DOOM Eternal

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Reshade Not Working Anymore
I've been playing DOOM Eternal with Reshade since it launched, never had any problems with it. But after the recent update to allow for mod support, it doesn't work, and I cannot tell if its the game itself or where I've installed it. I tried installing it on the base exe, the sandbox exe, and even the idTechLauncher, but no dice. Any help would be appreciated.
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Showing 1-8 of 8 comments
SlasH Aug 15, 2024 @ 11:07am 
No problems with reshade here.
Strelok Aug 20, 2024 @ 5:41pm 
Also trying to figure this out. No luck so far.
Strelok Sep 14, 2024 @ 2:38pm 
We have a working solution to enable Reshade even in the beta branch that enables mod support.

Initially I invested some time researching this and didn't get very far. The only thing that I did found out was that there was a console variable named r_allowBlackListedLayers that if set to "1" as a launch parameter should allow the use of Reshade. But it doesen't seem to work properly.

Crosire, the creator of Reshade was kind enough to provide a solution:

You should go to C:\ProgramData\ReShade\ReShade64.json and rename the "DISABLE_VK_LAYER_reshade_1" entry to something else, e.g. "DISABLE_VK_LAYER_reshade_2". ReShade will load successfully in DOOM Eternal afterwards, since the game still tries to disable it by setting "DISABLE_VK_LAYER_reshade_1".

I personally tested this and it works without any issues.

This is the link to the original thread with the solution provided by Crosire:

https://reshade.me/forum/troubleshooting/9638-reshade-not-working-anymore-on-doom-eternal-vulkan#47220
SKUGGA Oct 18, 2024 @ 8:53am 
Did all this, still doesnt work
Originally posted by SKUGGA:
Did all this, still doesnt work

It is working here just fine (Carmack’s solution, Reshade v 6.3.3) with the solution above by Strelok, thanks a lot, make sure you have edited the correct file "ReShade64.json", there is a "ReShade32.json" in the same folder that will do nothing.
Last edited by impactos_enredos0i; Jan 19 @ 1:31pm
Indeed, ReShade (6.4.0) [Edit: 6.4.1] does not work even with the alleged fix in ReShade64.json.
It does not matter whether you disable ReShade in the warning screen or not: ReShade is "loaded" either way, but after that, it has obviously stopped working.
What an incredibly bad game.
Last edited by dbdk422a; Mar 2 @ 3:35pm
MOHAX Apr 14 @ 3:11pm 
Originally posted by Strelok:
We have a working solution to enable Reshade even in the beta branch that enables mod support.

Initially I invested some time researching this and didn't get very far. The only thing that I did found out was that there was a console variable named r_allowBlackListedLayers that if set to "1" as a launch parameter should allow the use of Reshade. But it doesen't seem to work properly.

Crosire, the creator of Reshade was kind enough to provide a solution:

You should go to C:\ProgramData\ReShade\ReShade64.json and rename the "DISABLE_VK_LAYER_reshade_1" entry to something else, e.g. "DISABLE_VK_LAYER_reshade_2". ReShade will load successfully in DOOM Eternal afterwards, since the game still tries to disable it by setting "DISABLE_VK_LAYER_reshade_1".

I personally tested this and it works without any issues.

This is the link to the original thread with the solution provided by Crosire:

https://reshade.me/forum/troubleshooting/9638-reshade-not-working-anymore-on-doom-eternal-vulkan#47220

Thank you, it helped))
Top Dollar Apr 15 @ 10:18am 
If you've tried all of the above and it still doesn't work, try this:

Go into the game's video settings and find the setting "Present From Compute". If it's on, switch it off, save settings, then switch it on again. If it's already off, switch it on. For some reason that causes Reshade to appear for me.

I tried all the above "solutions" and nothing worked, then I just happened to see this setting and, not having a clue what it does, decided to switch it off to see if that did anything, and it worked!

You may have to do all the other solutions first before this has an effect, I don't know.
Last edited by Top Dollar; Apr 18 @ 2:40am
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