MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

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geo981010 Jan 26, 2023 @ 2:06pm
Reputation getting tanked
With the rival Mercs in the RoR, I am bopping around introducing myself to all my competition. But the Reputation system is killing me - anything <= level 12 means I lose 8 Rep points from the faction you attack while you only gain 2 from the one you are working for if you win.

I have the 3 "Reasonable Reputation" mods and they used to work, but I crash now when using them. Any alternatives? Generally don't use other mods

I also don't know why this even has to be a mod. Capping XP gain from lower level missions I can see, but I don't see why this should kill Reputation like this. Is there any real support for the way it works?
Originally posted by Neckstabba:
For anyone interested, there is a mod which was just updated for DLC 4 on nexusmods:

https://www.nexusmods.com/mechwarrior5mercenaries/mods/777

That mod is like the loss clamp version of the mod on Steam in low level zones.

It can easily be edited with a second mod: Mod Options
https://www.nexusmods.com/mechwarrior5mercenaries/mods/537

YAML already uses mod options, so i have to check if that allows also to customize because they cant be used both at the same time.
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Showing 1-15 of 30 comments
Zloth Jan 26, 2023 @ 6:02pm 
Originally posted by geo981010:
I also don't know why this even has to be a mod. Capping XP gain from lower level missions I can see, but I don't see why this should kill Reputation like this. Is there any real support for the way it works?
I like that mechanic - it makes you pay for beating up on little stuff. Makes good sense to me. The only problem I have with it is that my notoriety rose faster than I was able to really deal with toward the start of the game.
Chewy102 Jan 26, 2023 @ 6:59pm 
Originally posted by Zloth:
Originally posted by geo981010:
I also don't know why this even has to be a mod. Capping XP gain from lower level missions I can see, but I don't see why this should kill Reputation like this. Is there any real support for the way it works?
I like that mechanic - it makes you pay for beating up on little stuff. Makes good sense to me. The only problem I have with it is that my notoriety rose faster than I was able to really deal with toward the start of the game.

The game already does more than enough to push the player out of lower rep zones by having a weight limit and lower payouts making it harder to use bigger mechs and harder to maintain/upgrade them if you choose to farm weaker zones. Also having your reputation tank making future missions that much worse is just triple dipping and really punishing from adding way too much grind to get that back.
Wrayday Jan 26, 2023 @ 9:45pm 
Yeah, the rep system doesn't really seem to value your skill. People are upset that you helped their enemy... they don't seem to be so excited that you are unbeatable. The concept of Mercenary is lost on them.

But I do enjoy the irony of them begging me to save them from an entire battalion of mechs and they only allowed me to bring 140 tons of mechs....
Jin Jan 27, 2023 @ 2:58am 
With DLC4 we have no working reputation mod anymore. And all the previous reputation mod makers seem to have abandoned their work. We need a new modder to tackle this problem, is there no established modder that can make this work again?

I am willing to tip a coffee (3$) for their work.

The whole reputation system in MW5 is borked. A mercenary should gain "notoriety" as he successfully finishes missions, that is basically the global reputation and is fine as is where you gain more reputation by doing harder missions.

The issue is the "local" reputation with the factions. If you work for davion against kurita then davion should throw in some bonus for working for them. Thats working as intended. But kurita should NEVER disincentive you to work for them. Why should they? You working for them instead for Davion is good in itself, why make it less likely you ever work for Kurita?

The lower limit should always be +0 extra negotiation points and the upper limit should be +5 extra points. Having -5 negotiation points makes no sense because they SHOULD want you to work for them, it helps them if you suddenly change stance and work for them.
Last edited by Jin; Jan 27, 2023 @ 3:04am
Spirit_OK Jan 27, 2023 @ 3:38am 
I second the coffee tip. We need an MRB for mod writers :spazwinky:
Neckstabba Jan 27, 2023 @ 3:52am 
There is really no reputation mod working?

Damn!! I really hate that in the vanilla game and it was one of the first mods ive used. Its really dumb to play without it. Hopefully there is someone that is willing to do so.

