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Yup. The saving grace of the Blackjack is the hitboxes for arms, side, and center torso are all rather tiny so it's hard to focus on one piece at a time, or even core it unless it's standing still.
That was the whole point, the Hunchback is a sad joke in the hands of the vanilla MW5 AI. Anytime I see one I just take out the RT then ignore it and let the AI lancemates finish it off.
Luckily, the AI often obliges us by standing still.
You actually enjoy using the 32 KPH Urbie in MW5?
I mean, I can see putting up with the Annihilator because it can mount a lot of offensive power, but if you love putting single AC/20s in excessively small mechs, then the Hunchback is really a better option than an Urbie.
They're both mechs I despise, but if I had to choose between them, I'd go 112% with the Hunchback.
No point in trying to convince otherwise as they will not budge in fact will just double down in defence of beloved.
You look me right in the faceplate and tell me the Charger isn't a failure of a mech. Someone who wanted to make a quick buck on the governments dole came up with the genius idea of an Assault class Scouting mech....and we got the Charger. It can at best only bully lights, but realistically will never catch any of them because it's still too slow to do it. The few that it can outpace stand a good chance of outgunning it.
The disappointment is that other, better mechs nearly went extinct while the Charger survived because hardly anyone but the Kuritans used it.
No idea why you think he'd be defending the Charger of all the ones on that list.
The Commando's not a terrible mech. It's fragile as all hell, but it also hits hard.
The Griffin and Trebuchet are nowhere near being bad mechs by any stretch of imagination. Treb does lose arms easily, but that's tolerable in a 50t LRM boat.
Nobody would call an Atlas a bad mech. There might be plenty of other assaults that people prefer for X reasons, but to act like it'd make playing the game significantly harder is absurd. Ditto for Marauder II.
The point of this thread (as I understand it) is less about which mechs are mediocre by degree, but more about which mechs are objectively hard to excel in. Objectivity is hard to come by, naturally, but some consensus leaves a few clear losers.
The Charger's one of those that everybody can agree on.
Usually a Flea or Locust.
There are bad mechs in every class.
For me, its always mechs that I have to figure how to configure weapons for and fail to get a good reveal in the cockpit.
If it's a good fit, I pilot the hell out of it...doesn't matter what it is.
You never at one point gave the variant of the Charger you were talking about. It's moronic honestly to imply that things like the Charger 1A5 and 3K are bad, in fact they are pretty damn good Mechs. You've done the same across all your selections.
Mean look at this list again and break it down:
Jenner? All variants got a lot of firepower and speed to work with, only downside is weak arms.
Panther? Sure slow but it rewards people who fight at range/conservatively.
Commando? Not a stinker amongst them, all armed to the teeth and will gladly punch well above their weight.
Assassin? ASN-21 and ASN-101 are nothing to write home about sure but they can still be configured into something workable. ASN-26, ASN-27 and ASN-DD are actually rather scary.
Trebuchet? Like what? These are one of the most overlooked yet scary Mediums in the game. About the only disappointing one is the TBT-7K.
Griffin? Fairly competent fire support platform across all variants. GRF-1S ain't to be underestimated and GRF-2N is one of the stronger ECM platforms in the game.
Rifleman/JagerMech? Like wut? Virtually every variant can give a good pounding especially with the AC/5 buffs that PGI were honestly dumb to do. Everything here is workable.
Champion? Basically like a faster Centurion and can give a good showing of itself. CHP-2N model about the only meh model yet still serviceable.
Dragon? About the only one you listed that could be considered one of the worst but only because it's got rather mediocre loadout options across most variants. That said the DRG-SDW is alright.
Charger? See what I said earlier about the 1A1 versus all other Charger variants.
Marauder II? Both variants are still decent, even if they do feel a little undergunned. Gimped more by PGI's asinine take on Jump Jets more than anything.
Atlas? Err wut? Sure I am not a fan of the AS7-D and think the Mech has too fat a belly that absorbs all the damage, but the AS7-RS and AS7-K really quite capable.
Should add not going to discuss CTA variants cause frankly they are all garbage and would deserve their own list.
Of course I understand you're just blasting them, so here's acknowledging that.
I think of the Rakshasa in such cases... Not in the game and wrong timeline, obviously, but similar treatment. "Haha funny 'We have a Timber Wolf at home' mech, what a piece of junk", but consider it's built with Lostech and not Clantech it's actually a pretty dangerous mech for a 75 tonner IS design. Outside the scope of the Clans, and especially the direct (and expected) comparison to the TBR, it's actually very well kitted for its weight.
There is no Timberwolf, everyone knows the MadCat is just a Catapult with Marauder arms welded on.
It had nothing to do with the clans. It was a setup by capellans.
Medium- I'm gonna have to go with the Centurian. Although its arm shield allows players to favor one side in combat, it's just too slow and doesn't deliver firepower versus the Vindicator and the Enforcer which can out maneuver it. A good jack of all trades, but suffers by being that master of none that the Hunchback just otherwise makes a mockery of.
Assault- This one's tough, as a lot of assault mechs are /very/ good in their niche. I'd have to say, over-all, I rate the Archer pretty low, due to it not having jumpjets. Although its size and weight makes it ideal for packing a lot of heatsinks or spare ammo, it just doesn't do what the other missleboats do better. Amazing mech design, just would prefer those hardpoints to have ACs or ER PPCs instead at that mech's height.
Heavy- I see a lot of Charger in here, but I don't rate it that low. A charger coated in flamers is a mean mfer on the battlefield and gets around excellently enough to shut down an enemy mech without worrying about being crushed like many light battlesuits. I was initially pretty close to putting the Anihilator on here, just because of its bulk and speed, and the fact that AC based variants have a tough time staying in the fight long enough to matter. But, I'm just gonna have to throw the King Crab in here. It's weight doesn't justify having such a huge cockpit that is literally at the center-mass of its torso, making it one of the easiest mechs to lose on the battlefield to headshots. I just can't imagine, lore wise or meta wise, working so hard to get such a heavy piece of machinery only to have it decommissioned to a fast-strafing ENF or Maurader, or the occasional juggernaut charging it and punching it in the face.