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Bir çeviri sorunu bildirin
And a general tip: Don't forget the in-game help system, it's more convenient then a web search and IMHO well done.
Edit: Note that, if you're in good with a faction so you can max out salvage shares and payout, and still have points left, then buying more insurance then you need is not an issue. Though, depending on the mission, you might want to invest in an airstrike. I've done missions where I had enough points to max everything out. Granted, I was in a lower level area then my own area, with a faction I was on very good terms with.
Multiple concurrent mission with hazard is the new money farm at the moment. It is the only reason as well why you want to have 12 mechs ready at your hangar as you can always swap new mechs between mission. If the multiple mission is more than 3, you actually can repair the mech that you use on the first mission to be ready for the third mission onwards provided it only suffer from light damage and take a few days to repair.
Insurance is not necessary early on but late game it can be crucial, the repair can be insanely expensive.
It is actually easy to get an assault mech if you have the money and keep jumping on industrial hub hunting for mech. Although it is probably going to make a few mission is so easy. Tonnage limit is there to kind of prevent player from "over leveling" but many people dont like it.
Warzone, the easiest. All you have to do is kill a couple of starting units, then a couple of waves very similar to a defend mission. Once you get done killing the waves, you can leave and collect or stick around and kill additional waves for additional money. Usually only a couple of mechs and a lot of flyers that die really easily along with some tanks.
Defend, the next easiest. Defend might be more easy than warzone depending on the base you are defending and how worried you are about keeping it from losing a massive % of its health. Not so good for people that will stress over that, but otherwise cake. Kill around 15 enemies total in small waves, usually only a couple of mechs that like to attack buildings rather than you.
Demolition. This is into the more difficult area. Demolitions consist of smashing a base. Can kill it a lot faster by stomping on everything or using an airstrike. Some bases can be killed completely with an airstrike. The base has defenders and spawns defenders right on top of you while you're killing the base, usually at every 25% health mark. Enemies are going to be tougher and you have to deal with turrets and enemies spawning super close to you.
The next three are way harder missions and should probably just be avoided if you are starting out.
Raid. Go from waypoint to waypoint killing a couple of key buildings at each. Usually each waypoint is defended by an Urbanmech, which can do a number on you. There will also be vehicles and turrets.
Assassination. Find an enemy mech or two at one of several waypoints and kill it. The waypoints tend to be defended by the infamous Urbanmechs and will do a number on the beginner mechwarrior. If you aren't careful, the combination of defenders from multiple bases as well as the tougher mission objective enemy can overwhelm you and stomp your lance into dust really fast. Take this one slow. Also, your objective will sometimes be in a really nasty mech like a hunchback. As a final farewell, a dropship lands some more mechs right next to you as soon as you kill the objective.
Beachhead. This one can be easier or harder than assassination depending on several factors. There will be 3 dishes that you can destroy to bring in some friendly mechs and choppers that will help you out. Each one has fairly weak garrisons that die easily. There will be artillery installations that continually shoot at you until you destroy them. These are mostly undefended other than patrols around the map. There might be hidden artillery that will be in the far corners of the map and shoot at you the moment you reach the base. You can find and kill them first to make life easier. Basically, you have to go to a base, kill the couple of vehicles and mechs defending it, and then sit in the blue base circle until it is yours, then kill a couple of mechs and fliers that try to take it back. Other than the artillery, this mission is fairly straight forward. The enemies tend to be easier than the previous two, but the artillery is a pain.
The multiple missions will be some combination of these missions. Be sure to take a look at every mission it includes before accepting one.
Speak for yourself my dude.
That just aint true.