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IMO future master levels have to meet the standards of Super Gore Nest at least.
Some of the other fights, especially the "dusty" ones are straight up stupid. The one with the spectral whiplash especially since i LITERALLY could not see them, even when standing still and not trying to fight...
I hope they do more stuff like the fight right before you turn on the generator, that was epic, but the flee'ing section after is straight up stupid, since you have to run and not fight. It's more or less just RNG whether you make it or not depending on where the AI path, luckily its kinda consistent if you move the same way. Still bad gameplay and design imo.
but is it a good master level? nah. it's fine at best
maybe it can finally be a GOOD level...
It sucks the other 2 master levels are not up to par with SGN in terms of diffiuclty, but hopefully Taras Nabad will be ready to kick my ass soon enough. Plutonia style archvile cheese? I'm in.
It's definitely not the best level, but it is still a decent Master Level albeit it was a buggy one at first, and if they were handing out rewards they weren't gonna make it easy to get them, which I love. I wield the Gold Combat Shotgun with pride, as the grind made me a much better player. And honestly, the dusty rooms are just an excuse for me to abuse the freeze bomb and Chaingun Shield. Not to mention strategic use of the Crucible and BFG supplies can turn most problem fights into trivial affair (I can get through the duel tyrant, Demon Hunter, Carcass tube without any of those because, again, freeze bomb lol)