DOOM Eternal

DOOM Eternal

How to fix the marauders
Now it's abundantly clear that the marauders in this game are complete ♥♥♥♥♥♥♥♥. Encounters with them are extremely frustrating and tedious. They attack really fast and you have to be paying close attention. At the same time, you have to be constantly killing other nearby enemies to ensure that you have enough health and ammo. What I think they should have done was make them drop health and ammo the more you damage them so that you can focus on them better. Also, the encounters themselves would be different. Instead of showing up next to a hoard of more common enemies, It should be just the marauder and nothing else.
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1630/34 megjegyzés mutatása
SteelPH eredeti hozzászólása:
Make him not respond to being hit by other enemies. It interrupts anything he does, up to and including his eye flash and faltering when hit by you, in order to block an attack that doesn't even hurt him, which then causes him to summon his wolf against you as punishment for an unrelated enemy hitting his shield with some stray shots.
Yes, this is actually what they need to fix for the Marauder. The whinge is simply L2P issue.
I try to stay facing him as much as possible and look him squarely in the eye while holding the ballista. Then ping him when his eyes turn green. Works a charm every time.
Land your shots with the Ballista and the SSG and he is a joke on nightmare mode.
Marauders are pretty easy once you remap your keys. I tried him a few times first using the weapon wheel...FORGET IT!

Then i mapped my Super Shotty to mousewheel up, and Ballista to mousewheel down, he is a now a piece of cake. You get 2 hits in,atleast, on every stagger. 4-5 times and he is out. And once you have swapped between those 2, you can use the "last weapon" key, and spam that after every shot to deal some serious damage. You can also stunlock him by circling him, dead in 5 seconds, but its alittle risky.

Aslong as you can get the shot in when he glows green, you are golden. The only problem i have with him is when there are more demons around that hit hard, but deal with them first, the Marauder himself doesnt really pose a threat until you engage him, and can be ignored long enough for you to deal with other stuff first.

Im serious, learn to quickswap, and you basicly delete demons in seconds. Super Shotty and Ballista are my goto weapons for quickswaps, most heavy demons die in 2-3 shots and its hilarious how powerful this is.
Legutóbb szerkesztette: Kelden; 2020. ápr. 21., 5:38
Awkward Assassin eredeti hozzászólása:
Land your shots with the Ballista and the SSG and he is a joke on nightmare mode.

I second that, i struggled alot at first, but quickswapping weapons = seriously OP, you can break the damn game doing this once you get the hang of it.
When I first saw everyone complaining about the Marauder, I was actually a bit hesitant about fighting him... until I found he was a predictable, traffic light man. I honestly don't get how anyone could have problems with the Marauder--if anything, enemies like Barons of Hell and even regular Hell/Dreadknights are more dangerous since they can and will back you into corners and proceed to stomp your arse.

The Marauder doesn't get in your face like the hell nobles do, and the game tells you exactly how to defeat him. If you're trying to kill him by spraying chaingun rounds at him, I do wonder whether you'd also try to kill the Spider Mastermind in E3M8 via peekaboo shooting with a shotgun. After all, being forced to face-hug a giant hitscan spider to maximize BFG tracer hits is restricting your playstyle, right? Surely you deserve to fight all hitscanners the same way?
Vathek1 eredeti hozzászólása:
When I first saw everyone complaining about the Marauder, I was actually a bit hesitant about fighting him... until I found he was a predictable, traffic light man. I honestly don't get how anyone could have problems with the Marauder--if anything, enemies like Barons of Hell and even regular Hell/Dreadknights are more dangerous since they can and will back you into corners and proceed to stomp your arse.

The Marauder doesn't get in your face like the hell nobles do, and the game tells you exactly how to defeat him. If you're trying to kill him by spraying chaingun rounds at him, I do wonder whether you'd also try to kill the Spider Mastermind in E3M8 via peekaboo shooting with a shotgun. After all, being forced to face-hug a giant hitscan spider to maximize BFG tracer hits is restricting your playstyle, right? Surely you deserve to fight all hitscanners the same way?

