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UACs have the highest burst damage in the entire game. Two bursts from a double UAC 10 is enough to core out anything below 90 tons, and the cooldown is so short that you'll have another volley more before the enemy has a chance to return fire. That's to say nothing of the monster that is double UAC 20. 80 damage on one component. Hard not to salivate at the thought
LBXes have very short cooldown and are the most weight efficient auto cannons. Two LBX-10 Cluster shots is a total of 30 damage, and they have the fastest recycle time in the entire Autocannon Family.
Really want to just have a DAKKA lance. But I can't exactly find that many mechs with ballistic slots anyway. Most of what Iv found are light-Med mechs. Think I only found 1 Assault mech with multiple ballistic slots and that's the Ani with 4. Every other has like 1 or 2. But almost ALL mechs have 4 or more laser slots.
Before I begin, the following all is based on a non-modded experience.
In my original, stupidly long career (like 100+ years), I had all the best Atlas Ks and Marauder IIs and Nightstars--all outfitted with some combination of either Gauss or LB-10X, and ER PPCs. That worked very well.
In my latest career, which is barely 30 years old, and I have none of the advanced mechs I had previously, I'm forced to improvise until I find something else on the market.
The Annihilator has filled that niche admirably. I therefore bought 3 of them; 2 ballistic and one energy. The energy is fine in my hands, but the AI does very mediocre work in it--it's lucky to reach 900 damage.
The AI excels in using the ballistic Annies, however. One has quad LB-10X solid shot, the other has quad LB-10X in scatter shot. These are the rocks of my A-team lance. I have since replaced the energy Annie with the King Crab CAR; it mounts quad AC/5 bursts and 2 LRM10s. AI does fine in that, as do I.
So I'm thinking your ballistic issues are less to do with ballistics, and more to do with YAML and whatever other mods you're using.
Those things are beastly especially once you get high tier ones. Very high velocity, good range, high dps : they are by far the best autocanons of Vanilla MW5... but also YAML MW5.
But I thing that's my problem. I want a mech where ballistic weapons are it's MAIN source of damage! And have lasers or missiles as support roles who can help in a fight but shouldn't feel "needed" throughout an entire mission.
Haven't found any decent amount or tiered LBX cannons yet as suggested to give them a proper attempt. But I did find a stash of C-UAC20s and tossed 2 of those onto my missile boat King Crab and refitted the twin C-Gauss cannons off of my main KG who uses 6 C-MP lasers for twin RAC5s.
Murder doesn't describe how much better those 2 mechs are at killing. But they still have the same issues as before where their ballistic weapons often fall short when used as the main source of damage. Mainly in how short they can last in a fight. Ammo is a VERY large limiter by itself. C-UAC20s eat ammo like NOTHING Iv seen! You explode anything in front of you, but it takes like 3-5 double-tone ammo packs to sustain a whole mission for a total of 6-10 tones of ammo and as many crit slots. And as before the RAC5s melt stuff but can't be a sustained damage source from the weapons forever jamming if you have more than 1 target. Then you have the cirt slots and tonnage for the weapons themselves taking even more of the limited space who is shared by heat sinks, engines, armor ferro, and more like your secondary weapons. Not easy fitting all of that on a 100 tone mech, anything less is just not enough.
Maybe I just suck too much and/or ballistic weapons aren't meant to be a main damage source. They feel fine as a support weapon, but they simply take far too many tones and crit slots to have enough of them to be a main weapon.
Or maybe it's the enemy spam in MW5? 1v1, ballistic is great. 2, 3, 5, or MORE targets though?! There's just not enough sustainability to last in constant fights throughout the whole mission.
This is purely a mod issue more than an MW5 ballistics issue.
You really don't need ultra rate of fire in AC/20s. I mean, anybody who's used the Cyclops-S in regular MW5 knows this.
Only reason Clan UACs work in MWO is the mech perks that give you free extra ammo per ton. That, and fights generally don't last as long as they can in MW5 missions.
Also, the fact that you have Clan UAC20s and Gauss rifles without having found LBXs also tells me something is screwy with the mod drop rates.
LB-10X are not that rare in regular MW5. Tier 4s are fairly available on the markets, and tier 5s are easy to farm via canteen missions. You should have no difficulty kitting out 2-3 mechs with quality LB-10Xs.
Possible there's a mod screwing with shops. Iv found some LBX weapons, but they are normally tier 0-2 at most or are mostly the cluster variant instead of the solid variant.
Shopping for weapons isn't all that easy in general. You will always find SEVERAL weapons to choose from, but finding the exact ones you want can often have me go through multiple industrial hubs. That plus the costs for traveling or general upkeep and the low(ish) payments for missions it can take even longer.
Travel costs is the default 50K. But upkeep is over 1 mill now and that adds up. Missions only give like 2-4 mill if I recall right not counting salvage. And doing harder missions does give better pay up to I think 6mill but can sometimes lead to high damage or lost parts leading to higher repairs when going against multiple assault mechs at a time. Im running low on MP lasers in fact and am completely out of C-MP due to a few too many high damage missions adding up where the AI managed to focus fire on either me or a lance mate to pop a part or 2.
It simply takes a while to save up like 30mill. And that 30mill doesn't really last from upkeep costs traveling all over the place looking for certain weapons. Most I think IV had was 45-50mill from just cleaning up a string of lower level campaign missions I forgot about. Then when I do find that certain weapon, often enough it's lower tier meaning I need to buy a LOT of copies of them to combine for higher tiers making that 30mill run dry even faster.
It just takes a good while to build up an inventory worth using. I simply got lucky as hell finding a shop with 4 tier 3 C-UAC20s.
if you can only take one.