MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

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Aurora 29 ABR 2022 a las 4:42 p. m.
Bad Mechs and Good Mechs discussion corner
Share your 'bad' mecha and the 'good' mechs here.

Which mechs do you dislike or consider trash?
Which ones do you consider good?

Why? Does it change between mods?
I want to get to 'know' the various mechs, but some look underwhelming at a glance.

Like the Vulcan. Never tried it because it looks terrible.
Is the Charger as bad as the lore says? What about Battlemaster?

Awesome is decent, and carries me through the game. 8Q. Any other mech that does the same, but better in every way?

I like the Warhammer, serves me really well.
I had a Highlander 723B but I didn't like it all that much.

I wish I had more slots in active hangar.
Is there any point to using lights and mediums? I see no point in switching out my assaulty and heavies for mediums and light, especially because the AI loves losing arms and stuff.
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Mostrando 31-45 de 71 comentarios
Clever Name 30 ABR 2022 a las 6:11 p. m. 
Publicado originalmente por Aurora:
Why is the Cyclops 10-Z not on Sarna under Variants?
It's the one I have. It's all right, but if I had to pick, I'd use the Atlas instead. But cyclops is cool, and I like all the tech you can throw on it.

Not sure about Sarna.

I personally wouldn't bother using a Cyclops that doesn't have an XL engine*; I don't know what the Z is packing, but I doubt it's an XL.

The basic (no Lostech) Cyclops is kind of a mediocre design.

*Edit: actually, I would use a Cyclops with endosteel and double sinks. XL isn't strictly necessary. Point is, some kind of Lostech is invaluable for the Cyclops.
Última edición por Clever Name; 30 ABR 2022 a las 8:07 p. m.
Bovril Brigadier 1 MAY 2022 a las 3:01 a. m. 
Publicado originalmente por Aurora:
Why is the Cyclops 10-Z not on Sarna under Variants?
It's the one I have. It's all right, but if I had to pick, I'd use the Atlas instead. But cyclops is cool, and I like all the tech you can throw on it.
As others have stated its the base model. Cyclops is a bit mediocre but sometimes speed can be good.

Also need to have a Manly Mech discussion thread.
pete 1 MAY 2022 a las 4:51 a. m. 
Publicado originalmente por Strayed:
Publicado originalmente por Aurora:
Why is the Cyclops 10-Z not on Sarna under Variants?
It's the one I have. It's all right, but if I had to pick, I'd use the Atlas instead. But cyclops is cool, and I like all the tech you can throw on it.
As others have stated its the base model. Cyclops is a bit mediocre but sometimes speed can be good.

Also need to have a Manly Mech discussion thread.
Well the Cyclops ain't going to be part of that now
user19990313 1 MAY 2022 a las 4:57 a. m. 
Kid you not, my least favorite mech is catapult, solely because my first encounter with this chassis is CPLT-A1 which comes with nothing but LRMs. Me and my lance toyed with this poor mech for quite a while.

My favorite would be:
-Enforcer: pretty solid ballistic+energy mech, though armor is a little bit thin. Very memorable because it is one of the default mechs for Davion career start.
-Dervish-7D: I couldn't resist a SRM boat with DHS sprinting at 81kph. My enemies couldn't either. (and I would add masc on modded playthrough just for more fun)
-Kintaro: I don't like piloting this mech in MW5, but it did carry the early game in BATTLETECH, so I'll just place it on the list.
-Cyclops: Commander commanding his lance in a command unit, very fitting. It also provides some of the best views from cockpit.
-Highlander-732b: anything that can carry a gauss is good. This chassis is better because it can DFA.
Radiac 1 MAY 2022 a las 10:48 a. m. 
The Hero Cyclops S is a joy to drive. It has two Gauss rifles and like 9 Upgrade slots to play with. I also love the Cyclops 11-P, which can mount two Medium Rifles on the one side torso and has a Guardian ECM.

I also like the Battlemaster 1G, the Atlas D and the Thunderbolt 5S a lot. I like mechs that can mount all three types of weapons, just for training up my pilots (and myself).
Bovril Brigadier 1 MAY 2022 a las 10:51 a. m. 
Publicado originalmente por pete:
Well the Cyclops ain't going to be part of that now
Anything over 60 Tons is naturally for Lyran Bedwetters!

Publicado originalmente por user19990313:
Kid you not, my least favorite mech is catapult, solely because my first encounter with this chassis is CPLT-A1 which comes with nothing but LRMs. Me and my lance toyed with this poor mech for quite a while.
Well yeah its basically removed all backup weapons. It does have a lot of upgrade slot potential at least. Unless you got someone who is willing to lube up their rear torso when raining missiles down on someone they are not in for a fun time when someone gets close.
Clever Name 1 MAY 2022 a las 2:10 p. m. 
Publicado originalmente por user19990313:
-Kintaro: I don't like piloting this mech in MW5, but it did carry the early game in BATTLETECH, so I'll just place it on the list.

Oddly enough, I find myself using mostly the same mechs in my post-endgame Battletech career as I do in Mechwarrior. That is, Atlas and King Crab. I even give them the same loadouts (LRM focus with PPC/Gauss secondary weapons).

Statistically very effective, low risk designs. Flexible. Unlike MW5's somewhat ridiculous hard limit on LRM minimum range, a perfect 10 pilot in Battletech can fire LRMs at almost point blank with little accuracy loss.

Back in 2018, I used the Grasshopper a lot in Battletech. Then I didn't play for a few years, and when I came back, machine guns were gimped, which pretty much rendered the Grasshopper pointless.

