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The bad mechs, in my opinion, have to exist, but are mostly there for you to shoot at and destroy as enemies, sort of like a reverse Cloudkill situation. It makes the game easier whenever Kurita throws a Charger at you, because it's taking up tonnage and is about the worst waste of resources they could use, so advantage: mercs. You certainly don't want to use a stock Charger for most purposes. You could maybe load one up with flamethrowers and do a Demo mission with it, that's about it.
https://www.youtube.com/watch?v=-istquWjZ8M
But the Charger is bad stock because it has a ton of engine and only five small lasers, which is a pittance. In theory, you can give it better guns, because it actually has a large energy in the right arm and the other hardpoints are medium energy, but so what? The engine is so huge that you can't actually use any good guns without making its armor even worse, and in vanilla there is no way to fix this. It can make an okay laser boat if you're using YAML or something, though, because you can install weight saving technologies like Endo-Steel, or give it an XL engine, or do what the Charger 1A5 did and put in a reasonably sized engine.
Or, heck, the melee weapon could be a fixed part of the machine. We'll have to see.
As for mechs I hate, the first that comes to mind is pretty much any version of the Panther. Putting a PPC on a light chassis is pointless if said light doesn't have average mobility for its class.
The 10K is particularly inferior, since even with Lostech, it's a weak design. Firing the ER PPC without moving an inch will still overheat the mech. Jumping 120m plus firing will leave the mech at +6 heat. Garbage.
Then wasting valuable weight on giving the SRM an Artemis system plus CASE for the ammo; again, all horrible decisions.
Could instead give it a medium pulse laser for its secondary weapon, save 2.5 tons, and have the same average damage output as an SRM4. That free tonnage could be used to add two more sinks.
Or, you know, just give the effing mech double sinks.
Still wouldn't fix the fact that a 35t mech moves as fast as an average 75 ton mech.
If we're going to rag on heavy/assault designs that move too quickly for their weight, we should remember all the horrible light/mediums that do the reverse.
The Hunchback and the Centurion can't even jump.
Basically the only reason to design a slow light/medium mech is to make it more affordable. It allows impoverished loser mechwarriors to put big guns on a cheap frame. Tiny engines save both weight and expense, without the need to upgrade to XL.
But it's also, generally, a really poor compromise.
The Spider wouldn't be a bad mech if MW5 actually had a use for scouting. Pure scouting should be worth something if the game was designed that way, but since it's focused entirely on combat, then yeah, a pure scout mech like the Spider is almost entirely useless.
The Cicada is a bad idea in any game setting, but the thing that really stands out to me: giving the -3M an Ultra AC/5.
Insanely wasteful. But wait, there's more! It also has double sinks. Double sinks despite the fact that it can't possibly generate enough heat to need 20.
Even if double firing the UAC generates a tiny bit of heat, don't worry; it only carries enough ammo for 10 double shots.
Would make a lot more sense to give the 3M an ER PPC, if it's going to have double sinks anyway.
The Vindicator -3L carries 15 double sinks. It can generate, what, 25 heat at most?
The Hunchback -5M carries 13 double sinks, even though it can't reach 20 heat no matter what it does.
Wasting 2-3 tons of unnecessary sinks on small designs like these is deplorable.
Kept things in context of the MW5 game. Otherwise if you want to discuss every bad design from the 3050 TRO we'd be here a while. Thankfully you haven't looked at the 3055 TRO otherwise you'd have kittens when you look at the Lights.