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400 hours is a big amount, and you are probably in a minority of hardcore DE players. I assume you play on Nightmare, and go for completist runs with all the Slayer gates? That's what really makes these levels difficult IMO.
I've spent about 170 hours total on Doom Eternal, which already is a lot to me. I play exclusively on NIghtmare now (though only previously finished the DLCs at UV, and HMP for the final TA1 map).
After 400h you should know every little detail of those maps, which is kinda my criticism about TAG1. You either have to be extremely effecient and study the spawning points for playing offensively without dying, which becomes too much like homework to me. Otherwise, the maps increasingly become a chore.
I get Doom Eternal is a skill-based game, but maybe I'm just not that into spending hundreds of hours like that. I prefer the more immersive story-based focus of Doom 3 and Doom 2016, preferably with the updated game mechanics of Doom Eternal.
The DLCs also became too light on story IMO. The base game struck a better balance of immersing you in a horror sci-fi story, while giving you great gameplay mechanics and fighting at the same time.
Have you played any modded levels? That's like 70% of my playtime. Some modded maps are amazing
TAG1 pushes you to go a bit further in terms of skill than the base campaign does. As you said, you either need to memorize spawns or understand more advanced skills like quickswitching, aerial movement with the meathook, shield buffering, etc.
The TAGs are meant to be an additional challenge, so they shouldn't be pushovers. But even they start to feel pretty easy after a while.
I can beat both DLCs, and did 2 years ago, it's the slayer gates and a couple of battle arenas that get annoying - esp. on Nightmare. Yes, I can finish them, though it doesn't necessarily mean I'm having great fun.
Granted, I just began playing DE again about 1.5 weeks ago, and did a completist run of the entire base game on Nightmare. So, there are obviously people here who are much more adept at DE than me - esp. if you've playing the game more regularly, for hundreds and hundreds of hours.
The things I could definitely improve is using blood punch more on larger demons, as well as the meat hook for more flexible aerial movement. Otherwise, I feel like I got most of the techniques down fairly well - but obviously not, if people here can do the DLCs on Ultra Nightmare. That's crazy to me, but kudos to you guys for being able to do that.
Yeah, I never was a "hardcore gamer", I mostly do stuff like Witcher 3, STALKER, Resident Evil Remakes, Crysis, Days Gone etc. I guess crunching for hundreds of hours to master a handful of maps on the highest difficulty, probably isn't for me.
Either way, the base game of Doom Eternal is 10/10 for me, with Nightmare being the perfect difficulty and experience, for the gameplay mechanics and enemy challenge.
It's definitely the first official content that pushes you to develop your game a bit more, and has an "always on" feeling that can be draining. I spent a lot of time practicing arenas to improve, and it paid off beyond just memorizing spawns. It makes the master levels a lot more manageable.
I'm definitely not an amazing player either, and I don't think you need to be to play Eternal successfully. I just was willing to grind it out and develop a bit of muscle memory for some of the combos/tech and the rest was just applying it correctly.
Most importantly though you start out with all the weapons and upgrades. It's not like in the campaign where you start out slow and they have everything slowly introduced to you; you just jump right into the fray with the game not holding back and that's the part I like.
I was literally thinking this. And I haven't even hit 100 hours yet in eternal. I had 2016 sitting in my library for years, finally tried it, went through it, then played through eternal and it's dlcs... And the Horde mode in eternal is much, much more difficult in the later stages compared to the rest of the game(s). It becomes more of a war of attrition until you figure out how to deal with super spongy and buffed enemies back to back. I also have only played Ultra Violence difficulty, considering I come from the perspective of still enjoying Doom 1/2 mods to this day thanks to how fast paced and brutal some can be. That being said, playing through 2016 and eternal were challenging my first times through. Now that I've got a grasp on the fundamentals and can prioritize targets better, the rest of the game is a cakewalk.
It really does just boil down to utilizing all the tools at your disposal. Hell, I'm not claiming I do, because I don't. But like many have stated elsewhere, there's not just 1 way to play in eternal. Fast weapon switching and other tricks are most certainly not necessary. I never even knew about some of those mechanics until I beat both games and finally looked into advanced mechanics.
It's different for everyone, and I do somewhat recall having a little difficulty going through TAG1 (because I hadn't figured out as many nuances/tricks, and it was on UV my first time). But considering the lack of deep story and lore the Doomverse has gone without, I was content and engaged wanting to know the next part of the story, and it's what kept me pushing through some of those punishing areas my first time through. Looking back now, some of those encounters are still lethal if you don't stay mobile enough, but still nowhere near as tough as horde mode on UV.
This is all basically nitpicking anyways, considering the brilliant game DE is.
Sounds like it's starting to come together and click more for you! That's awesome! I tried starting the game over for a second playthrough, and have honestly been quite bored going through the first few levels again due to how much slower paced it is compared to finishing TAG2 and then going through horde mode at least once. Both DLC's add more on top of the existing equation, so learning monster patterns becomes even more important, along with prioritization, because some of those new additions will ruin a run really fast if they are not dealt with accordingly. The biggest piece of advice I can give, is to STAY MOBILE! If you are bolting around constantly, nothing can catch or hit you. Use this to your advantage and make use of resources from the infinite spawn of trash demons to refill health/armor/ammo, then get back into the thick of it with the flame belch, grenades, blood punches and glory kills to keep the blood punches stocked. I didn't realize just how powerful the blood punch was until I encountered the cyber mancubus.
Rip and Tear until it's done!
Yes, I've been sleeping on the blood punch for the bigger demons, and using the meat hook more for quick aerial movement. Thanks for the advice, I'm definitely improving!
The first few levels are on the easier side for sure, even on Nightmare. Except for the first slayer gate, were I was thrown off by the lack of upgrades. There's definitely an increase in difficulty in Taras Nabad, though.
I played Doom Eternal when it first came out, but being more of a leisure gamer I didn't learn the game mechanics properly, and kinda forced my way through the more difficult spots, then uninstalled it.
I only started using the more advanced techniques recently. Half the fun for me now is doing everything at NIghtmare, and fully learning the game mechanics.
Back to playing Doom Eternal again! :)
not only are the undodgable environmental hazards annoying and unfair, their being placed everywhere on the blood swamps is exactly the cause of this issue. the fact they cant be used to fight the demons also doesnt help at all. it wouldnt have fixed them, it wouldnt be a silver lining, but it'd at least have been something.
the fog doesnt make fights more difficult, it only makes them take more time. it also only pushes the player to cheese fights, and cheese should be understood as skill-less strategies that easily take care of situations. the increased difficulty was supposed to push the player to become even better, but the fog doesnt accomplish this at all; it only manages to have the opposite effect. limiting my vision is not a fun modifier, it is a handicap--and not a fun one because you may as well just poke my eyes out at point. i dont need to play better to overcome this environmental modifier, i just need to be more careful with where i go. and to find the laziest cheese strategy to get out of the fight.
and the spirits, don't get me started. i've made countless posts about how much i hate them. i'll keep it short: bullet spongifying normal enemies do not make them harder to beat, it only makes the fight last longer. a fight lasting longer does not make it difficult; you wont need to aim better or move better or strategize more efficiently. you simply need to hold down W and M1 for longer until said demon dies. there're several layers and perspectives to explore the spirit buff, such as through the lore, but that's a different discussion for another thread.
DLC part 2 is several thousand miles better than part 1.