DOOM Eternal

DOOM Eternal

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Insanely Boring and Monotonous
Now, I currently play in Ultraviolence Mode and after some bit I sort of find that this game is insanely boring and monotonous.

Its just run/dash, shoot, flame, chainsaw, repeat.

Have anyone found this boring formula too?

If you are some struggling folks, that is your formula for survival.

Though I admire their design of platforming as it breaks this boring shooting scene from time to time.

Mass Effect Andromeda, while there were some dissenting opinions on it, has a better fight designs.
Last edited by james01; Jan 15 @ 9:11pm
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Showing 1-14 of 14 comments
Unmotivated Jan 15 @ 2:48pm 
that's extremely reductive of what actually happens in Eternal, and is completely misunderstanding the design intent of Doom Eternal as a game, or even Doom in general rather.

all the Doom games have had rather simplistic designs to combat, and was enhanced more by the level design and enemies than what the player could do. modern Doom only further expands this by making enemies extremely deadly and making the Doom Slayer a veritable glass cannon, giving him both extreme power on a whim but also extreme fragility if he trips up. this adds cost to the combat design, and as well makes it engaging for the player, because any mistake can give you a game over.

in modern Doom, combat IS the point of the game. it is the entire founding design and what Doom is best at. the puzzles and platforming, by comparison, are nothing but pace chasers to cool you down between fights, an element of pacing that most games don't seem to actually have a concept of. their only purpose is to keep the larger fights from being too pervasive and overwhelming, while also enhancing them so that their set pieces can take full thematic effect. the game itself, however, never ceases to remain core design focused and always challenges your understanding to various degrees. what "bores you" is simply the fact that the game focuses on what it does right instead of flooding the game time with alternative methods of play or minigames.

to be similarly (and even still unflatteringly) reductive, Doom is an arena shooter. you jump around the arena and shoot things. if you don't like this, then pay attention next time you buy this kind of game, because the problem isn't that the game is bad or boring, it's just not a game for you. we need more games like this that aren't afraid to be focused in their design, and we need less of people like you calling them repetitive and boring simply because they can't keep their attention span in check playing the wrong game for them.
Last edited by Unmotivated; Jan 15 @ 2:50pm
MRP Jan 15 @ 2:53pm 
Originally posted by Unmotivated:
that's extremely reductive of what actually happens in Eternal, and is completely misunderstanding the design intent of Doom Eternal as a game, or even Doom in general rather.

all the Doom games have had rather simplistic designs to combat, and was enhanced more by the level design and enemies than what the player could do. modern Doom only further expands this by making enemies extremely deadly and making the Doom Slayer a veritable glass cannon, giving him both extreme power on a whim but also extreme fragility if he trips up. this adds cost to the combat design, and as well makes it engaging for the player, because any mistake can give you a game over.

in modern Doom, combat IS the point of the game. it is the entire founding design and what Doom is best at. the puzzles and platforming, by comparison, are nothing but pace chasers to cool you down between fights, an element of pacing that most games don't seem to actually have a concept of. their only purpose is to keep the larger fights from being too pervasive and overwhelming, while also enhancing them so that their set pieces can take full thematic effect. the game itself, however, never ceases to remain core design focused and always challenges your understanding to various degrees. what "bores you" is simply the fact that the game focuses on what it does right instead of flooding the game time with alternative methods of play or minigames.

Doom is an arena shooter. you jump around the arena and shoot things. if you don't like this, then pay attention next time you buy this kind of game, because the problem isn't that the game is bad or boring, it's just not a game for you.

Dude, dont get baited. He is farming clowns. If we use his argumentation, you can also say in Fornite you only kill and build, in Mario you only jump, in rts game you only command units. Apperently fact, that you doing something over and over again during gameplay is automaticaly boring.

