is to find tier 4 weapons.....hell i have a good bit of hours on this play through and have been all over the map many times and have only found 2 tier 4 machine guns....that's just one of many different ones i have been looking for....and by good bit of hours i mean over 30 or more.
unskilled- Feb 6, 2023 @ 3:17pm 
Originally posted by scalesofadragon:
thanks for the advise but i only run multi missions and i don't run any mods...and the main reason i run with 12 mechs atleast is because how bad it is to find tier 4 weapons.....hell i have a good bit of hours on this play through and have been all over the map many times and have only found 2 tier 4 machine guns....that's just one of many different ones i have been looking for....and by good bit of hours i mean over 30 or more.

I'm starting ROR campaign after starting out in 3015; 291m net worth, +4 weapons out the wazoo, 14 rep, 6 intel.

Best way to get +3/+4 weapons early game is to grind cantina missions -- best ones for early game are ones focused on taking down harassers, tanks and vtols since those are plentiful in early missions. You can grind those and mech hunting missions in warzone missions where you can stay for as long as you want after completing initial mission specs. But don't neglect the other ones if they have easy requirements to fufill.

Also check every single planet you enter for weapons. I often found a few +3/+4 and the rare +5 weapons just sitting in random places.

Higher end unique missions can also net you +3/+4 weapons through salvage -- you can snag a +4 gauss in finale for eyes on democracy mission tree. You'd also be surprised at how much +3/+4 weapons igor vtols, demolishers and other heavy tanks carry in later missions (45+ difficulty). Other unique missions just give you +4 weapons for completing the mission tree itself.

But for consistency the economic zones surrounding the endgame areas including the one going through terra generally have a constant stream of +4 weapons.
Last edited by unskilled-; Feb 6, 2023 @ 3:18pm
rmp Feb 6, 2023 @ 7:21pm 
Might want to try the high employment mod so that there are several missions you can select at each stop rather than the pitiful 1-3 or whatever it is by default (one of the many irksome design choices).

More work + less travel = more funds.
dna Feb 7, 2023 @ 1:28am 
When you are looking for weapons/ mechs, just use save/ load a lot...
Eagle_of_Fire Feb 7, 2023 @ 1:50am 
I don't understand why you travel so much to find things. All the best stuff is found on salvage after a mission, and the best of the best found in special missions.

Almost every mech I have is equipped with at least tier 4 weapons and I have like 20 laying around, with something like 144 million CBills and at least 60 mechs in cold storage ready to be sold if I need the money. But the real reason they are there is so I can complete any cantina mission asking for a specific mech on the fly... Which also net you CBills when you complete any.

Timeframe? Right before Razalhague campaign. On a totally vanilla run.

Travelling too much make little sense. What you really need to do is be time efficient completing mission after mission to get money and as you progress toward areas which are more challenging, so will the chance to get better stuff to buy in hubs.
pRaX Feb 7, 2023 @ 1:59am 
Meanwhile little old me thinks this new money sink did barely a dent. I still swim in dubloons way too quick.
Last edited by pRaX; Feb 7, 2023 @ 1:59am
kgbreen Feb 7, 2023 @ 1:59am 
Originally posted by Guardian:
Option 1:
Maybe, but why do you need 12 mechs ready...cold store at least 4 of your 12. Your at a certain lvl of rep, so you know the area of tonnage you will need. Except the multiple mission quest you will only need 4 mechs, and chosing from 8 max is a good way forward. I use 6 during campaigns. I only add more from cold storage if I got to run a multimission.

Option 2:
Or download and install an addon which cuts your flight costs and other costs....

Hope this helps your dilemma somewhat. :steamhappy:

The new DLC encourages players to have 12 mechs and pilots... and you lose all 'UPGRADES' when moving mechs into cold storage... If maintenance cost is too high, imagine having to pay and wait for upgrades as you move them in/out!!!!!
scalesofadragon Feb 7, 2023 @ 4:11am 
i don't have any dlc's and finding out a bit of the problem is not having any of the campaigns missions done.....going to have to work on them....and not getting any mods unless it adds new mechs that are not in the game and has to be balanced and not op.....but thanks for the help and info
olstar18 Feb 7, 2023 @ 9:14am 
Originally posted by Eagle_of_Fire:
I don't understand why you travel so much to find things. All the best stuff is found on salvage after a mission, and the best of the best found in special missions.

Almost every mech I have is equipped with at least tier 4 weapons and I have like 20 laying around, with something like 144 million CBills and at least 60 mechs in cold storage ready to be sold if I need the money. But the real reason they are there is so I can complete any cantina mission asking for a specific mech on the fly... Which also net you CBills when you complete any.

Timeframe? Right before Razalhague campaign. On a totally vanilla run.

Travelling too much make little sense. What you really need to do is be time efficient completing mission after mission to get money and as you progress toward areas which are more challenging, so will the chance to get better stuff to buy in hubs.
You have far better luck than I do. I rarely get to salvage the mechs I actually want at the end of a mission. It almost always rolls up with the high value heavy or assault that I was wanting is either 1 point higher than what I have to spend or it lets me salvage the trash mechs I stepped on in the process of taking down the high value. I find the good mechs by looking for the rare mech symbol when I pull back for major repair work.
Wayz Feb 7, 2023 @ 10:26am 
!.6 million bill Bah, what a joke. 1 easy mission per quarter will pay for that lol. Such a miser. My bills are 4,2 and growing and I still covert that bill with one mission per quarter. Just don't fly around like you are in a private jet and work as you travel. you are a merc company there is c bills to be made!
Last edited by Wayz; Feb 7, 2023 @ 10:27am
Oxygenus Feb 7, 2023 @ 11:18am 
1) There are conflict zones almost everywhere, so when yo travel dont forget to do some job. Even if you are flying somewhere near periphery were tonnage limit is 100-200 and you have only assault mechs you can easy drop 1-3 of them to get some fast cash.
2) As i understand you like to do some multimissions. It is often better to do 2-3 normal missions without repairs (since you have 12 mechs anyway) than spend a lot of time looking for a perfect multimission.
3) Almost always when your mech has no destroyed internals it is better to repair in conflict zone.
4) It is not a big deal to have a lvl 2 gun insted of 3. Sure, if you looking for something specific it can take a while but it is not a problem to get some lvl 4 guns in general.
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Date Posted: Feb 6, 2023 @ 9:57am
Posts: 35