MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

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Easytarget Jan 7, 2023 @ 8:19am
4 mission contracts
Am I missing something? Even with 12 mechs, the last mission is with damaged mechs. Or, is there away to repair between missions that I am missing? Would over-tonnage of one or more missions help?
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Showing 16-30 of 30 comments
ForteDS Jan 11, 2023 @ 12:44pm 
Normally I do Raids with the Jenner and knock those out solo, saving my strength for days combat matters.
necro55 Jan 11, 2023 @ 8:49pm 
@Donovan
ok im stupid. Since it dropped me back into the mission, i never clicked out and tried to repair, i saw 3 mission or 4 mission and thought it was an endurance thing.
Yes im stupid for missing that….. but i enjoyed how i played them so no big deal.
Wow i camt believe i missed that. 🤦🏼‍♂️
Donovan Jan 11, 2023 @ 11:17pm 
Originally posted by necro55:
@Donovan
ok im stupid. Since it dropped me back into the mission, i never clicked out and tried to repair, i saw 3 mission or 4 mission and thought it was an endurance thing.
Yes im stupid for missing that….. but i enjoyed how i played them so no big deal.
Wow i camt believe i missed that. 🤦🏼‍♂️
It's something that isn't clearly explained in-game that I was ever able to see. Actually had to do quite a bit of digging on my own to finally put the pieces together, so it's nothing that you missed or overlooked. It's just information that isn't actually given to you to start with.

Makes multi-contract missions much more attractive as far as payouts and total salvage go when compared to one-and-done missions.
Last edited by Donovan; Jan 11, 2023 @ 11:18pm
Ian.K Jan 12, 2023 @ 2:48am 
Originally posted by Easytarget:
Am I missing something? Even with 12 mechs, the last mission is with damaged mechs. Or, is there away to repair between missions that I am missing? Would over-tonnage of one or more missions help?
This is a silly idea whoever came up with this? how am i supposed to patch up my mechs without having to abandoning the game? If, of course there is a repair bay somewhere on the map, then that will change my view.
Ian.K Jan 16, 2023 @ 6:41am 
Hate these multi missions...is there a mod to go round them? or one that at least allows full repairs before round two?
Donovan Jan 16, 2023 @ 7:46am 
Originally posted by Ian.K:
Originally posted by Easytarget:
Am I missing something? Even with 12 mechs, the last mission is with damaged mechs. Or, is there away to repair between missions that I am missing? Would over-tonnage of one or more missions help?
This is a silly idea whoever came up with this? how am i supposed to patch up my mechs without having to abandoning the game? If, of course there is a repair bay somewhere on the map, then that will change my view.

Refer to my earlier post.

Originally posted by Donovan:
So from what I was able to find and see in-game, multi-contract missions have a set number of days they take place over. Divide that number by the number of contracts in the mission. That's the number of days you have between each contract, which is how long you have to repair mechs.

So say you have a 3-contract mission that takes place over 30 days, that's 10 days between contracts. Drop in the first mission and complete it, you've just passed ten days. Assuming you have a second lance, you'll take it into the second mission while initiating some repairs (Maybe not full repairs, but at least some) on your first lance of mechs. That's another ten days, so 20/30. Dropping into the third mission, if you don't have a third full lance of mechs, you're going to be dropping with what you've got left, either partially/fully repaired mechs from the first lance, best-off mechs from the second, etc.

I admit I didn't play the game long enough or do enough multi-contract missions to entirely wrap my head around it, so the way it works EXACTLY may be a tad different from what I described above, but that's about what my experiences came out to.

TL;DR: Your mechs repair during the time you're actually dropping in the following mission.


Originally posted by Ian.K:
Hate these multi missions...is there a mod to go round them? or one that at least allows full repairs before round two?

And as far as mods go, never did any modding myself, so that's something I can't provide any assistance with, sorry.
necro55 Jan 16, 2023 @ 2:21pm 
Originally posted by Ian.K:
Originally posted by Easytarget:
Am I missing something? Even with 12 mechs, the last mission is with damaged mechs. Or, is there away to repair between missions that I am missing? Would over-tonnage of one or more missions help?
This is a silly idea whoever came up with this? how am i supposed to patch up my mechs without having to abandoning the game? If, of course there is a repair bay somewhere on the map, then that will change my view.

Honestly i just ran the 4 least damaged mechs.
Normally your mech will be reusable at least once because as a smart player not an ai, because you will likely take less damage than an ai. Then, of course it varies on builds but i typically have 1 or 2 long range mechs like a stalker lrm boat or a marauder2, KCG-Kaiju, Anni energy variant, configured as a ppc boat amd they typically take less damage than closer range mechs, so generally i figure i have 2 lrm boats and in general i can get 2 missions per stalker, 2 per ppc boat, they are damaged but usually under 100 total damage, and usually under 100 at assault mech level they can be reused unless it is focussed on a specific part. That in general is how i get 4 missions oit of 12 mechs.
Argonisgema Jan 29, 2023 @ 3:45pm 
I would just skip those mission. They are never worth doing in the end as after doing it you would owe more for the repairs then you would make doing a single mission.
unskilled- Jan 29, 2023 @ 6:53pm 
You can repair your mechs between missions:

Use them in first mission, repair them they'll miss second mission but be ready for third mission.

Although I do believe there is a time limit between missions (a week or so) so if your mechs are heavily damaged and need multiple weeks to repair they won't be ready but if damage and repair time takes within a week they should be fine.