And Andromeda suck ass. I never in my life saw more medicore game, in gameplay and story terms
Last edited by MRP; Jan 15 @ 2:54pm
Originally posted by MRP:
Originally posted by Unmotivated:
that's extremely reductive of what actually happens in Eternal, and is completely misunderstanding the design intent of Doom Eternal as a game, or even Doom in general rather.

all the Doom games have had rather simplistic designs to combat, and was enhanced more by the level design and enemies than what the player could do. modern Doom only further expands this by making enemies extremely deadly and making the Doom Slayer a veritable glass cannon, giving him both extreme power on a whim but also extreme fragility if he trips up. this adds cost to the combat design, and as well makes it engaging for the player, because any mistake can give you a game over.

in modern Doom, combat IS the point of the game. it is the entire founding design and what Doom is best at. the puzzles and platforming, by comparison, are nothing but pace chasers to cool you down between fights, an element of pacing that most games don't seem to actually have a concept of. their only purpose is to keep the larger fights from being too pervasive and overwhelming, while also enhancing them so that their set pieces can take full thematic effect. the game itself, however, never ceases to remain core design focused and always challenges your understanding to various degrees. what "bores you" is simply the fact that the game focuses on what it does right instead of flooding the game time with alternative methods of play or minigames.

Doom is an arena shooter. you jump around the arena and shoot things. if you don't like this, then pay attention next time you buy this kind of game, because the problem isn't that the game is bad or boring, it's just not a game for you.

Dude, dont get baited. He is farming clowns. If we use his argumentation, you can also say in Fornite you only kill and build, in Mario you only jump, in rts game you only command units. Apperently fact, that you doing something over and over again during gameplay is automaticaly boring.

And Andromeda suck ass. I never in my life saw more medicore game, in gameplay and story terms
unfortunately, that's been a common consensus around character action games and arcade design in general, and it's not just him.

the "X is repetitive" complaint has been the core stance against games like God of War, Ninja Gaiden and Devil May Cry for ages, preventing those from being in the limelight as they deserve in exchange for RPGs that lack cohesive focus or mechanical vision. i'm actually surprised Sekiro didn't receive repetition complaints, considering most of it's gameplay is parry central with minimal deviation, but a linear game with mechanical focus on core mechanics is not the problem that most people seem to think it is, and dissolving the merit of actually good action games and detracting that with action RPGs claiming they do combat better because "mah builds add gameplay variety" is just braindead. that's like saying Left 4 Dead is bad and Back 4 Blood is good because the latter has the card system. that's completely disrespectful of the greatness that core design imposes, and bait or not, i'm sick and tired of this reductionism in the industry, because it's the reason my favorite genres have gone the way of the dodo lately for games that cater to anyone and everyone.
Sar Jan 15 @ 3:09pm 
Try raising the difficulty if the game is too easy?
essen Jan 15 @ 3:20pm 
I'm close to finishing up achievements so I played a fair amount. I get that some people really like the game, and some really don't. Personally I think the combat is great, I'm just getting bored because of endless arenas. There's not much element of surprise in the game, it's just "oh look an arena" every 5 minutes. So if that's what you care about it's perfect. If you want more exploration you're quickly bored. I don't remember the original having so many arenas. The platforming is a very nice respite from the combat.

Another thing that irks me is that arenas get increasingly crowded to a point where enemies basically just get stuck because they're too big and can't move around. That mostly happens in TAG2 I think. Or perhaps Horde. I don't remember. The arenas are all a big blur.

But for people who love arenas, man, this game is perfect, and the hard to master gameplay provides so much replayability.
RJX3029 Jan 15 @ 5:34pm 
I heart DOOM
james01 Jan 15 @ 9:09pm 
Originally posted by essen:
I'm close to finishing up achievements so I played a fair amount. I get that some people really like the game, and some really don't. Personally I think the combat is great, I'm just getting bored because of endless arenas. There's not much element of surprise in the game, it's just "oh look an arena" every 5 minutes. So if that's what you care about it's perfect. If you want more exploration you're quickly bored. I don't remember the original having so many arenas. The platforming is a very nice respite from the combat.

Another thing that irks me is that arenas get increasingly crowded to a point where enemies basically just get stuck because they're too big and can't move around. That mostly happens in TAG2 I think. Or perhaps Horde. I don't remember. The arenas are all a big blur.

