MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

View Stats:
Castigo Jan 29, 2023 @ 8:44am
Please make removing upgrades and load for cold storage optional
Honestly: I simply hate this feature. It forces you to have a small collection of Mechs you use often and all others are never to see action again. That's boring. Being able to change mech when I feel like it is what makes the game more fun for me, as there is an amazing variety of Mechs and different loadouts. I love to drive almost all Mechs and find a good load for them.

The upkeep costs becomes too high, especially now that you also pay for additional storage space for active Mechs. The money and time required to restore loadouts and upgrades is also unbearable.

I would be nice if you could create the option not to strip Mechs of loadout and upgrades when moving them to cold storage

Bonus: including Yet Another Mechlab into the base game would be freaking amazing and greatly appreciated. :steamhappy: :steamthumbsup:

Thanks
< >
Showing 1-15 of 36 comments
Echo.Ren Jan 29, 2023 @ 8:46am 
Originally posted by Castigo:
Honestly: I simply hate this feature. It forces you to have a small collection of Mechs you use often and all others are never to see action again. That's boring. Being able to change mech when I feel like it is what makes the game more fun for me, as there is an amazing variety of Mechs and different loadouts. I love to drive almost all Mechs and find a good load for them.

The upkeep costs becomes too high, especially now that you also pay for additional storage space for active Mechs. The money and time required to restore loadouts and upgrades is also unbearable.

I would be nice if you could create the option not to strip Mechs of loadout and upgrades when moving them to cold storage

Bonus: including Yet Another Mechlab into the base game would be freaking amazing and greatly appreciated. :steamhappy: :steamthumbsup:

Thanks
dude, they can't simply let us sell stuff in bulk, what are you talking about? :D mods are only hope for this one, for better of worse.
Castigo Jan 29, 2023 @ 11:40am 
I'm not going to lie, if it was not for mods, mainly Yet Another Mechlab, I would have gone for a refund. YAML saved this game for me. And also helped with this issue actually: in YAML you can change the upkeep cost scaling. Since I basically can't put the Mechs in cold storage, at least if I want to use them, I keep them out, massively blowing the upkeep. I scale it down to a reasonable level and it kind of works. Still have to pay for the additional storage space where to keep the mechs, but that's ok for now. The cold storage is basically my collectors item cabinet. Once you are in, you rarely get out.
Castigo Jan 29, 2023 @ 11:50am 
They also don't make it easy for modders. There is a mod that allows to keep upgrades in cold storage.... and it just broke with the last update. Making a mod moddable is a nice thing, but if the mods don't work smoothly... it's useless, it's a burden, rather than enjoyable.
owen8964 Jan 29, 2023 @ 12:21pm 
I'm very happy with the game as is and don't want YAML in. I appreciate it is an excellent mod but I don't want to be a mech mechanic any more than the base game makes me.

Not a big deal since it isn't going to happen but just to point out the OP does not reflect a unanimous player viewpoint.

I do agree losing upgrades when you put a mech in the fridge is a pain but now with the extra mechbays you don't have to. All you have to do is make a bit more money and since you can design mechs to be the best possible versions of themselves with YAML, this should be a doddle.
Wayz Jan 29, 2023 @ 12:39pm 
Originally posted by Castigo:
Bonus: including Yet Another Mechlab into the base game would be freaking amazing and greatly appreciated. :steamhappy: :steamthumbsup:

Thanks
Not everyone wants this flavour of icecream. I personally like it though and subscribing into the mod I have introduced it into my base game just as you have.
YAML has very active authors and the mods were undated within a day of dlc release, whats the issue?
Last edited by Wayz; Jan 29, 2023 @ 12:39pm
Castigo Jan 29, 2023 @ 1:22pm 
Fair YAML makes it more complicated to manage as it provides so many options, but that's Mechwarrior for you, well except Mechwarrior 5 vanilla that is :).

The problem with mods is: only YAML gets updates on time, and that's because we are lucky the maintainer is active. Mods should simply not break that often
Wayz Jan 29, 2023 @ 1:36pm 
Most of the mods I use were fine after DLC and I have a lot. The few that broke were large mods that have a lot of things to test and repair like YAML, coyotes missions and tt rules. Almost all were fixed within first few days. All that's left for me is pilots overhaul which is expected soon, TT Rules as you would expect after an AI update requires work ( no ETA on that one ) and a few of Bobbert's mods and I suspect is very busy IRL, is largely lost interest in MW5 or both but has informed could take over a month and we just have to accept this.

PGI will stop releasing DLC sooner or later and mod collections will stabilise but until then mods needing updates after a DLC is just part n parcel to modding. People just have to accept that a release date of a DLC is not the finish line and allow extra wait time if running mods.
Last edited by Wayz; Jan 29, 2023 @ 1:37pm
owen8964 Jan 29, 2023 @ 1:45pm 
MW4 gave you armour options. It did not give you engine swaps or unlimited open use weapon slots (possibly I'm mixing up mods but you take my point)

A lot of what I ENJOY about this game is having to make the mechs you have work for you within their limits. It's a lot of what makes the game challenging and enjoyable - for me. (And I'm not one of those who can reliably headshot at 900 metres!)

