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also noticed that the helicopters were taking 3 full beams to kill them a bit ago too something really seems up
Where do you normally shoot hovercraft? CT or legs?
This is why I love the community... anyway, you could chalk it up to your low energy score, the low number of lasers the jav has, or like has been explained the damage drop off which is fractional like in MWO.
Same thing happened when I started playing, think they need 4 lasers but the jav only has 3 so it seems like youre going way OTT hitting them with 6, its just badly designed from a gameplay perspective.
(by default, of course.)
Point is the same though, 3 possible culprits.
it was basicly took six shots of lasers for them for it to die. i started again and it was only taking 2 shots and the went back to alot its weird
If youre getting weird variances in damage its probably range.
The way it works is you have a max range and an effective range, Im *pretty sure* the range in the mechbay is the max, and the one you see in the weapon info at the bottom right while playing is the accurate effective range where you will do 100% damage.
Both ranges are effected by the environment which the game explains slightly, so in rain or snow energy weapons have shorter ranges and do less damage, and the first mission in the campaign is in the snow.
But thats just my impression from what I know of the franchise and MWO, but its the most likely reason based on what youre saying, so next time try and shoot within the range that it tells you at the bottom right while in mission.
Also, its obvious but I'll mention it just in case, vehicles have different levels of armour, a scorpion will take more damage to kill than a harasser or warrior, igors and partisans being some of the hardest, and its possible that different variations of particular vehicles can have different amounts of armour making slight variations in time to kill.
making me regret getting the bloody DLC at this point