But for people who love arenas, man, this game is perfect, and the hard to master gameplay provides so much replayability.

thank goodness, exactly!
james01 Jan 15 @ 9:30pm 
Originally posted by Unmotivated:
that's extremely reductive of what actually happens in Eternal, and is completely misunderstanding the design intent of Doom Eternal as a game, or even Doom in general rather.

all the Doom games have had rather simplistic designs to combat, and was enhanced more by the level design and enemies than what the player could do. modern Doom only further expands this by making enemies extremely deadly and making the Doom Slayer a veritable glass cannon, giving him both extreme power on a whim but also extreme fragility if he trips up. this adds cost to the combat design, and as well makes it engaging for the player, because any mistake can give you a game over.

in modern Doom, combat IS the point of the game. it is the entire founding design and what Doom is best at. the puzzles and platforming, by comparison, are nothing but pace chasers to cool you down between fights, an element of pacing that most games don't seem to actually have a concept of. their only purpose is to keep the larger fights from being too pervasive and overwhelming, while also enhancing them so that their set pieces can take full thematic effect. the game itself, however, never ceases to remain core design focused and always challenges your understanding to various degrees. what "bores you" is simply the fact that the game focuses on what it does right instead of flooding the game time with alternative methods of play or minigames.

to be similarly (and even still unflatteringly) reductive, Doom is an arena shooter. you jump around the arena and shoot things. if you don't like this, then pay attention next time you buy this kind of game, because the problem isn't that the game is bad or boring, it's just not a game for you. we need more games like this that aren't afraid to be focused in their design, and we need less of people like you calling them repetitive and boring simply because they can't keep their attention span in check playing the wrong game for them.

with its game mechanics like dash, gore, and so on, its not actually a simplistic design, I find it more innovative in a way. However, its just that each Arena has become too mechanical, probably fell short of the combat experience design/testing
Your actually Insanely Boring and Monotonous.
smallen7 Jan 16 @ 6:24am 
You need an open world game.
Originally posted by james01:
Originally posted by Unmotivated:
that's extremely reductive of what actually happens in Eternal, and is completely misunderstanding the design intent of Doom Eternal as a game, or even Doom in general rather.

all the Doom games have had rather simplistic designs to combat, and was enhanced more by the level design and enemies than what the player could do. modern Doom only further expands this by making enemies extremely deadly and making the Doom Slayer a veritable glass cannon, giving him both extreme power on a whim but also extreme fragility if he trips up. this adds cost to the combat design, and as well makes it engaging for the player, because any mistake can give you a game over.

in modern Doom, combat IS the point of the game. it is the entire founding design and what Doom is best at. the puzzles and platforming, by comparison, are nothing but pace chasers to cool you down between fights, an element of pacing that most games don't seem to actually have a concept of. their only purpose is to keep the larger fights from being too pervasive and overwhelming, while also enhancing them so that their set pieces can take full thematic effect. the game itself, however, never ceases to remain core design focused and always challenges your understanding to various degrees. what "bores you" is simply the fact that the game focuses on what it does right instead of flooding the game time with alternative methods of play or minigames.

to be similarly (and even still unflatteringly) reductive, Doom is an arena shooter. you jump around the arena and shoot things. if you don't like this, then pay attention next time you buy this kind of game, because the problem isn't that the game is bad or boring, it's just not a game for you. we need more games like this that aren't afraid to be focused in their design, and we need less of people like you calling them repetitive and boring simply because they can't keep their attention span in check playing the wrong game for them.

with its game mechanics like dash, gore, and so on, its not actually a simplistic design, I find it more innovative in a way. However, its just that each Arena has become too mechanical, probably fell short of the combat experience design/testing
I never said Doom Eternal had simplistic design, i said it was focused on core design. Even the puzzles are designed with movement and shooting in mind, and the core combat mechanics are designed to be cohesive as such.

Each arena is designed as a setpiece. Each set of enemies is placed with these arenas in mind. It's why you don't fight certain enemies over others in different arenas.

It's definitely innovative for a shooter, but it's anything but boring. It's as close to "anti-boring" as it gets.
Godspeed Jan 25 @ 11:35pm 
Yes, boring parkour game.
Paid 90€ and still feeling regret.
Ext. Jan 26 @ 7:25am 
you're free to go back to any of your crack addict battle royale games filled with hackers.
Originally posted by Ext.:
you're free to go back to any of your crack addict battle royale games filled with hackers.

That's right! Today's children! They don't understand anything. They don't have the nerve for anything. They're bored when they wake up. There's nothing we can do about it, we can only watch as they vent their hatred somewhere else and drown themselves in nothingness.
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Date Posted: Jan 15 @ 1:38pm
Posts: 14