I also would tip a coffee :praisesun:
Originally posted by Jin:
The issue is the "local" reputation with the factions. If you work for davion against kurita then davion should throw in some bonus for working for them. Thats working as intended. But kurita should NEVER disincentive you to work for them. Why should they? You working for them instead for Davion is good in itself, why make it less likely you ever work for Kurita?

A proper local reputation system would be a perfect middle ground, as in your global reputation with Kurita does not suffer a lot when fighting them, but the reputation with the controlled system does.

Say something like -2 global Kurita reputation, and -8 system reputation.
Bovril Brigadier Jan 27, 2023 @ 6:57am 
A long old complaint. Something that has many people asked PGI to overall several times but they never did.
Jin Jan 27, 2023 @ 7:19am 
Well, guess I will have to pause my campaign because it's not fun getting +2 and -8 every mission.

Even removing the reputation mechanic would be better, so you always have +0 points from faction and just your global rep modifier.
Last edited by Jin; Jan 27, 2023 @ 7:20am
Bovril Brigadier Jan 27, 2023 @ 7:42am 
https://github.com/wmtorode/MW5-SaveEditor
Might be an idea trying this but it is inconsistent with what save files it acknowledges due to being outdated.
Shenji Jan 27, 2023 @ 7:56am 
Originally posted by Strayed:
https://github.com/wmtorode/MW5-SaveEditor
Might be an idea trying this but it is inconsistent with what save files it acknowledges due to being outdated.
It still works fine, at least for faction rep editing. Since you are so famous/notorious in your work, everyone loves you, and fears other faction hiring you. So they give you the best contract they can offer. Sounds logical.
Jin Jan 27, 2023 @ 8:36am 
Originally posted by Shenji:
Originally posted by Strayed:
https://github.com/wmtorode/MW5-SaveEditor
Might be an idea trying this but it is inconsistent with what save files it acknowledges due to being outdated.
It still works fine, at least for faction rep editing. Since you are so famous/notorious in your work, everyone loves you, and fears other faction hiring you. So they give you the best contract they can offer. Sounds logical.

Actually, I just want neutral standings the most, no gain or loss. I am a mercenary I feel indifferent, and so should they. If they don't I won't work for you. :I have no head-canon where in-game I feel strongly about Davion, Kurita or Marik. They are just different colors that have wars and grudges that I want to profit off from.

I work for the contract with the best pay, not the one that holds petty grudges over my job.
Last edited by Jin; Jan 27, 2023 @ 8:38am
Shenji Jan 27, 2023 @ 6:07pm 
Originally posted by Jin:
Actually, I just want neutral standings the most, no gain or loss. I am a mercenary I feel indifferent, and so should they. If they don't I won't work for you. :I have no head-canon where in-game I feel strongly about Davion, Kurita or Marik. They are just different colors that have wars and grudges that I want to profit off from.

I work for the contract with the best pay, not the one that holds petty grudges over my job.
That's logical. Just like those famous medieval Italy merc captains, kings and dukes and earls loved them so much they married their (possibly though highly doubtful) own sisters or daughters to them to keep their contract(not loyalty, no, even medieval people were not that stupid).
But of course there's always backstabs, just think you are traveling to a friendly industrial hub but your ship get sabotaged and have to landing on a unknown planet, then several unmarked mech rushing out of the fog...
Even Mount and Blade (the old one) can do this pretty well.
Sentient_Toaster Jan 27, 2023 @ 9:20pm 
House Kurita probably should hate you at some point ( https://www.sarna.net/wiki/Death_to_Mercenaries :P).

But if we're on the topic of reputation, the campaign really should tank your reputation with a really terrifying faction. The grudge would be secret, but it would be so very, very there.

Pay your bills, ♥♥♥♥♥!
geo981010 Jan 27, 2023 @ 9:21pm 
Originally posted by Strayed:
https://github.com/wmtorode/MW5-SaveEditor
Might be an idea trying this but it is inconsistent with what save files it acknowledges due to being outdated.
Thank you for the link - I guess this might be the best answer. Will see how bad my rep is when I finally max out the bounty hunter ranking.
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Date Posted: Jan 26, 2023 @ 2:06pm
Posts: 30