Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Sure, they'd maybe care if something broke internal consistency within the game, but might not care in a larger scope, as they just want to play a fun game and aren't really trying to get invested in learning the ins and outs of some setting.
And the answer depends a bit on what the objective is in creating something.
(Money & creating value vs trying to continue the legacy of something, etc.)
Like, if someone made a game that's deemed unenjoyable & badly designed by 99% of the players and then argued: "But it's so lore accurate." most people wouldn't suddenly think it's a good product.
But the inverse has been proven to happen.
Yeah, I think his question would have been better without any mention of Star Wars.
It might distract some people into talking more about Star Wars rather than assessing the actual question/idea he wants to discuss.
(And there's a lot of valid criticism to levy against Star Wars, but talking about it on MW5 forums might be a little out of place.)
Why not just creating a new IP with giant robots where you can do whatever you want?
I mean, for the latest SW movies (fight urge to vomit) piggybacking on the franchise and milking the audience as much as possible sort of makes sense, if you only look at short-term income.
For a franchise like Battletech, though?
Does this mean a Battletech/Mechwarrior game has to be boring/not-fun?
Of course not (I mean, I have a ton of fun with MW5 and even more so with HBS' Battletech)
But if you can't create a fun game without r****ing the IP to hell and back, then you are a pretty s***ty developer.
star wars is science fantasy. space wizards. it makes no effort to be believable and give "actual magic" as the reason for some things.
mechwarrior/ battletech is science fiction, and a bit on the "harder" side. this means that there is tech that works "like magic," but they try to give a believable scientific explanation.
Also when you go too far off the rails you end up with Mech Assault, and is why most MW games chase either the golden era (of the succession wars) or the clan invasion rather than pushing into the *Gag* dark ages or further.
But if you're going to have factions as possible employers, it makes sense to make them somewhat different, e.g. in. what gear they tend to field. If you're going to have a timeline spanning potentially decades, some tech development is reasonable. You could invent your own setting and lore, but BT has a lot already here, so *shrug* might as well look to it as a possible basis (perhaps excising things that seem to have been mistakes when it comes to gameplay, in hindsight).
Still, I was expecting more reasoning as to *why* Battletech lore should be more prevalent in Mechwarrior.
A better example than Star Wars would have been WWII. Games based on WWII are not historically accurate. Some are, but most, no. So why should Mechwarrior, an action video game, respect the history of Battletech any more than a WWII game respects real history? And to the real question behind the OP. Why should any Mechwarrior player?
This specific line: "a MW game should always be based on BT and be as much of a war sim as possible." This is why I ask this in the first place. Though an all-out Battletech war sim would be pretty awesome. I'd love that, personally.
So far, these are summations of the points given if I understand them correctly:
I believe that fans of Battletech have shunned some games for deviating from lore. Then again, MechAssault has really high review scores. 4.7/97% google review, lowest I could find was a 7.7 from imdb. It is very non-canon with regard to Mechwarrior, let alone Battletech.
True, but Battletech being made for wargamers doesn't seem to be a reason why any Mechwarrior game should respect Battletech lore.
True, one could make a generic robot arena shooter, but Mechwarrior itself is established and recognized. A Justice League game would inherently net more customers than a generic superhero game would.
I think this is a good point.
Yet, like a WWII game, they have licence to go off the rails to some degree. Would there really have been anything wrong if Black Inferno pulled a half-functional WarShip out of their asses and the player had to blow it up via an improvised Master Chief style jump through space in a battlemech from the dropship? Well, that's too ridiculous, but just for discussion's sake. ... ... Actually, that kind of thing did happen in lore, though I doubt it worked. It was mentioned that battlemechs function horribly in zero-G.
...Yeah, I'm sorry for mentioning Star Wars, and take blame for that. That turned political. I understand the hate on DLC 3 though- MW5 was more true to lore before that came. It stands to reason that an individual game should be consistent with its regard to lore. Hence why the aforementioned WarShip would be too ridiculous.
Okay. Yet the world seems to love the game.
Couldn't agree more.
You win a gold star. Just like a WWII game, more respect for lore and history is cool.
...
There doesn't seem to be a good reason why Mechwarrior should be lore-accurate aside from it would be cool if it were. In other words, its not cool to disrespect Mechwarrior players who don't respect Battletech lore.
As one modder put it: "What made sense for a tabletop wargame made more than 30 years ago has little bearing on what makes sense for a live action game from the point of view of a battlemech pilot."
In answer to a lot of what you've raised well can be summoned up in one word that I am honestly loathed to use but is quite relevant in this context. That is "immersion" You don't have to follow the lore 100%, or even 50% in some cases. If do you follow the lore to some degree though it helps brings an air of familiarity with people who are already invested in the franchise. It helps them fill in the gaps with what is meant to be going on or what is meant to be going on. If you get essentially a "lorenerd" for want of a better term they enjoy seeing such trivia as it means the developer has paid attention to the source material.
In reply to the points you raised well:
1)MechAssault was praised by critics but panned hard by fans of the franchise. Critic views are often meaningless in this regards as they rarely have any real investment in the subject matter.
HBS Battletech for example was actually heavily panned and hated by Periphery players cause it took a huge steaming dump on the previously established lore. It was seen as rewriting what did not need rewritten.
2)Actually for the longest time FASA tried in vein to push the RPG components of Battletech. a lot of their lore and game design was meant to incorporate this. Unironically could say the problem with the Clans is that they tried to balance them around their Mechwarrior RPG rather than the wargame part.
3)There's also a lot of the Battletech Universe that has barely been touched on so you could write your own story if brave enough. HBS Battletech had sorta of the right idea here but got it so wrong in this regards. If they literally chose any other part of the Periphery they could have had something that wouldn't have generated as much hate from the lorenerds.
4)Lots of crazy things in Battletech to fight that routinely get missed out on. Don't need something like a Warship to fight which would honestly be gunned down by Aerospace in a heartbeat.
5)You really don't want to know about House Marik parade colours
6)MechAssault put a lot of emphasis on fun.
7+8) Well return to a first thing I said about "muh immersion"
...I would have bought The Saotome Gambit after reading the first chapter... shout-out to Ranma 1/2 fans.
**Re: "muh immersion": Dual HOTAS now mandatory for all lore masters.
Straight up, your average difficulty 50+ 'warzone' mission in MW5 is a 'height of the succession wars' sized conflict, when it comes down to the number of mechs involved. Trying to have the player have 'full agency' just means you immediately have to throw out lore accuracy, because the Battletech timeline is fairly precise with major events fairly well-documented, leaving little ability to just insert an important player character without having them doing absolutely ridiculous feats and disrupting the timeline.
A lore-accurate mechwarrior game would involve a lot less mech combat and a lot more dangerous basic ground vehicles. It would be smaller scale and more focused. It'd be like comparing OG ghost recon/SOCOM games against their modern incarnations.