MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

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Request MOD. to reduce repair cost/time
the cost of repairs in a war zone just burns my ass. It does not really make sense to me why it has to cost so much more? are you not doing the repairs aboard your ship? anyway I think a mod reducing the repair cost and time in conflict areas would be great
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Showing 1-15 of 21 comments
pRaX Jun 6, 2021 @ 12:58pm 
Just use a trainer bro.
a trainer?
EvolutionKills Jun 6, 2021 @ 1:12pm 
Google 'Fling trainer', its a website where someone produces trainer programs for games full time thanks to Patreon support. They have a trainer for MWW5. Just download it, start up MW5, start up the trainer program, then use it to activate cheats. One of them allows you to set your C-Bill amount. Think stuff costs too much? Just give yourself a few extra million C-Bills. Never want to worry about money ever again? Give yourself 999,999,999 C-Bills and go on a shopping and traveling spree.

There is also an option to set your Reputation, or even apply modifiers to C-Bill and Reputation gains, if you think that just zapping cash straight into your bank account is a bit too much.
Last edited by EvolutionKills; Jun 6, 2021 @ 1:15pm
Not what I am looking for, I just want to MOD out the increase in repairs cost/time in conflict zones. to me the mechanic is dumb. it's not like your are doing the repairs planet side in hostile territory. Thanks but I do not need a money cheat
EvolutionKills Jun 6, 2021 @ 1:22pm 
Suit yourself. All it does is fix the problem (drain on your C-Bills), but it just does so from the other direction, and doesn't require someone else to do work for you; it's already there and ready to go.

But it's your game, if you want to wait around being frustrated hoping someone will fix it in a way that specifically makes you happy, go for it. I'm not your dad.
Having enough C-Bills is not the issue. it is the annoyance of the mechanic. It is not about the drain on C-Bills, It is just one of many short comings in PGI programming. If I had the time I would mod it myself folks ask for MODs all the time. If that bothers you, oh well, Go have a beer, Fart, and scratch yourself,
charliedrex Jun 6, 2021 @ 3:10pm 
Originally posted by dannyrussellmyers:
Having enough C-Bills is not the issue. it is the annoyance of the mechanic. It is not about the drain on C-Bills, It is just one of many short comings in PGI programming.
The go-to response being "wow they're so dumb at making vidya games" thing whenever someone has an issue with a mechanic is always funny.

Want the explanation? It's because sourcing whatever abstracted materials/parts/components were damaged (torn myomers, burnt out electronics, etc.) that you don't keep on-hand spares of because it'll be the one chassis-specific doodad in your entire lance is harder/more costly when you're in an area of space where there are trade and industry disruptions. Oh, your Warhammer is the only thing that uses this particular actuator model/rating in its upper arms? Well, we have limited space, no need to hold onto it, what are the ACTUAL chances that specific thing will get broken?

Happy? Does that satisfy you? Or will that not be good enough and you'll decide YOUR headcanon/interpretation of the lore is objectively superior to PGI's, and that therefore PGI 'messed up' or 'are bad programmers' because their version wasn't the same as yours?
Last edited by charliedrex; Jun 6, 2021 @ 3:11pm
FireShark Jun 6, 2021 @ 3:11pm 
Originally posted by Leraje:
https://www.nexusmods.com/mechwarrior5mercenaries/mods/93

Thanks. Had no idea that per the lore most repairs should be around 1 day. Another ridiculous mechanic to artificially pad out the game from PGI.
FireShark Jun 6, 2021 @ 3:13pm 
Originally posted by tiger:
Originally posted by dannyrussellmyers:
Having enough C-Bills is not the issue. it is the annoyance of the mechanic. It is not about the drain on C-Bills, It is just one of many short comings in PGI programming.
The go-to response being "wow they're so dumb at making vidya games" thing whenever someone has an issue with a mechanic is always funny.

Want the explanation? It's because sourcing whatever abstracted materials/parts/components were damaged (torn myomers, burnt out electronics, etc.) that you don't keep on-hand spares of because it'll be the one chassis-specific doodad in your entire lance is harder/more costly when you're in an area of space where there are trade and industry disruptions.

Happy? Does that satisfy you? Or will that not be good enough and you'll decide YOUR headcanon/interpretation of the lore is objectively superior to PGI's, and that therefore PGI 'messed up' or 'are bad programmers' because their version wasn't the same as yours?

lol dude, you are everywhere defending every single thing about this game. It's a good game, and it provides a decent mechwarrior experience, and I would easily recommend it to real fans of the series, but it's full of silly and lazy stuff. It's ok, you can admit it, it doesn't mean the game is worthless or unplayable, lmao.
charliedrex Jun 6, 2021 @ 3:15pm 
Originally posted by FireShark:
it's full of silly and lazy stuff.
It's particularly the 'lazy' bit. Everything else is irrelevant.

