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The reality is that doom 3 IS a doom game no matter what your head cannon believes.
If you mean me, I didn't hand wave, what I wrote is that the intent doesn't matter, only the end result matters.
You could also reference the Doom Bible and claim that original doom was a coop extraction game because of that design document and because Doom supported multiplayer.
But in the end what happened is that Doom became a blueprint for first person shooters in which the player is empowered to decimate any and all opposition on their own. This is a horror game, but for your enemies. And multiple games followed that blueprint to great success, besides id's own quake you also had heretic, hexen, duke3d, half life, unreal and etc.
The only doom game that somewhat deviated from this formula (besides doom rpg) is doom 3, in which you could not use the flashlight and a gun at the same time, thus putting the breaks on how many shells you could pump per second and actually hit something. BFG edition re-winded that.
Is that another doom game you've never played.
Ehhh, takes 2 minutes of searching on google.
https://www.doomworld.com/forum/topic/129997-doom-rpg-port-reverse-engineering-update-version-022-source-code-release/
https://www.reddit.com/r/VitaPiracy/comments/1b6k1mh/doom_rpg_vita_pack_data_files_vpk_and_tutorial/?rdt=41014
Regarding 1/2. Doom eternal gives you suggestions on how to deal with weak points etc, it demos a gun being used, that doesn't mean that's the gun you must use. Mancubus for example, you can snipe the turrets, you can land sticky bombs on them, you can use the Batista on them, or you can totally ignore the suggestion, throw some grenades to stagger, and just chaingun it down, or you can keep swinging around with your meathook and kill it from afar. That's freedom . Chainsaw in 2016 was just a 1 hit KO in Eternal it gives you purpose, its ammo. 2016 everything was "Free" you could run around with I think 60 shells in your super shot gun and just switch off. Which might be fun for some, but I would argue it gets boring.
3 - Level design : Doom 2016 level design was repetitive, its hallway into gore nest, open, fight, repeat. Eternal has so much variety.
4 - Platforming , okay might be personal choice if you like it or no, but most folks probably using controller and struggle with platforming :)
5 - Doom 2016 had better atmosphere for sure, but if you want a real rush for being good at the game that is fast paced, that's Eternal. How can 2016 let you play fast when there isn't a dash in there? There are no mechanics to improve your speed either. You only get a double jump a few levels in. It's not needed in 2016 cause the enemy AI is weaker.
Every level in eternal is different.
Not really each level has it's own aesthetic & different arenas aswell as different combos of demons within them.
Maybe try to understand what you're talking about before making a assessment?