Age of Gladiators II: Rome

Age of Gladiators II: Rome

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Hassie54 Aug 22, 2018 @ 8:22pm
More weapons and gladiator classes
So this game could REALLY use an update to increase the number of equipment choices, as well as increasing the gladiator classes substantially, assuming you want this game to do well and be something that players like myself would recommend to their friends. I have 8 friends that would LOVE this game, if and only IF you added far more options so it doesn't feel stale after an hour of play time.

I don't know how difficult it would be to add these things, but I suggest taking the time and add more gladiator weapons, armor and other, as well as giving players more options when training their gladiators. Spending time to give a gladiator an extra slot after say 60 days of training, or giving a gladiator increased initiation, or whatnot. (This may already be an option later in the game with the required building, but there are so few slots to build things that it is hard to make a choice to build it.)

With that being said, WAY more buildings, building slots, options to increase building slot count as well as giving each staff hired a lot of abilities to use in game, so they don't feel like cheap cardboard cutouts.

Other than these things, this game is on it's way to being something really fun and special, but without them, it really feels like an overpriced version of some other gladiator games available already. Really need to set yourself apart by offering these types of things that other games are slightly lacking in.
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Showing 1-8 of 8 comments
Gonzo Aug 22, 2018 @ 8:46pm 
Well the Gladiator types had a "set" equipment list, and although things like shields are missing they could easily be added to the 3D models in the arena and still count as being in the armour "set" (so no real need to rework the inventory system).

OR you could possibly break down these "sets" into things like helmets, greaves etc and although you would still be limited to things like the helmet type in the "set" this would allow you to upgrade the armour in smaller chunks (rather than having to buy a whole set in one go), it would also mean that wear and tear would be split up so when an item broke it might only be the greaves that need replacing.

More building slots are already available, but you need to "level up" your Ludus and move on to the next town (to get more plaot of land). After all the point of the game is to move your school from earning a crust on the Imperial Frontier to eventually complete in Rome for vast riches (not try and build a second Colosseum out in the middle of nowhere with no population to fill the seats).
Hassie54 Aug 22, 2018 @ 11:02pm 
I hear what you are saying, and I mostly agree. I just want a lot more options and these types of games seem to really keep the options at a minimum which I don't understand. Maybe if enough people agree that more classes, more building types and more equipment types, we could see the game increase it's variety. I do like your idea of breaking down the armor/weapons into their individual parts which I LOVE. I do NOT like this set business, as it really eliminates any real variety for our gladiators. I would like to be able to mix and match equipment in such a way that I don't lose the bonus for the class, but I also get an option to maybe equip a net in my offhand, or heavy shin protection on a light armor body and helmet for a bit of added protection at the cost of some ap or something. The balancing may take some work but I think it would be by far the best thing the devs could do for this game. I guarantee the game will do a lot better with all of these things. GUARANTEE!!!
TTMXMP Aug 22, 2018 @ 11:16pm 
I don't speak for the dev, but as far as I know it's one guy making the game and I don't think he got unlimited resources to put into the game, however I do like your ideas.
Also he did say he had to cut shields from the game, but will be looking into adding them in the future.
- MrTT :cure:
Hassie54 Aug 22, 2018 @ 11:25pm 
Originally posted by TTMXMP:
I don't speak for the dev, but as far as I know it's one guy making the game and I don't think he got unlimited resources to put into the game, however I do like your ideas.
Also he did say he had to cut shields from the game, but will be looking into adding them in the future.
- MrTT :cure:
Oh crap it is just one guy? Damn, well he has done alright for himself considering he is by himself. Well if it is in fact true that he is working by himself on this game, then I understand why there seems to be some lacking features and mechanics that one might expect in a game like this.

I don't like the staff as currently implemented. They don't have any way to look at them like gladiators, and they don't seem to have any active abilities to use every month or w/e to improve training or some other bonuses that make sense for the type of staff member. Giving each type like 7-12 active abilities to make each staff type randomized, and gives them something to level up as you progress in the game. It also helps give the game more replay value, though it already has a lot, doing things like this, adding abilities to already implemented units, and giving them a way to grow to late game power levels, while also increasing what they cost yearly for another money sink, but one that gives something to the player, as opposed to the money sinks such as rent for houses. I know the houses gives you fame, but the rent doesn't really play any part of it, whereas linking an active ability on staff members to their yearly costs, gives the player the feeling like they are spending the money for helpful abilities you can't get elsewhere, where as fame can be attained in other ways easily enough. It's just a thought, and may be more extensive for the dev to do than I originally thought though.

Keep up the great work, and I hope you can make some of the additions I mentioned in this thread in earlier posts. I really think your game is on the edge of breaking through it's genre barrier. I think it just needs to feel more immersive and huge at the same time. 3 weapon types makes the game feel very small, even if it actually isn't small, it leads to that perception. I think you could really gather a large group of people from other genres with these types of additions.
Gonzo Aug 22, 2018 @ 11:53pm 
The "problem" with allowing free itemisation is that then the game starts to move away from being a Gladiator game and towards a Ancient skirmish type game (not exactly the right description).

But the idea that the Romans used these "types" of Gladiators was to limit their abilites so that the individual skill of the Gladiator was the deciding factor. You also have the remember these games were all about the "fame", the betting etc. It's was the X-Factor/America's got Talent of it's day :D

Some matchups became fan favorites (like the classic one of Retiarius (chap with the net and Trident and no armour) vs the Murmillo (walking tank with helmet that restricted visability)). Some of the equipment was designed specially the handicap the Gladiator (so you as the player if given free choice certainly wouldn't want to use it).

Also you need to be a bit heartless with the game, typically a Gladiator survived for about 10 matches before he was either killed or injured enough that he could no longer fight (I think the longest career was 150 matches). And in the same way, you also need to be heartless with the staff. You hire and fire to get the best one you can afford (you don't develop them as you would a gladiator). Hiring the staff do unlock abilities that are immediately apparent to a new player. But they also do a lot of things passively behind the scenes (like maintain the weapons), perhaps this could be highlighted a bit more (such as allowing your Weaponsmith to inspect a weapon to give a percentile "condition" in between matches?).

Perhaps some customisation on the models (eg colour) might be nice to have to make your Gladiator stand out might be do-able?

There's lots of things that could be done in the future, and the Dev also did a lot of work on Death League post launch in reacting to player feedback. And if the idea/change is "small". but does something that improves the game...then the more likely it might get done :)
Last edited by Gonzo; Aug 22, 2018 @ 11:53pm
Hassie54 Aug 22, 2018 @ 11:57pm 
I guess Gonzo, if you think the game is better without these other features, that is of course your right, regardless of how wrong you are about everything. Thank you for expressing your opinion for us all to read.
Skylinedrive Aug 23, 2018 @ 5:50pm 
i agree with adding more armor and weapon options like on top of classes being able to pick each piece of armor., also think there should be shields and a guard option in battle. that being said i am enjoying this game alot!
sgt.greywar Aug 23, 2018 @ 9:31pm 
Originally posted by Gonzo:

Some matchups became fan favorites (like the classic one of Retiarius (chap with the net and Trident and no armour) vs the Murmillo (walking tank with helmet that restricted visability)). Some of the equipment was designed specially the handicap the Gladiator (so you as the player if given free choice certainly wouldn't want to use it).

Given that the "classes" don't currently restrict which items you can use in combination at all, it kind of obviates this argument even witht he game's current small equipment list doesn't it?


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