MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

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Clan Mechs When?
Mostly because in my career mode save time has advanced beyond the point of the clan invasion, heh.

But for real though you sell me a MechWarrior game and no Timber Wolf/Madcat? Literally John MechWarrior himself? The last time I ever played a MW game that had a playable Timber Wolf was... MW3. Why is everyone so afraid of advancing beyond the Clan Invasion point in the timeline with these games? Last time I played MWO they were still pre-clan too.
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Showing 1-15 of 195 comments
JamesTBG May 31, 2021 @ 4:29am 
Balancing reasons. When the clan invasion began, the play radically changes. Clantech is so much more advanced in every aspect.
Jumper VII May 31, 2021 @ 5:40am 
Keep checking discussions every day. There is one person every day like you that asks this same question. You are bound to find an answer you like one day. 😁
Originally posted by JamesTBG:
Balancing reasons. When the clan invasion began, the play radically changes. Clantech is so much more advanced in every aspect.
Honestly, the only thing they can do is add more damage and ROF to clantech, because PGI has already ♥♥♥♥♥♥ weapon ranges and mech sensors up royally.
The Regal Seagull May 31, 2021 @ 7:12am 
Most MW games a past the clan invasions MW2-3-4-MWO all have clan stuff. Let us have a game where the setting is in the actually interesting timeframe rather than being infested with boring ass OP clans
Maahes May 31, 2021 @ 7:16am 
Please, never. I've been sick of how Clan nonsense (and even the Star-League era tech) absolutely ruins the balance and strategy of the game since the 90's.

XL Engines and Double Heat Sinks were the absolute death of this game. Want to build a mech? Pick a tonnage, pick a speed, put on an XL with DHS, add Endo Steel, maximize the armor 100%, and STILL have enough tonnage left over to mount 3 old-school mechs worth of weaponry and ammo, all while generating zero heat every turn.

Absolutely pointless. You no longer have to make actual strategic decisions about what mech might be best suited for a given role, or mission, or environment. You just stomp around alpha-striking everything as fast as the weapons recharge.

BORING.

I wish someone would make a mod that would set the starting year 100 years earlier, during the more beginning stages of the Third SW. Actually play Battletech instead of "Ridiculous Speed Demon Alpha Strike."

MWO really ruined this franchise.
charliedrex May 31, 2021 @ 9:37am 
Why is everyone so afraid of advancing beyond the Clan Invasion point in the timeline with these games?

Literally every... Single... MW game since MW2Mercs has been set in the post-Invasion timeframe, and 2M obviously ended up being about the invasion halfway through the campaign. Also MC1 and 2... Hell, even MechAssault...

HBSBT is the revival of the IP here in the modern era as a tactical experience (MC's legacy being carried onward, obviously not exactly the same game genre); MW5 is the same for the MW line. MWO was a stopgap middle ground basically to keep the IP alive in general.

I certainly don't mind if Clans come to MW5 or whatever MW6 comes... But I also don't see a big problem with the MW games being set mainly in the past of the timeline for a bit, anymore than Calladuty World at War returned to the WWII era and was still great fun, even though it was a "step backwards" in-universe (real universe) tech-wise.
Zamza May 31, 2021 @ 9:47am 
Originally posted by Syzygy:
Mostly because in my career mode save time has advanced beyond the point of the clan invasion, heh.

But for real though you sell me a MechWarrior game and no Timber Wolf/Madcat? Literally John MechWarrior himself? The last time I ever played a MW game that had a playable Timber Wolf was... MW3. Why is everyone so afraid of advancing beyond the Clan Invasion point in the timeline with these games? Last time I played MWO they were still pre-clan too.

What? Mechwarrior 4 and MWO have Madcats and 4 was set in the FedCom civil war. And it's madcat cause you clanner scumbags lost to space AT&T.


Pinhead Larry May 31, 2021 @ 10:01am 
I never played 4, my first experience was... I think it was MW3 back in 1997 or something like that. I tried playing MechAssault but it didn't feel right, although the MechJacking thing you could do in the Elementals was fun from the sequel I vaguely remember (Even if it was ridiculous and OP). Clans were a thing in MW3 or at least Omnipod tech was, on top of clan mechs existing as options.

The wider exposure I had to BT was through the TTRPG, y'know, that one that basically requires you to read and understand six players handbooks before you can even start to make a character, heh.