Doom Eternal is unique in the Doom franchise on enemy weaknesses, Doom 2016 was an easy ass game for me on nightmare since you could just run past every demon and kill them with any gun on the weapon wheel no sweat. Eternal is harder for people who aren't experienced in fps and are used to w + m1 to beat games. The Marauder is a unique enemy since it challenges people with slow reaction times and the inability to stay within a certain range and hit small time window shots. ( At least on nightmare where I finished twice). Tyrants, Barons and Dread knights are equally easy to kill on any difficulty since the game gives you the guns that you need. The basllista is the most underappreciated gun in the game because it takes the most skill and along with the overpowered super shotty, you can shred any demon in the game.
I don't have fighter pilot-grade reaction speeds, but I definitely wouldn't say that the Marauder is a test of reaction times, since he's rather generous in the window of vulnerability he offers. However, you are correct that the game does focus on enemy weaknesses more so than any previous Doom title.

Doom 2016 became easy on Nightmare once you got past the first few levels. And once you got Siege Mode for the Gauss cannon, you really didn't need anything else. Runes that could cause enemies to drop BFG ammo and give you infinite ammo with armour above 75? GG.

As for the ballista being underappreciated, again, my opinion differs from yours. I wouldn't say that it (or really any of Doom Eternal's guns) require more or less skill to use--each of them is very useful in the appropriate situation and there really are no trash-tier weapons that you will never use when you get something better (cf. non-magnum pistols in most FPS games).
Vathek1 eredeti hozzászólása:
I don't have fighter pilot-grade reaction speeds, but I definitely wouldn't say that the Marauder is a test of reaction times, since he's rather generous in the window of vulnerability he offers. However, you are correct that the game does focus on enemy weaknesses more so than any previous Doom title.

Doom 2016 became easy on Nightmare once you got past the first few levels. And once you got Siege Mode for the Gauss cannon, you really didn't need anything else. Runes that could cause enemies to drop BFG ammo and give you infinite ammo with armour above 75? GG.

As for the ballista being underappreciated, again, my opinion differs from yours. I wouldn't say that it (or really any of Doom Eternal's guns) require more or less skill to use--each of them is very useful in the appropriate situation and there really are no trash-tier weapons that you will never use when you get something better (cf. non-magnum pistols in most FPS games).

Fun fact: there was originally a pistol in Doom Eternal and they took it out late in development. You can even access it with console commands:
https://www.youtube.com/watch?v=q5q4eoBhOvE
Grenade with Concussive and Rocket Launcher Lock on (with both upgrades for speed) also work, but is more demanding in resources compared to SSG/Ballista combo.
Try to stun the Marauder with grenade on one side then dash to other side, lock on when he's stunned and spam it as much as possible, since the lock on can stun the Marauder even further.

If you fail, either start running around the arena and kill fodder for ammo, health and armor, then try again.
Kitt 🌟 Stargazer eredeti hozzászólása:
Is not to change the enemy at all:

https://www.youtube.com/watch?v=UmzAo7uM8Jo

This discussion is done, you can close this topics please. =]

This.
Why are people still complaining about the Marauder and his sexy abs while the complaints about tentacles and purple goo have gone silent?

Tentacles are far worse than anything imaginable. Add them in purple goo and you have exited the "fun-zone".
Ryan, Acquirer of Toes eredeti hozzászólása:
Why are people still complaining about the Marauder and his sexy abs while the complaints about tentacles and purple goo have gone silent?

Tentacles are far worse than anything imaginable. Add them in purple goo and you have exited the "fun-zone".

Because there is exactly one purple goo spot that lasts more than a few moments and in any way really hinders the player. The rest are either so brief they don't matter, or avoidable parts of an action setpiece that force you to put just a bit more thought into your movements resulting in a welcome change.

Agreed that tentacles are annoying, especially early on before you get used to them. After the second playthrough, they're basically a non-issue unless you're playing with drunk reactions :D
Legutóbb szerkesztette: Salamand3r-; 2020. ápr. 21., 12:38
Ryan, Acquirer of Toes eredeti hozzászólása:
Why are people still complaining about the Marauder and his sexy abs while the complaints about tentacles and purple goo have gone silent?

Tentacles are far worse than anything imaginable. Add them in purple goo and you have exited the "fun-zone".
I agree about the tentacles--unless you have memorized their exact locations (especially in liquids like purple goo) they are often unavoidable damage, which is never fun. At least the hitscanners in previous Doom titles gave you a bit more warning before they attacked.
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1630/34 megjegyzés mutatása
Laponként: 1530 50

Közzétéve: 2020. ápr. 20., 17:12
Hozzászólások: 34