DOOM Eternal

DOOM Eternal

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Void Apr 7 @ 5:44am
Doom Eternal is way better than Doom 2016
TL;DR: Doom Eternal is way better than Doom 2016, because of it's difficulty, better level design, diverse arenas, forces you to think, and is repayable, whereas the only strengths for Doom 2016 is it's color pallet and atmosphere, but falls short with it's ridiculously easy difficulty that becomes trivial late game, and the very repetitive and boring level design.

A lot of people keep on saying that Doom 2016 is better than Eternal, however, I don't find it to be the case. The only thing that Doom 2016 does better than Eternal is atmosphere and the color pallet it uses to a great extent to look better than Doom Eternal. However, that's the only thing going for Doom 2016, as compared to Doom 2016, Eternal offers way more. The difficulty in Eternal is very challenging, and forces you to think, compared to how stupid easy Doom 2016 is on Nightmare where you just turn your brain off and shoot. I get it that some people prefer just to have mindless fun and just play, but the game can get dull quick, and that's why Doom Eternal's approach to combat with weakpoints and glory killing for health, flame belching for armor and chainsawing for ammo along with the improved enemy AI make Doom Eternal more fun in the long run. Also, Doom Eternal's levels are fun, and full of nice secrets and flow very nice. Doom 2016 had a problem where the middle half towards the end of the game just slugged and was boring (That was in part due to the level design and the difficulty (Around Argent Tower), whereas with Doom Eternal, although I did get a fatigue on my first play through, it was a lot later (Taras Nabad). Another thing I like is the platforming. They help give you a cooldown after a long fight with the demons. I know a lot of people despise it, but I like the platforming a lot, and add with the increased vertically with combat and the meathook, makes arenas feel more fun and varied. Also, the difficulty in Doom Eternal (Although I do admit cheap at times (Especially in the Ancient Gods Expansion) is more difficult, but fair, where every death is on you and you have to re-evaluate how you play the game to get better, compared to Doom 2016 where you can main the super shotgun the entire game, and with runes like rich get richer introduced before the first cyberdemon fight, it makes the rest of the game very trivial to complete since you have infinite ammo above 75 armor (when you upgrade it, which you can do within two minutes of getting the rune). That's why I feel like Doom Eternal is way better than Doom 2016, it takes the shortcomings of the first game, addresses it, beefs it up to 11, and makes something new.
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Showing 61-75 of 146 comments
Ace Apr 11 @ 5:16am 
Originally posted by Korn:
It was they who said that Doom 3 was an experiment that they would not repeat again.
The original and the real Doom - parts 1 and 2.
It's time for Doom 3 fans to acknowledge reality and stop writing nonsense.

The reality is that doom 3 IS a doom game no matter what your head cannon believes.
True, cause the only game that IS NOT a doom game is Doom Eternal.
max Apr 11 @ 10:04am 
Originally posted by fuggles2k:
Originally posted by Korn:

It was they who said that Doom 3 was an experiment that they would not repeat again.
The original and the real Doom - parts 1 and 2.
It's time for Doom 3 fans to acknowledge reality and stop writing nonsense.
Citation needed.

Although the irony is not lost that when I linked to the actual devs proving my point it was hand waved as irrelevant, despite being the answer.

If you mean me, I didn't hand wave, what I wrote is that the intent doesn't matter, only the end result matters.
You could also reference the Doom Bible and claim that original doom was a coop extraction game because of that design document and because Doom supported multiplayer.