For me at least, and I'm sure many others, Clan Mechs were part and parcel to the whole experience, so setting the game pre-clan invasion feels super limiting AND cuts off a ton of content that we're already used to just existing by default.
gamester512 May 31, 2021 @ 10:14am 
Originally posted by Syzygy:
I never played 4, my first experience was... I think it was MW3 back in 1997 or something like that. I tried playing MechAssault but it didn't feel right, although the MechJacking thing you could do in the Elementals was fun from the sequel I vaguely remember (Even if it was ridiculous and OP). Clans were a thing in MW3 or at least Omnipod tech was, on top of clan mechs existing as options.

The wider exposure I had to BT was through the TTRPG, y'know, that one that basically requires you to read and understand six players handbooks before you can even start to make a character, heh.

For me at least, and I'm sure many others, Clan Mechs were part and parcel to the whole experience, so setting the game pre-clan invasion feels super limiting AND cuts off a ton of content that we're already used to just existing by default.
The way I see it, if/when they do add Clans, they may then add a function that lets you choose what time period you want a new game to start in, with several key points in the time period being options for when you want your game to start. and if that's the case you could have the standard starting time period and then the Clan stuff will not begin to appear until the year they are supposed to show up in, or you could start just as the Clans are appearing (or a few years before they appear to give you a few in-game years worth of time to build up your mercenary organization before the Clans make their presence known). OR an alternative to that could be to allow you to start within Clan space before the Clan Invasion even begins, and doing so lets you start the game off with Clan-exclusive 'Mechs at your disposal, but does not restrict you from then taking those Clan 'Mechs into IS space to do Merc work there until the Clan Invasion begins in full.

There are quite a few ways they could go about adding the Clans.
Bovril Brigadier May 31, 2021 @ 10:30am 
Originally posted by Jumper VII:
Keep checking discussions every day. There is one person every day like you that asks this same question. You are bound to find an answer you like one day. 😁
Considering how often this has been asked going to change my usual answer to these threads as "No, you can't haz Mad Catz!"
charliedrex May 31, 2021 @ 10:37am 
Originally posted by Strayed:
Originally posted by Jumper VII:
Keep checking discussions every day. There is one person every day like you that asks this same question. You are bound to find an answer you like one day. 😁
Considering how often this has been asked going to change my usual answer to these threads as "No, you can't haz Mad Catz!"
For anyone in the same 30-something age range as me... remember the old "giving your friend the extra Mad Catz controller" thing?

Before, it was the one that nobody wanted... now, everyone actively WANTS the Mad Cat[z]
SankaraSamsara May 31, 2021 @ 10:44am 
Clans are coming, it's only a matter of time. But be patient, it'll be at least a year or two from now.
Pinhead Larry May 31, 2021 @ 5:36pm 
Originally posted by Just Some Dude:
Originally posted by Strayed:
Considering how often this has been asked going to change my usual answer to these threads as "No, you can't haz Mad Catz!"
For anyone in the same 30-something age range as me... remember the old "giving your friend the extra Mad Catz controller" thing?

Before, it was the one that nobody wanted... now, everyone actively WANTS the Mad Cat[z]
I was JUST about to mention that, haha!



Originally posted by SankaraSamsara:
Clans are coming, it's only a matter of time. But be patient, it'll be at least a year or two from now.

But... I'll be OLD by then!
Muu May 31, 2021 @ 5:43pm 
Originally posted by SankaraSamsara:
Clans are coming, it's only a matter of time. But be patient, it'll be at least a year or two from now.
liar
Confector426 May 31, 2021 @ 5:45pm 
This literally translates to "what? No free jedi? i quit" threads from the first original SWG where you had to a grandmaster multiple characters usually just to unlock the one force sensitive slot you had.

Because it's their game, they set it in the timeframe they wanted to, and either play it and like or siddown and shaddap and wait n see what any potential xpac or sequel brings.

All I know is I've been playing these since Crescent Hawk's Inception and I can tell you what happens 100% of the time you allow WoB or Comstar or Clan or LosTech to anything.

It becomes the new minimum standard and literally anything of lesser perceived class immediately gets tossed to the floor and never looked at again.
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Date Posted: May 31, 2021 @ 2:39am
Posts: 195