DOOM Eternal

DOOM Eternal

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momoi_gaming May 13, 2024 @ 4:41pm
no air-control makes you a better player???
i have the terrible habit of jumping towards the enemy for no reason, with air control this just go worse, because you can do this without being punish cause you can move on the air. I think being no able to do this and get punish for making bad decisions like that is a good way to actually learn how to move properly in the game.

So i decided to no use it, was fustrating at first but eventually i started to notice i make more smart moves now.
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Showing 1-15 of 18 comments
Ace May 13, 2024 @ 5:40pm 
Nope, when you can negate it with dash, meet hook & ballista boosting.
momoi_gaming May 13, 2024 @ 5:49pm 
Originally posted by Ace:
Nope, when you can negate it with dash, meet hook & ballista boosting.
yeah but spending a dash, with air control i can maneuver for free
eli_GO May 13, 2024 @ 6:34pm 
A restriction will never make you a better or worse player, it's just that, a restriction. It's more of a placebo effect because psychologically you have to approach situations with a different mindset compared to when you had air-control.
Still, that change in mindset doesn't mean it's not positive for you because if air-control made you enter a comfort zone to the point that you burn out, removing it will make it a breath of fresh air.
Last edited by eli_GO; May 13, 2024 @ 6:35pm
Ace May 14, 2024 @ 7:17am 
Originally posted by Ronin_019:
Originally posted by Ace:
Nope, when you can negate it with dash, meet hook & ballista boosting.
yeah but spending a dash, with air control i can maneuver for free

You can dash in any direction even without AC
Joker May 14, 2024 @ 9:32am 
Originally posted by eli_GO:
A restriction will never make you a better or worse player, it's just that, a restriction. It's more of a placebo effect because psychologically you have to approach situations with a different mindset compared to when you had air-control.
Still, that change in mindset doesn't mean it's not positive for you because if air-control made you enter a comfort zone to the point that you burn out, removing it will make it a breath of fresh air.
idk about that. if i cant dash, i feel i have to play better, not just use different strategies. combat is based around the dash mechanic, without it i have to move much better, more strategically, faster, and better. i cant just dilly dally around. dashing allows for brain dead gameplay, especially if you're really good at the game. you gotta remember that the better you are at eternal, the more you can make objectively bad strategies and approaches work without dying.

i'd say moving strategically here is on the axes of skill since i can't afford to make as many mistakes if i can't dash. in order to avoid making mistakes, i have to take precautions and move accordingly. if im in a sticky situation, i can't just back dash; i have to make sure i never get surrounded, at least only lightly. i must make sure that most of my steps have a purpose.

but that's for dashing, not air control. im not sure if the same applies to air control. i think most of the people who played eternal never used it, and if im not mistaken, even the best players in the game dont use it.
BubonicDuck May 14, 2024 @ 11:02am 
Originally posted by Joker:
Originally posted by eli_GO:
A restriction will never make you a better or worse player, it's just that, a restriction. It's more of a placebo effect because psychologically you have to approach situations with a different mindset compared to when you had air-control.
Still, that change in mindset doesn't mean it's not positive for you because if air-control made you enter a comfort zone to the point that you burn out, removing it will make it a breath of fresh air.
idk about that. if i cant dash, i feel i have to play better, not just use different strategies. combat is based around the dash mechanic, without it i have to move much better, more strategically, faster, and better. i cant just dilly dally around. dashing allows for brain dead gameplay, especially if you're really good at the game. you gotta remember that the better you are at eternal, the more you can make objectively bad strategies and approaches work without dying.

i'd say moving strategically here is on the axes of skill since i can't afford to make as many mistakes if i can't dash. in order to avoid making mistakes, i have to take precautions and move accordingly. if im in a sticky situation, i can't just back dash; i have to make sure i never get surrounded, at least only lightly. i must make sure that most of my steps have a purpose.

but that's for dashing, not air control. im not sure if the same applies to air control. i think most of the people who played eternal never used it, and if im not mistaken, even the best players in the game dont use it.
Dashing is pretty slow though, it will launch you a short distance, but it kills all your momentum. When you're moving at a good speed, because of the way demon's aim, they will pretty much never hit you. The homing rockets will keep tracking you, but they move too slow to pose any real threat.