If you have an issue with a gameplay mechanic being contrived, fine, say it. But words matter. Claiming it's "laziness" because they punched in a different value into a calculation done by the game is just asinine.
Originally posted by FireShark:
Originally posted by tiger:
The go-to response being "wow they're so dumb at making vidya games" thing whenever someone has an issue with a mechanic is always funny.

Want the explanation? It's because sourcing whatever abstracted materials/parts/components were damaged (torn myomers, burnt out electronics, etc.) that you don't keep on-hand spares of because it'll be the one chassis-specific doodad in your entire lance is harder/more costly when you're in an area of space where there are trade and industry disruptions.

Happy? Does that satisfy you? Or will that not be good enough and you'll decide YOUR headcanon/interpretation of the lore is objectively superior to PGI's, and that therefore PGI 'messed up' or 'are bad programmers' because their version wasn't the same as yours?

lol dude, you are everywhere defending every single thing about this game. It's a good game, and it provides a decent mechwarrior experience, and I would easily recommend it to real fans of the series, but it's full of silly and lazy stuff. It's ok, you can admit it, it doesn't mean the game is worthless or unplayable, lmao.
Right on Man, Who'd a thunk askin ifin' a MOD exist was so horrid. oh the shame of it. Oh and PGI is really lazy as games go the campaign is really lame but alas the DLC lets us old Mechwarrior fans get a bit of a fix. flaws included
charliedrex Jun 6, 2021 @ 3:26pm 
Originally posted by dannyrussellmyers:
Originally posted by FireShark:

lol dude, you are everywhere defending every single thing about this game. It's a good game, and it provides a decent mechwarrior experience, and I would easily recommend it to real fans of the series, but it's full of silly and lazy stuff. It's ok, you can admit it, it doesn't mean the game is worthless or unplayable, lmao.
Right on Man, Who'd a thunk askin ifin' a MOD exist was so horrid. oh the shame of it. Oh and PGI is really lazy as games go the campaign is really lame but alas the DLC lets us old Mechwarrior fans get a bit of a fix. flaws included



Originally posted by dannyrussellmyers:
the cost of repairs in a war zone just burns my ass. It does not really make sense to me why it has to cost so much more? are you not doing the repairs aboard your ship? anyway I think a mod reducing the repair cost and time in conflict areas would be great

You asked a question. I provided an answer. You don't like that answer because your question was a rhetorical because you really had an issue with the gameplay mechanic, not whether it "made sense". And now you're just high-fiving the other guy who agrees with you that PGI was "lazy" because somewhere, a "1" in the code was actually set to a "0" or some similarly hilariously tiny difference.

Whatever, I'll leave you to it. That's why mods exist, are for people to change a game away from how it is based on what they want. Enjoy.
Silamon Jun 6, 2021 @ 3:26pm 
Originally posted by FireShark:
Originally posted by Leraje:
https://www.nexusmods.com/mechwarrior5mercenaries/mods/93

Thanks. Had no idea that per the lore most repairs should be around 1 day. Another ridiculous mechanic to artificially pad out the game from PGI.
Repairing ARMOR could be done in about a day. In battletech (the turn based game) armor is actually repaired for free and done instantly. It's about the same as strapping new plates of metal onto the mech.

Repairing INTERNALS can take a long time, to the point of being so lengthy and expensive that a cored mech is basically scrap metal.
Originally posted by tiger:
Originally posted by dannyrussellmyers:
Right on Man, Who'd a thunk askin ifin' a MOD exist was so horrid. oh the shame of it. Oh and PGI is really lazy as games go the campaign is really lame but alas the DLC lets us old Mechwarrior fans get a bit of a fix. flaws included



Originally posted by dannyrussellmyers:
the cost of repairs in a war zone just burns my ass. It does not really make sense to me why it has to cost so much more? are you not doing the repairs aboard your ship? anyway I think a mod reducing the repair cost and time in conflict areas would be great

You asked a question. I provided an answer. You don't like that answer because your question was a rhetorical because you really had an issue with the gameplay mechanic, not whether it "made sense". And now you're just high-fiving the other guy who agrees with you that PGI was "lazy" because somewhere, a "1" in the code was actually set to a "0" or some similarly hilariously tiny difference.

Whatever, I'll leave you to it. That's why mods exist, are for people to change a game away from how it is based on what they want. Enjoy.
You nutty mind reader! Stop that! :P
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Date Posted: Jun 6, 2021 @ 12:53pm
Posts: 21