DOOM Eternal

DOOM Eternal

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LoveAndPeace Nov 14, 2021 @ 9:38pm
Great game but why is this thing so short?
coming from doom 1 as a child i have played every doom and quake game.. tbh every game ID software ever made

it felt really short the credits screen was longer than a level.
all and all the levels are stunning textures amazing
models are stunning, great game play, hard at times. and i loved it.
but it ended too fast.
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Showing 1-15 of 15 comments
LoveAndPeace Nov 15, 2021 @ 3:39am 
2
Yeah sadly i dont use DLC as a excuse to release unfinished work.
Žviks Nov 15, 2021 @ 4:53am 
It took me 26.6h to finish Doom 2016's first playthrough on Nightmare, doing all the secrets. I don't know how many hours was Eternal's base game playthrough with the same play style but I know it was longer. For a game in this genre, that's quite impressive.
-|Nur|- Nov 15, 2021 @ 5:18am 
Uh, as compared to what? To my understanding Eternal is considerably longer than 2016 was, and that game was already above average in length when compared to similar shooters. Only open-world crap like Boredomlands and Far Cry have more length but far less meaningful content.

And '90s Doom games were like 3-4 hours long. (True, they had usermaps, but 99% of '90s user-made content was horrendous garbage, and the developers certainly didn't consider user-made content when settling for that length.)
虎贲中郎将 Nov 15, 2021 @ 5:36am 
hhh
space Nov 15, 2021 @ 7:15am 
Originally posted by CyraxCyber:
Yeah sadly i dont use DLC as a excuse to release unfinished work.
is this bait? how is it "unfinished" when it's longer than any of the previous doom games? even without dlcs.

doom 1, 4 hours
doom 2, 7 hours
doom 64, 7 hours
doom 3, 11 hours
doom 16, 11 hours
doom eternal, 14 hours

and eternal with dlcs nets you at least 25 hours on the first playthroughs
Last edited by space; Nov 15, 2021 @ 7:18am
OriginOrange Nov 15, 2021 @ 7:24am 
Name a longer fps
Grampire Nov 15, 2021 @ 7:40am 
Originally posted by CyraxCyber:
Yeah sadly i dont use DLC as a excuse to release unfinished work.

Then you should be very impressed with how "finished" Eternal's campaign is.

And complaining about a game having DLC stopped being interesting about 15 years ago.
DanySD Nov 15, 2021 @ 8:41am 
Fps campaigns tend to be shorter than other game genres and rely on you replaying the game over and over. This is especially the case for doom eternal with its combat loop.
Coekie Nov 15, 2021 @ 11:13am 
fps games in general are usualy short, cause its hard to keep spicing up the gameplay in its genre i think.

Doom eternal mixes its fps gameplay with a lot of other mechanics then just aim and shoot. Its why i like it so much. Almost every level brings up the difficulty while giving you something new into your arsenal that you can learn into your rotation. Last couple of levels you are fully geared and you can really unleash everything to rip and tear. I never got bored when playing the campaign.

The dlc on the other hand can be a prime example what happens if you ( just ad levels for the sake of it ) make a game to long and run out of good ideas. I'm kinda glad there was nothing like these levels and enemies in the main campaign.

If you want to play with more with your full gear, you can always play the master levels. They are perfect if you want more doom and a challenge.

Also the game has a good lenght if you want to go for the ultra nightmare difficulty run.
Stimoceiver Nov 16, 2021 @ 11:23am 
Originally posted by CyraxCyber:
Yeah sadly i dont use DLC as a excuse to release unfinished work.

You finished the main game, and it ends exactly the same way as Doom 2 did, how is that unfinished?
electropaspipsn Nov 19, 2023 @ 6:33pm 
did you play it on easy?
Hundinger (Banned) Nov 19, 2023 @ 7:29pm 
Great game he says.
SuperFly Nov 19, 2023 @ 7:31pm 
Originally posted by Hundinger:
Great game he says.
I felt the same way until i played a few dozen hours and the thin veneer of what passes for a "combat" loop wore off to reveal the restrictive repetition involved.

D:E is a textbook case of cascading failures.
Nanami Nov 19, 2023 @ 7:34pm 
This thread was quite old before the recent post, so we're locking it to prevent confusion.
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Date Posted: Nov 14, 2021 @ 9:38pm
Posts: 15