But in the end what happened is that Doom became a blueprint for first person shooters in which the player is empowered to decimate any and all opposition on their own. This is a horror game, but for your enemies. And multiple games followed that blueprint to great success, besides id's own quake you also had heretic, hexen, duke3d, half life, unreal and etc.
The only doom game that somewhat deviated from this formula (besides doom rpg) is doom 3, in which you could not use the flashlight and a gun at the same time, thus putting the breaks on how many shells you could pump per second and actually hit something. BFG edition re-winded that.
Last edited by max; Apr 11 @ 10:05am
Void Apr 11 @ 11:43am 
Originally posted by Jordan_Peterson:
True, cause the only game that IS NOT a doom game is Doom Eternal.
So does that mean Doom RPG is more of a Doom game than Doom Eternal?
Sar Apr 11 @ 12:01pm 
Originally posted by Void:
Originally posted by Jordan_Peterson:
True, cause the only game that IS NOT a doom game is Doom Eternal.
So does that mean Doom RPG is more of a Doom game than Doom Eternal?
Doom RPG is the most Doom game since it expands the Doom lore and brand in respectful and satisfying ways.
Originally posted by Void:
Originally posted by Jordan_Peterson:
True, cause the only game that IS NOT a doom game is Doom Eternal.
So does that mean Doom RPG is more of a Doom game than Doom Eternal?
Compared to Doom Eternal Doom RPG is the most Doom game since it expands the Doom lore and brand in respectful and satisfying ways.
Ace Apr 11 @ 2:21pm 
Originally posted by Jordan_Peterson:
Originally posted by Void:
So does that mean Doom RPG is more of a Doom game than Doom Eternal?
Compared to Doom Eternal Doom RPG is the most Doom game since it expands the Doom lore and brand in respectful and satisfying ways.

Is that another doom game you've never played.
It's quite hard to play, I've yet to find a way.
Originally posted by Jordan_Peterson:
DOOM Eternal feels more complicated, but that doesn’t mean it’s better.

1. “Forces you to think” ≠ better gameplay
Eternal’s combat loop isn’t deeper—it’s busier. You're locked into a strict rotation of flame belch, chainsaw, glory kill, repeat—just to stay alive. It’s resource management cosplay that breaks the flow and freedom DOOM 2016 nailed. 2016 trusted the player to improvise. Eternal scripts your every move.

2. “Challenging” ≠ fun for everyone
DOOM 2016’s Nightmare difficulty was easy for veterans—but it let you play your way. Eternal punishes you if you don’t use the "correct" weapon on the "correct" enemy. That’s not challenge, that’s a puzzle game in demon skin.

3. Level design? 2016 had coherence. Eternal is a theme park.
2016’s levels felt like real places—UAC facilities, hellscapes with purpose. Eternal throws neon obstacle courses and floating platforms at you like a Doom-themed carnival. The immersion’s gone.

4. “Platforming is a cooldown” – Or a pace-breaker
Let’s be honest—nobody booted up DOOM to jump through laser hoops and time their dashes between monkey bars. The platforming kills momentum, and many found it jarring and unnecessary.

5. Atmosphere and tone
DOOM 2016 felt raw, aggressive, grounded in chaos. Eternal went full comic book—goofy cutscenes, overexplained lore, Saturday morning villain speeches. That shift turned a brutal experience into a cartoon.

In the end, DOOM 2016 let you play fast, free, and aggressive. Eternal boxed you into patterns, added clutter, and drowned you in systems. It’s impressive, sure. But 2016 is what nailed the DOOM reboot’s soul—and no upgrade in verticality or ammo loops changes that.

You want an FPS that respects your instincts? That’s DOOM 2016.
You want a choreographed demon puzzle? That’s Eternal. Your call.


Regarding 1/2. Doom eternal gives you suggestions on how to deal with weak points etc, it demos a gun being used, that doesn't mean that's the gun you must use. Mancubus for example, you can snipe the turrets, you can land sticky bombs on them, you can use the Batista on them, or you can totally ignore the suggestion, throw some grenades to stagger, and just chaingun it down, or you can keep swinging around with your meathook and kill it from afar. That's freedom . Chainsaw in 2016 was just a 1 hit KO in Eternal it gives you purpose, its ammo. 2016 everything was "Free" you could run around with I think 60 shells in your super shot gun and just switch off. Which might be fun for some, but I would argue it gets boring.

3 - Level design : Doom 2016 level design was repetitive, its hallway into gore nest, open, fight, repeat. Eternal has so much variety.

4 - Platforming , okay might be personal choice if you like it or no, but most folks probably using controller and struggle with platforming :)

5 - Doom 2016 had better atmosphere for sure, but if you want a real rush for being good at the game that is fast paced, that's Eternal. How can 2016 let you play fast when there isn't a dash in there? There are no mechanics to improve your speed either. You only get a double jump a few levels in. It's not needed in 2016 cause the enemy AI is weaker.
Sar Apr 12 @ 7:46am 
Originally posted by tyrannicalTeabagger:
Originally posted by Jordan_Peterson:
DOOM Eternal feels more complicated, but that doesn’t mean it’s better.

