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It must also be so bothersome to a actually have to go into combat.
Range: some doubt about how exactly this is working at present but either Mechs will run up to the range of their shortest range weapon and try to fire it OR they will try to fight from the range of the weapons under the 1 button. Default until receipt of further information is to assume they will run up to the range of their shortest range weapon and try to fire it. Take the mgs off your LRM boat ;)
Maahes wrote a Guide that although outdated on things like LRMs is still worth a read.
edit: Oh yes - I gather there IS an AI mod but I play vanilla. Check the Steam Workshop.
Here's the thing - Shh don't tell anyone - they do attack the enemy!!! Isn't that radical?
mod helps, you just have to throw on a ai pack in the upgrade section of your mechs
with all that you will see your pilots ruin some mechs before you can even get close for a punch^^
I do not think sentient AI is going to happen any time soon. The problem of abstract thinking has not been fully overcome yet.
Having said that - I will state that the AI pilots do have some issues on pathfinding and can get stuck - and require a order to get them unstuck.
I have read that PGI had to dumb down the AI on enemy mechs at some point - to keep players from getting slaughtered.
It is a matter of opinion whether some of these so called AI mods make things better. Many have had issues in the past. On top of that - where is the point of your lance becoming a hack/cheat just to make the game easier for the player.
You deserve some sort or reward
It’s way too limited.
Are there weapons the fundamentally do better or worse with?
Assuming that their skills are all even 10/10/10 or even 5/5/5.
Can you have more than one range used well?
Also i had a heck of a time trying to remove a power fist so the ai wouldnt try and box with a 3ppc mech.
Also as you mentioned above the issue with the not firing if they will overheat, does putting a weapon in chainfire mode mitigate that?
Just looking for some understanding on how to make the ai work a little better.
Also is there a mod that allows saving of configs? without going to something major like yaml or merctech etc.
Chainfire: Unless it has changed - it might have, I haven't looked for ages - the AI just doesn't use Chainfire. It fires the first weapon and ignores the rest.
Weapons for AI - not that I can think of. (Cue howls of disbelief and long lists :) I would though emphasise the heat thing: Doesn't matter what you've got on the beggars if they don't fire them.
Oh: PPCs. They ARE good with PPCs and LLs. Very good at picking off turrets and vtols.
Orders: I mainly use F1F1 and F1F2 (Focus Fire and Get in Formation). Once you get your head round that fact that you can't tell them to attack all targets under a certain weight or whatever, just, Attack This/Get in Formation/Go There and range is decided by weapons mounted you've really got all you need for quite complex manoeuvres.
Thermal Lance: think I've answered your point in my reply to necro. Once you stop thinking about what you can't do and focus on what you can, you'll find you can do quite a lot with the basic orders plus an awareness of range.
Chain fire was useful (for me) in previous multiplayer mechwarrior games (Like MW4) where being hit by weapons fire would throw off your aim - really worked well with missiles (until they came out with gyros to help stabilization from weapons fire).