DOOM Eternal

DOOM Eternal

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MYBUTT Dec 3, 2024 @ 8:01am
Opinions on Glory Kills?
Personally I feel they are way too rewarding/easy to pull off, and they get stale after a while. Like shooting a fodder demon in the head with one round from the heavy cannon or shotgun.

Not to mention, the devs seem to make guns less impactful for this glory kill system to work.
Last edited by MYBUTT; Dec 3, 2024 @ 8:08am
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Showing 1-15 of 18 comments
Hundinger (Banned) Dec 3, 2024 @ 8:27am 
I love them, even do them when I don't have to. But I have the fast glory kill rune set equipped, which makes a glory kill heavy play style a speed dream.

Less impactful weapons? I don't think so.
Last edited by Hundinger; Dec 3, 2024 @ 8:29am
Hoctoprod Dec 3, 2024 @ 9:03am 
I really love them, they are brutal and quite diverse. Even though I did them hundreds of times I still enjoy them. Some are funny like the B O N K on the possessed, and some are more rewarding because they are trickier to perform (for example shoving his claws in the head of a terminator soldier).

I don't feel like weapons are weakened to make Glory Kills work. Every gun feels powerful and if used right can shred a demon in a matter of seconds.

The only thing that disappoints me with Glory Kills are those with the chainsaw, I agree on that, they get stale and repetitive pretty quick. I prefered those from DOOM 2016, more brutal and diverse
Sar Dec 3, 2024 @ 9:15am 
I like them, for the most part. I understand why some people don’t like their gameplay being interrupted, but I am not a very good player so I typically welcome a brief pause which lets me to think about my next goal and available resources.

It helps that that animations are very diverse. This is something DE still has over even a newer games. I played a bit of Space Marine 2 and it’s a beautiful and fun game. But it doesn’t have many glory kill animations, I think it has one per enemy regardless of where you approach from it also depends on your equipped melee weapon, so there is some variety - but to see it you need to switch your melee weapons, which you don’t do often as you can only carry one.

I think chainsaw is much worse than regular Glory Kills. Firstly, because you don’t have as much alternatives to chainsawing fodder until TAG2, while you can mostly replace, or at least supplement Glory Kills with Flame Belch, Ice Bomb and Blood Punch. Secondly, because the animations are not that fun and very repetitive. Doom 2016 had better chainsaw animations - one of the very few things it did better than Eternal, in my opinion.
Originally posted by MYBUTT:
Not to mention, the devs seem to make guns less impactful for this glory kill system to work.
Non-fodder enemy health values in Doomy Ternal seem to be pretty close to Doom 2 if you measure them in SSG blasts or rockets required to kill a specific enemy. Some became tougher, like Barons, some are the same or weaker, like Hell Knights and Revenants. Of course, if you can hit your headshots you will find some enemies dying much faster.
Last edited by Sar; Dec 3, 2024 @ 9:17am
MYBUTT Dec 3, 2024 @ 9:36am 
Originally posted by Sar:
Non-fodder enemy health values in Doomy Ternal seem to be pretty close to Doom 2 if you measure them in SSG blasts or rockets required to kill a specific enemy. Some became tougher, like Barons, some are the same or weaker, like Hell Knights and Revenants. Of course, if you can hit your headshots you will find some enemies dying much faster.

I agree with everything else you said, but this. I feel you could one shot an imp or zombie soldier in the old games from a good distance. Compared to NU-DOOM games, where you have to be a bit more up close to one shot them with a shot gun.
MYBUTT Dec 3, 2024 @ 9:38am 
Originally posted by Hundinger:
I love them, even do them when I don't have to. But I have the fast glory kill rune set equipped, which makes a glory kill heavy play style a speed dream.

Less impactful weapons? I don't think so.
Yea that rune definitely helps. Kind of wish it was the default way they were done.
Hundinger (Banned) Dec 3, 2024 @ 10:08am 
Originally posted by MYBUTT:
Originally posted by Hundinger:
I love them, even do them when I don't have to. But I have the fast glory kill rune set equipped, which makes a glory kill heavy play style a speed dream.

Less impactful weapons? I don't think so.
Yea that rune definitely helps. Kind of wish it was the default way they were done.

