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Fordítási probléma jelentése
Then i mapped my Super Shotty to mousewheel up, and Ballista to mousewheel down, he is a now a piece of cake. You get 2 hits in,atleast, on every stagger. 4-5 times and he is out. And once you have swapped between those 2, you can use the "last weapon" key, and spam that after every shot to deal some serious damage. You can also stunlock him by circling him, dead in 5 seconds, but its alittle risky.
Aslong as you can get the shot in when he glows green, you are golden. The only problem i have with him is when there are more demons around that hit hard, but deal with them first, the Marauder himself doesnt really pose a threat until you engage him, and can be ignored long enough for you to deal with other stuff first.
Im serious, learn to quickswap, and you basicly delete demons in seconds. Super Shotty and Ballista are my goto weapons for quickswaps, most heavy demons die in 2-3 shots and its hilarious how powerful this is.
I second that, i struggled alot at first, but quickswapping weapons = seriously OP, you can break the damn game doing this once you get the hang of it.
The Marauder doesn't get in your face like the hell nobles do, and the game tells you exactly how to defeat him. If you're trying to kill him by spraying chaingun rounds at him, I do wonder whether you'd also try to kill the Spider Mastermind in E3M8 via peekaboo shooting with a shotgun. After all, being forced to face-hug a giant hitscan spider to maximize BFG tracer hits is restricting your playstyle, right? Surely you deserve to fight all hitscanners the same way?
Doom Eternal is unique in the Doom franchise on enemy weaknesses, Doom 2016 was an easy ass game for me on nightmare since you could just run past every demon and kill them with any gun on the weapon wheel no sweat. Eternal is harder for people who aren't experienced in fps and are used to w + m1 to beat games. The Marauder is a unique enemy since it challenges people with slow reaction times and the inability to stay within a certain range and hit small time window shots. ( At least on nightmare where I finished twice). Tyrants, Barons and Dread knights are equally easy to kill on any difficulty since the game gives you the guns that you need. The basllista is the most underappreciated gun in the game because it takes the most skill and along with the overpowered super shotty, you can shred any demon in the game.
Doom 2016 became easy on Nightmare once you got past the first few levels. And once you got Siege Mode for the Gauss cannon, you really didn't need anything else. Runes that could cause enemies to drop BFG ammo and give you infinite ammo with armour above 75? GG.
As for the ballista being underappreciated, again, my opinion differs from yours. I wouldn't say that it (or really any of Doom Eternal's guns) require more or less skill to use--each of them is very useful in the appropriate situation and there really are no trash-tier weapons that you will never use when you get something better (cf. non-magnum pistols in most FPS games).
Fun fact: there was originally a pistol in Doom Eternal and they took it out late in development. You can even access it with console commands:
https://www.youtube.com/watch?v=q5q4eoBhOvE
Try to stun the Marauder with grenade on one side then dash to other side, lock on when he's stunned and spam it as much as possible, since the lock on can stun the Marauder even further.
If you fail, either start running around the arena and kill fodder for ammo, health and armor, then try again.
This.
Tentacles are far worse than anything imaginable. Add them in purple goo and you have exited the "fun-zone".
Because there is exactly one purple goo spot that lasts more than a few moments and in any way really hinders the player. The rest are either so brief they don't matter, or avoidable parts of an action setpiece that force you to put just a bit more thought into your movements resulting in a welcome change.
Agreed that tentacles are annoying, especially early on before you get used to them. After the second playthrough, they're basically a non-issue unless you're playing with drunk reactions :D