1. “Forces you to think” ≠ better gameplay
Eternal’s combat loop isn’t deeper—it’s busier. You're locked into a strict rotation of flame belch, chainsaw, glory kill, repeat—just to stay alive. It’s resource management cosplay that breaks the flow and freedom DOOM 2016 nailed. 2016 trusted the player to improvise. Eternal scripts your every move.

2. “Challenging” ≠ fun for everyone
DOOM 2016’s Nightmare difficulty was easy for veterans—but it let you play your way. Eternal punishes you if you don’t use the "correct" weapon on the "correct" enemy. That’s not challenge, that’s a puzzle game in demon skin.

3. Level design? 2016 had coherence. Eternal is a theme park.
2016’s levels felt like real places—UAC facilities, hellscapes with purpose. Eternal throws neon obstacle courses and floating platforms at you like a Doom-themed carnival. The immersion’s gone.

4. “Platforming is a cooldown” – Or a pace-breaker
Let’s be honest—nobody booted up DOOM to jump through laser hoops and time their dashes between monkey bars. The platforming kills momentum, and many found it jarring and unnecessary.

5. Atmosphere and tone
DOOM 2016 felt raw, aggressive, grounded in chaos. Eternal went full comic book—goofy cutscenes, overexplained lore, Saturday morning villain speeches. That shift turned a brutal experience into a cartoon.

In the end, DOOM 2016 let you play fast, free, and aggressive. Eternal boxed you into patterns, added clutter, and drowned you in systems. It’s impressive, sure. But 2016 is what nailed the DOOM reboot’s soul—and no upgrade in verticality or ammo loops changes that.

You want an FPS that respects your instincts? That’s DOOM 2016.
You want a choreographed demon puzzle? That’s Eternal. Your call.


Regarding 1/2. Doom eternal gives you suggestions on how to deal with weak points etc, it demos a gun being used, that doesn't mean that's the gun you must use. Mancubus for example, you can snipe the turrets, you can land sticky bombs on them, you can use the Batista on them, or you can totally ignore the suggestion, throw some grenades to stagger, and just chaingun it down, or you can keep swinging around with your meathook and kill it from afar. That's freedom . Chainsaw in 2016 was just a 1 hit KO in Eternal it gives you purpose, its ammo. 2016 everything was "Free" you could run around with I think 60 shells in your super shot gun and just switch off. Which might be fun for some, but I would argue it gets boring.

3 - Level design : Doom 2016 level design was repetitive, its hallway into gore nest, open, fight, repeat. Eternal has so much variety.

4 - Platforming , okay might be personal choice if you like it or no, but most folks probably using controller and struggle with platforming :)

5 - Doom 2016 had better atmosphere for sure, but if you want a real rush for being good at the game that is fast paced, that's Eternal. How can 2016 let you play fast when there isn't a dash in there? There are no mechanics to improve your speed either. You only get a double jump a few levels in. It's not needed in 2016 cause the enemy AI is weaker.
You’re replying to a ChatGPT post.
It's funny all the arguing. People saying de has the best levels of an fps, when it's the same thing every level, vs something scripted like titanfall2s time level or bulletstorm. Almost like it's subjective.
Ace Apr 12 @ 8:31am 
Originally posted by fuggles2k:
It's funny all the arguing. People saying de has the best levels of an fps, when it's the same thing every level, vs something scripted like titanfall2s time level or bulletstorm. Almost like it's subjective.

Every level in eternal is different.
Not really. Change the background colour, you are still running circles against the same enemies. It's not the same as a well made scripted experience in terms of spectacle.
Ace Apr 12 @ 9:19am 
Originally posted by fuggles2k:
Not really. Change the background colour, you are still running circles against the same enemies. It's not the same as a well made scripted experience in terms of spectacle.

Not really each level has it's own aesthetic & different arenas aswell as different combos of demons within them.

Maybe try to understand what you're talking about before making a assessment?
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