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Need to fill up most of your weight capacity with ammo though. You'll rely on your lance a lot to clear smaller targets so you only use ammo on enemy mechs.
Like, take a Nightstar or Daishi and go quad Clan ER PPC if you want. Just have to fight Clanners first to take their stuff. ;)
Use cantina upgrades to increase range and projectile velocity. Use equipment to toss up a targeting reticle for leading and to increase range / velocity. Go nuts with high-end gear, and you can be looking at the turrets in a Coyote endgame attack/defend mission and wrecking them from long past a km, without any need for ammunition. If you're using something like a Nightstar, hell, you can even have a couple of jump jets just to make it a bit easier to climb terrain.
Nightstar with twin Gauss, KCG, Corsair, hero Cyclops with twin Gauss.
I spent most of my time sniping at long range, Infact my buddy likes to as well so in coop it really is a competition of who can brain the most the fastest.
I generally like the layout for the NSR the best 2 Gauss, a erppc, 2 mplas, so im good for choppers and most turrets and tanks will drop from the 2 lasers ppc is great for choppers at range and gaiss for everything you need to delete. Corsair offers 2 gauss 2 ppc, kcg 2 gauss 1 ppc/llas, and a lrm.
As they all do well i think it really boils down to what you like to have as a secondary wep.
If you dont like gauss for some reason (heathen!) then possibly try Mauler Max or 1P quad AC2’s high cyclic rate and good range.
Keep in mind ALL ballistic weapons will go far longet than stated, that range is where you start having to worry about hold over for bullet drop.
Hope this helps, have fun and brain some mechs.