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Why WOULD you?
In all seriousness, the only time any mercs had any impact on faction borders that I can think of....
Was at one point when the head of house Kurita had a personal grudge against the Wolf's Dragoons (one of the biggest AND strongest merc companies in the lore.... far more than any game has let us play) and so they managed to defend that border.
And then only because the head of that faction outright refused to let his commanders to anything BUT attack the Dragoons (and even then the Dragoons came out mangled)
These, in the day when heaven was falling,
The hour when earth’s foundations fled,
Followed their mercenary calling
And took their wages and are dead.
Their shoulders held the sky suspended;
They stood, and earth’s foundations stay;
What God abandoned, these defended,
And saved the sum of things for pay.
A.E.Housman
i also thought the same thing, the map changes because i allied with davion and suddenly the map is 50% yellow
but it is not. the map changes is fixed based on the timeline. can be seen here
https://www.youtube.com/watch?v=PmetFijaeOQ
apparently there is a story to it (on some year steiner & davion got together and form an alliance). too bad the rep does not carry over :(
btw even after alliance, some mission still have steiner/davion on it. need to search for it though
https://www.youtube.com/watch?v=8KB8f3Oprms
Bonus track for ♥♥♥♥♥ and giggles.
https://www.youtube.com/watch?v=pnpPJSHox6w
if mech X is written "common" on House Liao, shouldn't i fight against House Liao to get that mech X (through salvage)?
6 to one option. Half a dozen to the other, IMO
I've had better luck finding Ravens in their stores than on the field, but plenty of others report otherwise.
Imagine being hired by one of the Great Houses to go and take over a periphery world on the fringes of their border, because they want something from it (such as valuable minerals).
Or perhaps you get a distress call from a similar world being overrun by pirates, and the Great House agrees to pay for and send some mercs to deal with the scoundrels IF that world then "comes into the fold," as it were.
Or some fringe world wants independence and you get hired to drive off the garrison forces stationed there (the planetary people are a rebellious lot to begin with) so they can declare their freedom.
In any of these scenarios, you could have a bunch of linked missions on said world, and in the end, the map would change. A blob would extend to encompass it, or the border would be pushed back a bit. Not in the middle of the map, not along the borders shared by Houses, but out on the Periphery.
Mini-story mission groups and actually seeing an effect, minor though it might be, would be cool. You could point and say, "I did that."
Would require actual effort from PIG though, so... never going to happen.
Because if i obliterate the opposition on one System over and over and over and over again, i'd expect the faction i work for to expand into that area. its not about Lore reasons of a Mercband, its about realism.
But the "lore reasons" SET the "realism" for that setting.
Edit:
If you cannot accept that?
Or if you can, but choose not to?
Guess what!
The people who made the game gave you the power to change it.
Mod it yourself, or ask someone to do it for you.
Doesn't change the fact that, for any particular setting?
The "lore reason" IS the "realism"
And so your statement is outright stupid.
Again.
No offense.
Unless you choose to be, of course.
Edited Edit:
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