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No mods are necessary. Suggest you play for a while then decide what, if anything, you want to tweak.
Get a bundle if you can. All the dlc are worth it xpt arguably the melee one.
The DLC improved the game, but I would still recommend at least to install and start with the basic YAML (Yet Another Mechlab), it improves greatly the mech lab, and includes a bit of everything else for the game (including the friendly fire options, as I soon found out most of my mech damage comes from my own lance), and it can be configure in many ways. There are also tons of additional mods designed for YAML, if you want more options.
I would also recommend the absolute necessary “skip jumpshit animation” or you would go nuts late on the campaing.
Of the other many other mods (more missions, units, higher difficulty, pilots, even more mechs and equipment, and so on), I would recommend to finish the campaign first.
people used to say ai mods are required but i think the recent update made lancemates tolerable
I personally think 330's Pilot Overhaul is also an important mod to use, because it introduces such things as mech affinity and pilot quirks, and a way to invest in their training. These give at least some reason to try to keep a pilot over the long haul; while unmodded you don't want to keep any early-game pilots because they're maximum potential is hard-capped and you'll do better just to replace them with fresh but high-rank hires available with high Reputation.
The game is intrinsically quite repetitive, but Coyote's Misson Pack (Nexus only, no Workshop version) will help it be somewhat less repetitive by adding mission types. Plus, if you do add YAML or similar mods, you can create much more brutally optimized mech builds and you'll want the 'endgame difficulty' missions from this mod to keep things at least potentialy interesting when you have setups that ComStar and every Great House would happily murder you for.
There is a VR mod, but... well it's just not the same with mouse and Keyboard, is it?
...if changing engines is your idea of fun... (fine if it is but it's an irritating chore to me)
And then L and XL engine addons (which is how they work in YAML now, instead of being individual engines) just give you a bunch of extra tonnage in exchange for your mech being more vulnerable (if a single side torso get's popped, you're dead/crippled)
Exactly. So unless you want to build mechs from the ground up, so any mech can be any other mech in its weight class, it's completely pointless.
Just gimme an "I win" button at the start of each mission so I don't have to bother pulverising any of the standard mechs I meet - which cannot possibly compete!
but all can be remedied. YAML suite is as easy as it can get with steam workshop. and if you crave some serious spanking, just crank the YAML difficulty bars full and enjoy.
then come back and talk to us about I win button. thank you.
And yeah, you can increase the difficulty significantly (e.g. un-nerfing vehicles and turrets, making 'cold storage' mechs still cost maintenance, what-not) using it, enabling friendly fire, w/e.
Yeah? Ok bro! So you change everything and it stays the same, bro? So you did all that to change nothing, bro? Oh bro!
What a bro you are! Thanks for letting me know, bro!
Hohoho, bro!
as for "required" mods, I wouldn't say any are required, as someone mentioned earlier I'd go through the game Vanilla and see what, if anything, you'd like to change. although some nice QoL changes are the ones to show the missions and their difficulty, faction, and tonnage limit on the map screen so you don't have to individually click "Q" on every single system with a mission to check it
"Remove jumpship animation" as it gets old real quick, and isn't even necessary
and depending on how you feel about screen shake, the mod to remove screen shake on artillery and orbital cannons. as it gets to be a bit excessive at times
is also sound mods like "Sounds of the Succession Wars" and mods to change the voice of the cockpit Ai, mods to make the cockpit glass react to weather, further mods to make it crack when hit, things to change the HUD. All things to alter the experience while keeping the core of Vanilla alive.
Past that it's down to how you want to tailor the experience. I have a whole modlist I personally use if you wanted recommendations, can vouch for quite a few things
Same warnings apply if you want to use mods. You run the risk of them breaking upon a new patch(even with the beta rollback method) and will have to wait for the mods to be updated by their respective creators, assuming that they need to be updated or that the creators can still be bothered to update them. If you have something like a 100(nearly every mod will have someone vouching that they are "needed") of them, it goes without saying how vulnerable it is.