Air-control is hugely popular because it lets you redirect without losing momentum, and offers you enough aerial agility to safely strafe most projectiles whilst you're juggling yourself in the air.
Joker May 14, 2024 @ 11:16am 
Originally posted by BubonicDuck:
Originally posted by Joker:
idk about that. if i cant dash, i feel i have to play better, not just use different strategies. combat is based around the dash mechanic, without it i have to move much better, more strategically, faster, and better. i cant just dilly dally around. dashing allows for brain dead gameplay, especially if you're really good at the game. you gotta remember that the better you are at eternal, the more you can make objectively bad strategies and approaches work without dying.

i'd say moving strategically here is on the axes of skill since i can't afford to make as many mistakes if i can't dash. in order to avoid making mistakes, i have to take precautions and move accordingly. if im in a sticky situation, i can't just back dash; i have to make sure i never get surrounded, at least only lightly. i must make sure that most of my steps have a purpose.

but that's for dashing, not air control. im not sure if the same applies to air control. i think most of the people who played eternal never used it, and if im not mistaken, even the best players in the game dont use it.
Dashing is pretty slow though, it will launch you a short distance, but it kills all your momentum. When you're moving at a good speed, because of the way demon's aim, they will pretty much never hit you. The homing rockets will keep tracking you, but they move too slow to pose any real threat.

Air-control is hugely popular because it lets you redirect without losing momentum, and offers you enough aerial agility to safely strafe most projectiles whilst you're juggling yourself in the air.
do you often bhop and sling yourself across arenas with the meathook when you play?
momoi_gaming May 14, 2024 @ 12:43pm 
Originally posted by eli_GO:
A restriction will never make you a better or worse player, it's just that, a restriction. It's more of a placebo effect because psychologically you have to approach situations with a different mindset compared to when you had air-control.
Still, that change in mindset doesn't mean it's not positive for you because if air-control made you enter a comfort zone to the point that you burn out, removing it will make it a breath of fresh air.
yep, no air control is actually helping me to kill some bad habits of my movement
Last edited by momoi_gaming; May 14, 2024 @ 2:20pm
momoi_gaming May 14, 2024 @ 12:47pm 
Originally posted by Ace:
Originally posted by Ronin_019:
yeah but spending a dash, with air control i can maneuver for free

You can dash in any direction even without AC
you are missing the point, i can dash in the air to any direction but dash have a couldown so is not free, with air control i can move in the air without any restriction
Grampire May 14, 2024 @ 1:00pm 
Between meathook, dashing, ballista boosting and GK in air recharge od dashes, AC runes impact can absolutely be offset with skill and practice.

I personally enjoy playing with it, but there are high level players who hate it. And having it off makes movement feel more like a classic id arena shooter so I totally get that.
momoi_gaming May 14, 2024 @ 1:09pm 
Originally posted by Joker:
Originally posted by eli_GO:
A restriction will never make you a better or worse player, it's just that, a restriction. It's more of a placebo effect because psychologically you have to approach situations with a different mindset compared to when you had air-control.
Still, that change in mindset doesn't mean it's not positive for you because if air-control made you enter a comfort zone to the point that you burn out, removing it will make it a breath of fresh air.
idk about that. if i cant dash, i feel i have to play better, not just use different strategies. combat is based around the dash mechanic, without it i have to move much better, more strategically, faster, and better. i cant just dilly dally around. dashing allows for brain dead gameplay, especially if you're really good at the game. you gotta remember that the better you are at eternal, the more you can make objectively bad strategies and approaches work without dying.

i'd say moving strategically here is on the axes of skill since i can't afford to make as many mistakes if i can't dash. in order to avoid making mistakes, i have to take precautions and move accordingly. if im in a sticky situation, i can't just back dash; i have to make sure i never get surrounded, at least only lightly. i must make sure that most of my steps have a purpose.

but that's for dashing, not air control. im not sure if the same applies to air control. i think most of the people who played eternal never used it, and if im not mistaken, even the best players in the game dont use it.
the objectively bad strategies you said maybe cant killing you, but the game is actually punish you for doing it, because is a bad strategie in first place, if it didnt why would be a bad strategie then? being good in the game means the number of the bad strategies you are doing are reduced to the minimal because you are good.

Also how is dashing allow you for brain dead gameplay if it have a couldown in first place?
BubonicDuck May 14, 2024 @ 1:19pm 
Originally posted by Joker:
do you often bhop and sling yourself across arenas with the meathook when you play?
Imagine walking on the floor like a complete ♥♥♥♥♥♥♥♥ lol.
Grampire May 14, 2024 @ 1:31pm 
Originally posted by Ronin_019:
Originally posted by Joker:
idk about that. if i cant dash, i feel i have to play better, not just use different strategies. combat is based around the dash mechanic, without it i have to move much better, more strategically, faster, and better. i cant just dilly dally around. dashing allows for brain dead gameplay, especially if you're really good at the game. you gotta remember that the better you are at eternal, the more you can make objectively bad strategies and approaches work without dying.

