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XL Engines and Double Heat Sinks were the absolute death of this game. Want to build a mech? Pick a tonnage, pick a speed, put on an XL with DHS, add Endo Steel, maximize the armor 100%, and STILL have enough tonnage left over to mount 3 old-school mechs worth of weaponry and ammo, all while generating zero heat every turn.
Absolutely pointless. You no longer have to make actual strategic decisions about what mech might be best suited for a given role, or mission, or environment. You just stomp around alpha-striking everything as fast as the weapons recharge.
BORING.
I wish someone would make a mod that would set the starting year 100 years earlier, during the more beginning stages of the Third SW. Actually play Battletech instead of "Ridiculous Speed Demon Alpha Strike."
MWO really ruined this franchise.
Literally every... Single... MW game since MW2Mercs has been set in the post-Invasion timeframe, and 2M obviously ended up being about the invasion halfway through the campaign. Also MC1 and 2... Hell, even MechAssault...
HBSBT is the revival of the IP here in the modern era as a tactical experience (MC's legacy being carried onward, obviously not exactly the same game genre); MW5 is the same for the MW line. MWO was a stopgap middle ground basically to keep the IP alive in general.
I certainly don't mind if Clans come to MW5 or whatever MW6 comes... But I also don't see a big problem with the MW games being set mainly in the past of the timeline for a bit, anymore than Calladuty World at War returned to the WWII era and was still great fun, even though it was a "step backwards" in-universe (real universe) tech-wise.
What? Mechwarrior 4 and MWO have Madcats and 4 was set in the FedCom civil war. And it's madcat cause you clanner scumbags lost to space AT&T.
The wider exposure I had to BT was through the TTRPG, y'know, that one that basically requires you to read and understand six players handbooks before you can even start to make a character, heh.
For me at least, and I'm sure many others, Clan Mechs were part and parcel to the whole experience, so setting the game pre-clan invasion feels super limiting AND cuts off a ton of content that we're already used to just existing by default.
There are quite a few ways they could go about adding the Clans.
Before, it was the one that nobody wanted... now, everyone actively WANTS the Mad Cat[z]
But... I'll be OLD by then!
Because it's their game, they set it in the timeframe they wanted to, and either play it and like or siddown and shaddap and wait n see what any potential xpac or sequel brings.
All I know is I've been playing these since Crescent Hawk's Inception and I can tell you what happens 100% of the time you allow WoB or Comstar or Clan or LosTech to anything.
It becomes the new minimum standard and literally anything of lesser perceived class immediately gets tossed to the floor and never looked at again.