I don't want to stop you having your fun, I just don't want you messing with MY fun :)
Zloth Jan 29, 2023 @ 1:46pm 
Sorry, I haven't done the upgrade yet, but didn't they just add something so you could keep a lot more mechs ready without putting them in mothballs?
Castigo Jan 29, 2023 @ 3:12pm 
Originally posted by Zloth:
Sorry, I haven't done the upgrade yet, but didn't they just add something so you could keep a lot more mechs ready without putting them in mothballs?

Yes and it gets very expensive very quickly ;)
Castigo Jan 29, 2023 @ 3:19pm 
Originally posted by owen8964:
MW4 gave you armour options. It did not give you engine swaps or unlimited open use weapon slots (possibly I'm mixing up mods but you take my point)

A lot of what I ENJOY about this game is having to make the mechs you have work for you within their limits. It's a lot of what makes the game challenging and enjoyable - for me. (And I'm not one of those who can reliably headshot at 900 metres!)

I don't want to stop you having your fun, I just don't want you messing with MY fun :)

Fair enough, YAML can stay a mod. Still upgrades and load being stripped when a Mech is put in cold storage is non sense.

But try to get a Cicada working in vanilla Mechwarrior 5. The fact that there is a mech where you cannot even max the armor (without any weapons!) out because it has an insanely oversized engine, that you cannot swap, tell you that there was some oversight.

MW4 did not allow an engine swap, but it was far more elastic in mech loadout options in other ways, ways that are missing in MW5. YAML is not perfect, I liked MW4 A LOT, and was looking forward to MW5... but I found it boring and a bit disappointing, YAML saved it. This guy made a nice video about YAML, explaining something quite close to what I think:

https://www.youtube.com/watch?v=I1dLCI9MkPY
owen8964 Jan 29, 2023 @ 3:24pm 
Originally posted by Castigo:
Originally posted by Zloth:
Sorry, I haven't done the upgrade yet, but didn't they just add something so you could keep a lot more mechs ready without putting them in mothballs?

Yes and it gets very expensive very quickly ;)

920,000 c-bills for 12 mechs in active storage. That's less than one mission of any type per month AND it's not as if you didn't have to pay before the update, you did, even if you didn't notice, and you get three more mechs than you could support before for that money.
owen8964 Jan 29, 2023 @ 3:33pm 
Originally posted by Castigo:
Originally posted by owen8964:
MW4 gave you armour options. It did not give you engine swaps or unlimited open use weapon slots (possibly I'm mixing up mods but you take my point)

A lot of what I ENJOY about this game is having to make the mechs you have work for you within their limits. It's a lot of what makes the game challenging and enjoyable - for me. (And I'm not one of those who can reliably headshot at 900 metres!)

I don't want to stop you having your fun, I just don't want you messing with MY fun :)

Fair enough, YAML can stay a mod. Still upgrades and load being stripped when a Mech is put in cold storage is non sense.

But try to get a Cicada working in vanilla Mechwarrior 5. The fact that there is a mech where you cannot even max the armor (without any weapons!) out because it has an insanely oversized engine, that you cannot swap, tell you that there was some oversight.

MW4 did not allow an engine swap, but it was far more elastic in mech loadout options in other ways, ways that are missing in MW5. YAML is not perfect, I liked MW4 A LOT, and was looking forward to MW5... but I found it boring and a bit disappointing, YAML saved it. This guy made a nice video about YAML, explaining something quite close to what I think:

https://www.youtube.com/watch?v=I1dLCI9MkPY

Ah yes, the Cicada thing. In fact look at all 40 and 60 ton mechs and find a good one. You'll struggle. I've got an acceptable Quickdraw-5A but that's about it. To me, that is one of the interesting things about the game: some Mechs are crap. Bad designs. Judging which those mechs are is part of the game, for me. Getting a decent Mech from a Quickdraw chassis is a major triumph!

(Every time I say "Six Medium Lasers," I drool.)
Solon Jan 29, 2023 @ 4:10pm 
Originally posted by Castigo:
I'm not going to lie, if it was not for mods, mainly Yet Another Mechlab, I would have gone for a refund. YAML saved this game for me. And also helped with this issue actually: in YAML you can change the upkeep cost scaling. Since I basically can't put the Mechs in cold storage, at least if I want to use them, I keep them out, massively blowing the upkeep. I scale it down to a reasonable level and it kind of works. Still have to pay for the additional storage space where to keep the mechs, but that's ok for now. The cold storage is basically my collectors item cabinet. Once you are in, you rarely get out.

Definitely. New beginnings are often necessary.
Cursed Hawkins Jan 29, 2023 @ 4:15pm 
Originally posted by Castigo:
Bonus: including Yet Another Mechlab into the base game would be freaking amazing and greatly appreciated.
How about ♥♥♥♥ OFF! This is how you piss off and alienate a fanbase NOT improve it!
< >
Showing 1-15 of 36 comments
Per page: 1530 50

Date Posted: Jan 29, 2023 @ 8:44am
Posts: 36