After getting used to the 'new' mechanics, and getting a few DLCs on sale, I settled on a Marauder (3D), Cyclops (10-Z), Atlas II, and Annihilator as my go-to lance. Completely dominant. Annihilator's low speed is infinitely more tolerable in Battletech, with jump jets.
Clever Name 1 MAY 2022 a las 2:15 p. m. 
Publicado originalmente por Radiac:
The Hero Cyclops S is a joy to drive. It has two Gauss rifles AC/20 and like 9 Upgrade slots to play with.

I corrected that for you.

I prefer to pair the AC/20 with the Cyclops, since its speed gives it the capability to run circles around slower assaults. If you hang back and snipe with the Cyclops by using Gauss, you might as well just pilot a Nightstar or something equally slow instead.

I mean, you can theoretically brawl at close range with Gauss, but it's not really ideal.
Rotiart 1 MAY 2022 a las 5:31 p. m. 
In MWO the meta with the Slepnir is 4x LBX-10s. Tears ♥♥♥♥ up, surprisingly good range, good speed, and good armor. Turning a corner and seeing a Slepnir is just as terrifying as finding a Fafnir. I can only imagine what fresh hell a Slepnir can raise in MW5 with access to Clan XLs and Clan Endo
Clever Name 2 MAY 2022 a las 5:31 p. m. 
Publicado originalmente por Rotiart:
In MWO the meta with the Slepnir is 4x LBX-10s. Tears ♥♥♥♥ up, surprisingly good range, good speed, and good armor. Turning a corner and seeing a Slepnir is just as terrifying as finding a Fafnir. I can only imagine what fresh hell a Slepnir can raise in MW5 with access to Clan XLs and Clan Endo

I would probably prefer quad LBX-10s, but it's not possible in MW5. Not without mods, anyway.

You get two large ballistic slots in the CP-S. That's it. A quad LBX setup would require 4 medium slots.

That said, two plain AC/20, tier 5, with a few ballistic upgrades, are plenty strong enough. I tried burst AC/20s, but the accuracy, even at close range, seemed poor. Extra DPS is simply not worth it.

The precision of plain AC/20s was very noticeable in my last battle. A Stalker was dropped on my lance, and I gutted it in 3 salvos. First one bit into the side torso structure; second destroyed said torso; final salvo destroyed the CT (fired into the Stalker from the side that had already been destroyed).
owen8964 3 MAY 2022 a las 4:38 a. m. 
Publicado originalmente por Clever Name:
Publicado originalmente por Rotiart:
In MWO the meta with the Slepnir is 4x LBX-10s. Tears ♥♥♥♥ up, surprisingly good range, good speed, and good armor. Turning a corner and seeing a Slepnir is just as terrifying as finding a Fafnir. I can only imagine what fresh hell a Slepnir can raise in MW5 with access to Clan XLs and Clan Endo

I would probably prefer quad LBX-10s, but it's not possible in MW5. Not without mods, anyway.

You get two large ballistic slots in the CP-S. That's it. A quad LBX setup would require 4 medium slots.

That said, two plain AC/20, tier 5, with a few ballistic upgrades, are plenty strong enough. I tried burst AC/20s, but the accuracy, even at close range, seemed poor. Extra DPS is simply not worth it.

The precision of plain AC/20s was very noticeable in my last battle. A Stalker was dropped on my lance, and I gutted it in 3 salvos. First one bit into the side torso structure; second destroyed said torso; final salvo destroyed the CT (fired into the Stalker from the side that had already been destroyed).

Just got the CP-S in my current playthrough (now post-campaign) and find it to be pretty much as you say in relation to the Nightstar.

There's a King Crab in vanilla with 4 med ballistic slots and an Annihilator variant which I have currently with 3 LBX10 AC SLD and one LBX10 AC. AI uses it well :)

edit: This is the first time I've lasted long post campaign and I think it might be to do with the fact that I didn't have many 95 or 100 tonners. I've now got a King Crab, an Annihilator, the Corsair and the Nightstar but the bulk is 80 to 90 tonners. I'm doing many 400 ton missions consistently at about 320-330 and 75 kph and work up to about 380 for maximum splat assassination missions - at a whopping 37 kph :) (I have the speed boost from the Cantina)
Última edición por owen8964; 3 MAY 2022 a las 4:55 a. m.
Aurora 3 MAY 2022 a las 9:07 a. m. 
Have any of you managed those Coyote endgame missions? They are like difficulty 200.
Geawiel 3 MAY 2022 a las 11:21 a. m. 
Publicado originalmente por Aurora:
Have any of you managed those Coyote endgame missions? They are like difficulty 200.

I got close, on a 250. All I had to do was get to the pickup point. However, I was almost destroyed, and my lance was gone. I got about 1200 away from it, and caught a stray shot from way behind me. I wasn't even doing straight lines, and trying to use terrain as cover. Still caught me. If I had known where the pickup point was going to be ahead of time, I could have started to head that way before my lance was gone. I would have made it then. I was never able to get to that point again, after about 12 tries. Haven't tried since. I've been working on leveling up my pilots, and I'll try again.
Valen 3 MAY 2022 a las 11:45 a. m. 
Publicado originalmente por user19990313:
Kid you not, my least favorite mech is catapult, solely because my first encounter with this chassis is CPLT-A1 which comes with nothing but LRMs. Me and my lance toyed with this poor mech for quite a while.

I feel so sorry for you. The CPLT-A1 is was nothing more than a over hyped prototype that has obviously shortcomings. I avoid them like the plague. :wwpirate:
owen8964 3 MAY 2022 a las 12:10 p. m. 
A Least Favourite mech, for me, is the King Crab. It used to be a favourite years ago but I've been steadily falling out of love with it. The main reason is the arms. Too much of the firepower is there and at key moments you lose them and they are awful at shooting stuff very close to them which is unforgivable in a Brawler.
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Publicado el: 29 ABR 2022 a las 4:42 p. m.
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