i'd say moving strategically here is on the axes of skill since i can't afford to make as many mistakes if i can't dash. in order to avoid making mistakes, i have to take precautions and move accordingly. if im in a sticky situation, i can't just back dash; i have to make sure i never get surrounded, at least only lightly. i must make sure that most of my steps have a purpose.

but that's for dashing, not air control. im not sure if the same applies to air control. i think most of the people who played eternal never used it, and if im not mistaken, even the best players in the game dont use it.
the objectively bad strategies you said maybe cant killing you, but the game is actually punish you for doing it, because is a bad strategie in first place, if it didnt why would be a bad strategie then? being good in the game means the number of the bad strategies you are doing are reduced to the minimal because you are good.

Also how is dashing allow you for brain dead gameplay if it have a couldown in first place?

Once you reach a certain point you can pick and choose which good/bad strategies you want to employ for fun.

I personally love dashing straight into monsters and punching them in the face. Typically not considered a good strategy. But if you do enough other things "right" it's completely doable.

That's the beauty of this game. If you follow some of the rules you can freely break others.
Joker May 14, 2024 @ 1:47pm 
Originally posted by Ronin_019:
Originally posted by Joker:
idk about that. if i cant dash, i feel i have to play better, not just use different strategies. combat is based around the dash mechanic, without it i have to move much better, more strategically, faster, and better. i cant just dilly dally around. dashing allows for brain dead gameplay, especially if you're really good at the game. you gotta remember that the better you are at eternal, the more you can make objectively bad strategies and approaches work without dying.

i'd say moving strategically here is on the axes of skill since i can't afford to make as many mistakes if i can't dash. in order to avoid making mistakes, i have to take precautions and move accordingly. if im in a sticky situation, i can't just back dash; i have to make sure i never get surrounded, at least only lightly. i must make sure that most of my steps have a purpose.

but that's for dashing, not air control. im not sure if the same applies to air control. i think most of the people who played eternal never used it, and if im not mistaken, even the best players in the game dont use it.
the objectively bad strategies you said maybe cant killing you, but the game is actually punish you for doing it, because is a bad strategie in first place, if it didnt why would be a bad strategie then? being good in the game means the number of the bad strategies you are doing are reduced to the minimal because you are good.

Also how is dashing allow you for brain dead gameplay if it have a couldown in first place?
the way i define a bad strat is about playing objectively bad. taking the objectively bad routes, like purposefully walking into the middle of a bunch of demons that are grouped up together. demon prioritization, like you take out the tyrant first before you deal with the caco, or you take out the doom hunter before you deal with the pain elemental. think of it like doing the mistakes from when you started playing, only now you do these same mistakes intentionally. doing the same things that got you killed when you started playing the game.

i think dashing allows for brain dead gameplay, despite having a cooldown, by its movement. you go in any direction you want pretty fast. the cooldown might as well not be there as long as you touch the ground or glory kill frequently, its only a problem if you're airborne for an extended period of time, at least thats what it's like to me.

Originally posted by BubonicDuck:
Originally posted by Joker:
do you often bhop and sling yourself across arenas with the meathook when you play?
Imagine walking on the floor like a complete ♥♥♥♥♥♥♥♥ lol.
i think that's where your perspective differs from mine. you see dashing/air control differently because you p much dont even need them. meathook and bhopping gives you more mileage. whereas i on the other hand, cant do more than 2 bhops in a row. i do use the meathook to maneuver midair and slingshot myself across arenas, but i dont use it all that much. and also because i dont use the Destroyer Blades lol.
momoi_gaming May 14, 2024 @ 2:16pm 
Originally posted by Grampire:
Originally posted by Ronin_019:
the objectively bad strategies you said maybe cant killing you, but the game is actually punish you for doing it, because is a bad strategie in first place, if it didnt why would be a bad strategie then? being good in the game means the number of the bad strategies you are doing are reduced to the minimal because you are good.

Also how is dashing allow you for brain dead gameplay if it have a couldown in first place?

Once you reach a certain point you can pick and choose which good/bad strategies you want to employ for fun.

I personally love dashing straight into monsters and punching them in the face. Typically not considered a good strategy. But if you do enough other things "right" it's completely doable.

That's the beauty of this game. If you follow some of the rules you can freely break others.
well getting close to enemies is a good strategie if you have good plan, something like SSG>PB>SSG to an arachnotron would be good, but something like getting close to only shoot him with the plasma rifle is always bad.
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Date Posted: May 13, 2024 @ 4:41pm
Posts: 18