DOOM Eternal

DOOM Eternal

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Cant punch a zombie?
DOOM 1 you can kill with your bare hands but DOOM Eternal cant kill anything with your bare hands unless you shoot them first?

What a braindead feature. These devs made DOOM guy weak.
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Showing 1-15 of 42 comments
You have the blood punch in this game. A devastating punch that can kill whole groups of small enemies, damge big ones, falter everyone in the blast radius and break weakpoints. The reason they made the regular punch that weak is that they want to discourage you from blindly punching and instead be aware of if you have blood punch available or not and use it deliberately.

Blood punch is far superior to the normal punch from 2026. When did you ever punch anything bigger than an imp in the last game? In this game your fists are are a mighty weapon. Just have to charge them, which takes two glory kills at the start of the game and just keeping your health and armor up after upgrades.
Last edited by Hundinger; Apr 12 @ 7:08pm
Grampire Apr 12 @ 7:30pm 
In Doom Eternal you can kill a room full of zombies with a single punch.
Blood punch is OP. I'll miss it in Dark Ages, but it seems like all the melee attacks in that game will have the same kind of satisfying feedback.
Last edited by UNBREAKABLE; Apr 12 @ 11:51pm
It's very unintuitive. You should have been able to very inefficiently punch things.
Ace Apr 13 @ 8:04am 
Originally posted by fuggles2k:
It's very unintuitive. You should have been able to very inefficiently punch things.

Nah, that's why blood punch is there, which is recharged by glory kills (aswell as health & armour from the upgrades) so if you could one hit glory kill all the zombies you'd be drowning in blood punches & health, which would be over powered. Almost like there's a reason for such things.
Last edited by Ace; Apr 13 @ 8:07am
This is why I said you could inefficiently kill them, even dropping nothing as only glories charge punch, i think.
Ace Apr 13 @ 8:49am 
Originally posted by fuggles2k:
This is why I said you could inefficiently kill them, even dropping nothing as only glories charge punch, i think.

Glory kills, Health & armour with the upgrades as i said.
Blood punch isn't recharged by armour and health. It would be a logical and good addition, contrasting to the blood punch.
Originally posted by fuggles2k:
Blood punch isn't recharged by armour and health. It would be a logical and good addition, contrasting to the blood punch.

It is later in the game. I don't know how far you are. I recommend making health for blood and armor for blood early crystal upgrades. Faster flamebelch and loot magnet still are priorities, but the blood punch related upgrades should be your next ones. Way more important than "demons drop armor at a faster rate" which is borderline useless if you can't absorb the extra shards for blood punch. "Heavy demons burn longer" should be your last upgrade.

With armor for blood and health for blood you have endless blood punches as long as you manage to keep your health and armor up and use your flame belch a lot as you should anyways.

I underestimated blood punch when I first played the game, but it's a super powerful tool.
Last edited by Hundinger; Apr 13 @ 9:07am
Ace Apr 13 @ 9:07am 
Originally posted by fuggles2k:
Blood punch isn't recharged by armour and health. It would be a logical and good addition, contrasting to the blood punch.

yes it does with the crystal upgrades
fuggles2k Apr 13 @ 9:15am 
Ah well, a regular melee that didn't do anything else would still be good.
Sar Apr 13 @ 1:10pm 
I love Blood Punch and yeah, I feel like regular punch doing 1 point of damage sucks stylistically. I don’t think this decision is “weird”, because I understand why it was made, and yet I understand people who dislike it.

My solution to it would be to make regular punch do roughly the same damage it does in 2016 (probably without being able to stagger fodder in one hit), but make it do no falters. Want to punch a demon out? Cool, but be ready to take damage. Right now, punch does 1 point of damage but still falters enemies, which is double-weird.
Last edited by Sar; Apr 13 @ 1:11pm
Originally posted by Sar:
I love Blood Punch and yeah, I feel like regular punch doing 1 point of damage sucks stylistically. I don’t think this decision is “weird”, because I understand why it was made, and yet I understand people who dislike it.

My solution to it would be to make regular punch do roughly the same damage it does in 2016 (probably without being able to stagger fodder in one hit), but make it do no falters. Want to punch a demon out? Cool, but be ready to take damage. Right now, punch does 1 point of damage but still falters enemies, which is double-weird.

Totally. It's weird in that it doesn't make sense to the player mind as all fps have melee that kills, including OG doom. I get that DE does a lot of things just because that's the only way it can work within the strict rules of DE but that sometimes goes against expected FPS behaviour.

If it was bad and didn't cause stagger, but could eventually kill with no glory state then yeah. Win/win. Plus no doubt fun achievements could follow.
Ace Apr 14 @ 8:43am 
Originally posted by fuggles2k:
Totally. It's weird in that it doesn't make sense to the player mind as all fps have melee that kills, including OG doom. I get that DE does a lot of things just because that's the only way it can work within the strict rules of DE but that sometimes goes against expected FPS behaviour.

If it was bad and didn't cause stagger, but could eventually kill with no glory state then yeah. Win/win. Plus no doubt fun achievements could follow.

With OG doom you needed a powerup to make your fists effective, otherwise demons would take a long time to kill. It makes total sense because you have blood punch.
Elford Apr 14 @ 10:52am 
In Doom Eternal the game ties the player's hands and legs, not allowing him to play as he wants and kill demons as he wants. But only as the developers intended - each demon with a special weapon, and not as you want. This part of Doom is Disappointment
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