Not rune, runes. Seek and Destroy, Savagery, Blood Fueled. The combo does it.

(I have a mod that gives me air control for free, otherwise one of them would have to go)
Last edited by Hundinger; Dec 3, 2024 @ 10:09am
MYBUTT Dec 3, 2024 @ 10:14am 
Originally posted by Hundinger:
Originally posted by MYBUTT:
Yea that rune definitely helps. Kind of wish it was the default way they were done.

Not rune, runes. Seek and Destroy, Savagery, Blood Fueled. The combo does it.

(I have a mod that gives me air control for free, otherwise one of them would have to go)

Yea why the heck is air control a rune?
Sar Dec 3, 2024 @ 10:37am 
Originally posted by MYBUTT:
Originally posted by Sar:
Non-fodder enemy health values in Doomy Ternal seem to be pretty close to Doom 2 if you measure them in SSG blasts or rockets required to kill a specific enemy. Some became tougher, like Barons, some are the same or weaker, like Hell Knights and Revenants. Of course, if you can hit your headshots you will find some enemies dying much faster.

I agree with everything else you said, but this. I feel you could one shot an imp or zombie soldier in the old games from a good distance. Compared to NU-DOOM games, where you have to be a bit more up close to one shot them with a shot gun.
You can one-shot imps and soldiers at any range - just press right mouse button before shooting. I’m kidding, of course, but there is a point - while the basic shotgun attack in DE is not exceptional, Sticky Bomb is - and you get it immediately at first level.

Besides, in Classic Doom single shotgun, like all weapons, does random damage. It can actually fail to one-shot an imp at close range, while Eternal’s is more reliable.

Soldiers are much tankier in DE, but DE can’t really have swarms of fodder in the same way Doom 1 and 2 can, so fodder serves a different purpose.
Hundinger (Banned) Dec 3, 2024 @ 10:39am 
Originally posted by MYBUTT:
Originally posted by Hundinger:

Not rune, runes. Seek and Destroy, Savagery, Blood Fueled. The combo does it.

(I have a mod that gives me air control for free, otherwise one of them would have to go)

Yea why the heck is air control a rune?

I agree
I think it makes the game better. It really gets you into the gameplay. I remember head banging to the themes while blasting demons, using a chainsaw to cut them in half, and using awesome, bloody glory kills. I love them.
Last edited by TheAlmightySunBro, Silkaire; Dec 3, 2024 @ 10:45am
MYBUTT Dec 3, 2024 @ 11:17am 
Originally posted by Sar:
Besides, in Classic Doom single shotgun, like all weapons, does random damage. It can actually fail to one-shot an imp at close range, while Eternal’s is more reliable.

I never knew about the classic shotgun doing random damage.
Grampire Dec 3, 2024 @ 11:31am 
Originally posted by MYBUTT:

Yea why the heck is air control a rune?

I started a thread about this some time ago and there were some very passionate users that felt it shouldn't be made baseline.

I have come to see their point of view - some people do more than fine without it. Personally savagery, blood fueled and air control are my holy trifecta that I always use. (I would use punch and reave if AC were made baseline.)

On topic, I chain Glory Kills a lot to maximize blood fueled uptime - the speed gives you a big advantage. I generally agree that GK's can feel a bit over-emphasized so I'm curious to see if id changes this in TDA.

There is no way I'd consider the guns less impactful because of GKs. Weapons in this game are so powerful that they can enable additional playstyles and mechanics.
Sar Dec 3, 2024 @ 11:52am 
Originally posted by MYBUTT:
Originally posted by Sar:
Besides, in Classic Doom single shotgun, like all weapons, does random damage. It can actually fail to one-shot an imp at close range, while Eternal’s is more reliable.

I never knew about the classic shotgun doing random damage.
All weapons in Classic Doom do random damage!
Nero Dec 3, 2024 @ 4:11pm 
I think they are really cool and kinda useful since it gives you time to process your next move while playing or just know what is happening around you lol
Nobody Dec 3, 2024 @ 4:37pm 
They get repetitive quickly, specially in eternal because 90% of them end the same.
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Date Posted: Dec 3, 2024 @ 8:01am
Posts: 18