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ok im stupid. Since it dropped me back into the mission, i never clicked out and tried to repair, i saw 3 mission or 4 mission and thought it was an endurance thing.
Yes im stupid for missing that….. but i enjoyed how i played them so no big deal.
Wow i camt believe i missed that. 🤦🏼♂️
Makes multi-contract missions much more attractive as far as payouts and total salvage go when compared to one-and-done missions.
Refer to my earlier post.
And as far as mods go, never did any modding myself, so that's something I can't provide any assistance with, sorry.
Honestly i just ran the 4 least damaged mechs.
Normally your mech will be reusable at least once because as a smart player not an ai, because you will likely take less damage than an ai. Then, of course it varies on builds but i typically have 1 or 2 long range mechs like a stalker lrm boat or a marauder2, KCG-Kaiju, Anni energy variant, configured as a ppc boat amd they typically take less damage than closer range mechs, so generally i figure i have 2 lrm boats and in general i can get 2 missions per stalker, 2 per ppc boat, they are damaged but usually under 100 total damage, and usually under 100 at assault mech level they can be reused unless it is focussed on a specific part. That in general is how i get 4 missions oit of 12 mechs.
Use them in first mission, repair them they'll miss second mission but be ready for third mission.
Although I do believe there is a time limit between missions (a week or so) so if your mechs are heavily damaged and need multiple weeks to repair they won't be ready but if damage and repair time takes within a week they should be fine.
*Edit* Just finished a 3 mission contract and was able to field 4 mechs used in first mission for 3rd mission -- longest repair in time was 6 days. So yeah, it seems like each mission you complete takes on average 7-8 days to complete.
Several mods help - RepairFix accounts for the double armor values compared to tabletop (PGI "forgot" to also x2 the armor repair speed), Damage is Damage allows to dish out damage more reliably and finish missions faster. And there were Repair Bays by Bobbert for the lore-friendly repairs in the field.
Is that not the case anymore? Things get changed around all the time with updates and new DLC's and I'm a couple behind. I got the game tuned to where I liked it, and halted all updates so it wouldn't keep breaking mods.
I believe there is a difference between DLC missions like Kestral Lancers campaign missions where you get multiple weeks inbetween missions to refit and repair and standard multi mission contracts where the time is a week or less, although I might be wrong on this... probably, most likely lol.
I certainly don't remember any repair problems in LoTKL and like you, remember there being big gaps between missions.
Note: This is for randomized normal missions, NOT Special Missions or Campaign Missions.
The mission time is how long it takes to complete a mission. Just found one that was over 3 weeks, 22 days per mission. What this means is...
--You start with an appropriate lance for whatever the first mission is. It takes some damage.
--You set them to repair (they get as many days as the next mission takes, i.e. a few days to 3+ weeks), pick an undamaged lance for the next mission.
--Rinse and repeat. If the first lance got fully repaired during the time you were doing the second mission, congrats, they're available for the third while the lance you just used in the second mission heads into the mechbay for repairs.
--The second lance (or hopefully a third you have in your 12-slot mechbay) will be ready for the fourth mission.
If you don't have enough mechs (8 minimum for a 2-mission job, 12 for a 3-mission job), don't start a multimission that doesn't give you enough time to repair your mechs in-between. Simple as that. Or you'll be going in with damaged mechs, and one of them is ALWAYS a Beachhead, it seems. Good luck.
Hope this helps straighten it out. You get the same Mission Time spent and payouts for each mission. If the Mission Time gives enough to repair, take advantage of it.