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Alex might have more fun in 2016, but Bob is bored because the mechanics create a massive imbalance that breaks the game. Thinks like weapon swapping, runes and mods in 2016 are hilariously broken in that game, trivializing it when you play like Eternal.
In both scenarios Alex is working harder than Bob because he's refusing to accept mechanics. He likes 2016 more, but it's still not designed with him in mind.
And I don’t think 2016 was designed to challenge Bob. If it was, it was a pretty epic failure of game design!
Quick swapping isn't mandatory in Eternal at all. Anything Ultra Violence and bellow is clearly designed to be playable without doing it. In fact quickswapping well on those difficulties makes the game too easy.
I can understand why people didn’t resonate with Eternal, but I did enjoy my time with it. It’s very much an experimental type game that was kind of rushed out the door at launch. I did like 2016 more, but that’s probably nostalgia talking since that game is almost a decade old now.
Also, how does Eternal have less emphasis on aim? It even adds weakpoints for you to aim at, if you wish. In 2016 I mostly used Siege Mode, which is a ridiculously wide hitscan beam and trivial to aim with, or SSG, which is typically used at very close range.
You should to play in the same way in 16. But game is not going to punish you that hard if you not play in that way.
Eternal will, game just demads more from you