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as for controls i cant say anything about mouse and key board as i am one of those weirdos who uses a game pad, but for me it response time was rock solid.
DOOM Eternal is merely 2016 in a pretty dress.
But then I stopped halfway through and just played more Eternal. It just doesn’t hold my attention the way DE does.
I've never lost a UN run due to a bug. I stopped playing Eternal following my 6th successful UN clear (was working on 7th). There are bugs but they're not really that big of a deal.
IMO I wouldn't rank these games based on niche technical issues which aren't hugely prevalent in either.
If those are your only criticisms of Eternal then I'm not really impressed with your analysis. I think my personal criticisms of Eternal are more substantial but think it's simultaneously a much better game than 2016, which while a great game in its own right is a much more passive and slow experience.
As Grampire said, he'd be extremely easy to fight if they patched him, but I feel like they could tune his AI to compensate. Make him more aggressive, and make him summon his wolf on random intervals. Hell, maybe even make his shield deflect projectiles, or make his axe explode like the playable version of him. There's a lot you could do to make him more interesting to fight.
The worst part of that game experience is the same damn Mick Gordon glory kill musical riff -- repeated incessantly, with no variation -- becomes so annoying that it can cripple enjoyment.
Sadly, you'd have to mod the game to remove or change it up.
The worst part of the Marauder, for me, was the tonally-bankrupt (and also-unskippable) tweetie-birds and goofy-ass cartoon stars on his head -- which was only added later to further sour the overall experience.
33.2% of Doom 2016 players completed the campaign on any difficulty.
33.5% of Doom Eternal players completed the campaign on any difficulty.
That's in spite of DE selling like 3 times more than D2016 (at least at launch) and D2016 having a 4 years head start, in spite of DE being a harder game past first two levels. It still can't catch up to relative numbers, not even talking about absolute numbers here.
No ♥♥♥♥ less people bought and completed the DLCs, this is true for pretty much every single player game ever.
How in anyway does 2016 have more replayability than eternal? eternal has more to do so this is utter nonsense, but lets makes a list.
2016:
Single player:
Multiplayer:
Arcade mode:
Mods:
------
Doom eternal:
Singleplayer:
Multiplayer:
Master levels:
Classic mode:
Horde mode:
Extra life mode:
Cheat codes:
Mods:
Yeah.
Steam reviews are not an objective metric. Reminds me of an epic moment from the past, when Call of Duty MW2 was announced to have no dedicated servers. Call of Duty community raged tirelessly and created Steam groups with titles like "Boycott MW2". On release day, you could enter one of those groups and sure enough, almost every member was enjoying their fresh copy of said Call of Duty, surely bought by their parents or their lunch money.
If people like Doom 2016 more than DE, why did less people finish Doom 2016? Could it be that it's... boring?
Very true.
Those were retroactively inserted, and ruined a decent enemy for a great many players, myself included. Hugo Martin spoke of it in an interview, and only focused on how people were more successful after the additions, by charts/numbers, instead of critical/fan reception.
The devs were too busy trying hard by-the-numbers to focus on making a good entry in the franchise. This shows in everything from their analysis of the Marauder, to D:E's by-the-beats/cadence/timer-cooldown gameplay.
Steam invalidates periods of Review Bombing for overall stats, and even locks them when anomalies are detected.
The DLC (which are both failures) don't enter into the main game's score, either.
Can you even read the data you're trying to grandstand on? Clearly, not.
As we've seen with your ability to interpret data -- your understanding amounts to very little.