*Edit* Just finished a 3 mission contract and was able to field 4 mechs used in first mission for 3rd mission -- longest repair in time was 6 days. So yeah, it seems like each mission you complete takes on average 7-8 days to complete.
Last edited by unskilled-; Jan 29, 2023 @ 9:22pm
Spirit_OK Jan 29, 2023 @ 11:55pm 
You can usually back off from a mech selection screen to see the next mission objectives - it tells you exactly how much time it would take. Plan your repairs to take this much time as well, then use first lance in a third drop, and second lance in a fourth.

Several mods help - RepairFix accounts for the double armor values compared to tabletop (PGI "forgot" to also x2 the armor repair speed), Damage is Damage allows to dish out damage more reliably and finish missions faster. And there were Repair Bays by Bobbert for the lore-friendly repairs in the field.
Maahes Jan 30, 2023 @ 7:17am 
Originally posted by HAVEN AnkisethMondarinNamo:
You can repair your mechs between missions:

Use them in first mission, repair them they'll miss second mission but be ready for third mission.

Although I do believe there is a time limit between missions (a week or so) so if your mechs are heavily damaged and need multiple weeks to repair they won't be ready but if damage and repair time takes within a week they should be fine.

*Edit* Just finished a 3 mission contract and was able to field 4 mechs used in first mission for 3rd mission -- longest repair in time was 6 days. So yeah, it seems like each mission you complete takes on average 7-8 days to complete.
Haven't played in a while, but IIRC, the contract lists a time in days between missions. I remember it being as short as 2-3 days, and as long as a couple weeks. I was picking and choosing the multi-missions that gave more time between missions just for the ability to repair a couple mechs before the last mission.

Is that not the case anymore? Things get changed around all the time with updates and new DLC's and I'm a couple behind. I got the game tuned to where I liked it, and halted all updates so it wouldn't keep breaking mods.
unskilled- Jan 30, 2023 @ 8:50am 
Originally posted by Maahes:
Originally posted by HAVEN AnkisethMondarinNamo:
You can repair your mechs between missions:

Use them in first mission, repair them they'll miss second mission but be ready for third mission.

Although I do believe there is a time limit between missions (a week or so) so if your mechs are heavily damaged and need multiple weeks to repair they won't be ready but if damage and repair time takes within a week they should be fine.

*Edit* Just finished a 3 mission contract and was able to field 4 mechs used in first mission for 3rd mission -- longest repair in time was 6 days. So yeah, it seems like each mission you complete takes on average 7-8 days to complete.
Haven't played in a while, but IIRC, the contract lists a time in days between missions. I remember it being as short as 2-3 days, and as long as a couple weeks. I was picking and choosing the multi-missions that gave more time between missions just for the ability to repair a couple mechs before the last mission.

Is that not the case anymore? Things get changed around all the time with updates and new DLC's and I'm a couple behind. I got the game tuned to where I liked it, and halted all updates so it wouldn't keep breaking mods.

I believe there is a difference between DLC missions like Kestral Lancers campaign missions where you get multiple weeks inbetween missions to refit and repair and standard multi mission contracts where the time is a week or less, although I might be wrong on this... probably, most likely lol.
owen8964 Jan 30, 2023 @ 9:23am 
Originally posted by HAVEN AnkisethMondarinNamo:
Originally posted by Maahes:
Haven't played in a while, but IIRC, the contract lists a time in days between missions. I remember it being as short as 2-3 days, and as long as a couple weeks. I was picking and choosing the multi-missions that gave more time between missions just for the ability to repair a couple mechs before the last mission.

Is that not the case anymore? Things get changed around all the time with updates and new DLC's and I'm a couple behind. I got the game tuned to where I liked it, and halted all updates so it wouldn't keep breaking mods.

I believe there is a difference between DLC missions like Kestral Lancers campaign missions where you get multiple weeks inbetween missions to refit and repair and standard multi mission contracts where the time is a week or less, although I might be wrong on this... probably, most likely lol.

I certainly don't remember any repair problems in LoTKL and like you, remember there being big gaps between missions.
Easytarget Jan 30, 2023 @ 9:40am 
If i remember correctly, the time between missions is usually around 7 days or so. Time enough to do some light armour repairs or loadouts. Not much more. I tend to stay away from the 4 missions, 3 missions are profitable enough.
Maahes Jan 31, 2023 @ 9:55pm 
Originally posted by Easytarget:
If i remember correctly, the time between missions is usually around 7 days or so. Time enough to do some light armour repairs or loadouts. Not much more. I tend to stay away from the 4 missions, 3 missions are profitable enough.
So, yeah, I just confirmed how normal multimissions work.

Note: This is for randomized normal missions, NOT Special Missions or Campaign Missions.

The mission time is how long it takes to complete a mission. Just found one that was over 3 weeks, 22 days per mission. What this means is...

--You start with an appropriate lance for whatever the first mission is. It takes some damage.
--You set them to repair (they get as many days as the next mission takes, i.e. a few days to 3+ weeks), pick an undamaged lance for the next mission.
--Rinse and repeat. If the first lance got fully repaired during the time you were doing the second mission, congrats, they're available for the third while the lance you just used in the second mission heads into the mechbay for repairs.
--The second lance (or hopefully a third you have in your 12-slot mechbay) will be ready for the fourth mission.

If you don't have enough mechs (8 minimum for a 2-mission job, 12 for a 3-mission job), don't start a multimission that doesn't give you enough time to repair your mechs in-between. Simple as that. Or you'll be going in with damaged mechs, and one of them is ALWAYS a Beachhead, it seems. Good luck.

Hope this helps straighten it out. You get the same Mission Time spent and payouts for each mission. If the Mission Time gives enough to repair, take advantage of it.
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Date Posted: Jan 7, 2023 @ 8:19am
Posts: 30