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Laporkan kesalahan penerjemahan
I was watching and very much enjoying the techno-fantasy of the new 'Masters of the Universe' limited series on Netflix. As things got shinier in the show, I couldn't help but be reminded of "DOOM":Eternal. . .
It was a bittersweet feeling.
'He-Man' isn't DOOM, yet the creative director insisted on that orientation of template.
This game seems to strive to be anything but "DOOM-like", with the DLC entries destroying any positive momentum generated by the sketchy main campaign.
The inability to respect the DOOM identity -- instead, often using it as a literal skin -- was one this game's biggest failings.
It may be brilliant and beautiful- a work of musical art. But you're still angry. Why? You bought a Ministry album, you expect Ministry. If they wanted to experiment under a different name, you would be fine. But don't say it's Ministry, if it's mellow."
fallacious argument. artists cant make the same stuff forever until they die or retire or both. you cant tell a human being to make the same music for their entire career. its literally their career, so they decide, not you. you can enjoy an artist's old music if thats what you like, its why that old music is still accessible: for you to listen to it.
game devs are the same. the next instalment CANNOT be play like the prequel. people dont like it. they've made it known time and time again, and they will continue to do unless one day they decide they like it. but i personally dont see that day ever coming.
this isn't to mention that D:E is more like the OG titles than D2016. more platforming, level and enemy design closer to the OG titles, etc.
Here's the real truth - clearly we don't deserve a new Doom. It's an IP that should have died in the 90's - one that Romero revisits with a new WAD every now and then. You'd be happy, and we wouldn't have to hear about how the newest entry is sacrilege against us all - the thing you "love" but want to stay in it's tight fitting restricted cage that renders it irrelevant.
Pink Floyd released Animals and the Wall (let's pretend the Final Cut doesn't exist). And then they released AMLOR and the Division Bell - great albums that are largely panned as "easy listening" by the Waters leaning "True Believer" section of the fanbase.
They're just as insufferable as the people who come on here and claim this isn't Doom, and every bit as sanctimonious. Start phrasing your opinion correctly and leave everyone elseout of it.
You're entitled to your opinions but your opinions are uninformed. The arguments that you use against Eternal are a you thing, not a game thing. You can play Eternal exactly like you would play 2016 and still succeed at Eternal. I've completed Eternal's main campaign without ever using the chainsaw. You can kill every single enemy that has weakpoints without breaking the weakpoints. Weapon mods, runes, secrets, Glory Kills, and suit upgrades all exist in 2016 and so your arguments against their presence in Eternal are nonsensical. It's ironic, and telling, that you say, "I play Doom because I want to kill stuff fast," when Eternal quite literally has the fastest combat in an ♥♥♥♥♥♥♥♥ Doom product to date. I will agree that the platforming in Eternal is excessive if you want to make that claim, but it's no more difficult than what's in 2016, and at least if you fail in Eternal it's not instant death.
If you're spending "hours trying to execute dashes and jumps to hard to reach secrets and dying in that stupid ********* lava," this is entirely on you, not the game. If the game doesn't scratch your itch, cool, but these failures are on you and not the game. You being incompetent at the game is not a reflection on the game itself.
"And while I may try to reframe the game in my brain as...." Instead of reframing anything, just learn how to play.
Personal story:
I beat 2016 twice before buying Eternal, first on Hurt Me Plenty and then on Nightmare. I didn't even know about quickswapping at the time. I found 2016 kinda boring and disappointing, like a slow-paced Painkiller, and so I turned the difficulty up for my second playthrough hoping that would help but it did not. I found it made the game more difficult, but I didn't really get more joy out of it.
I completed Eternal first on Hurt Me Plenty and second on Nightmare. I learned of quickswapping while playing Eternal's main campaign, but I didn't learn how until part way through TAG 1. Since completing Eternal, I've taken everything I learned while playing it into 2016 and basically broke 2016.
Personal story time is over.
It's ok to be bad at a game. It's ok to dislike a game. But if you're going to post your opinion of a game then you should demonstrate that you understand said game. If you don't like aspects of a game then you should make sure you actually understand those aspects before speaking on them. All you've really demonstrated is that you have little to no understanding of Eternal, 2016, Ori, and Portal.
Videos:
No chainsaw, main campaign
https://www.youtube.com/watch?v=BR8Ic-jmSYU
*chefs kiss*
A fun exercise for gatekeepy, filtered users who create threads like this -
Just blew your mind, didn't I?
So Doom 2016 is also apparently "not Doom." Why is that and how does that factor into your calculus, OP?
If a game doesn't engage you, for whatever reason, then it is subjectively a bad game -just as you think it's subjectively a good game.
Understanding that not everyone shares your world view is the first step towards enlightenment.
I outlined how the opinion is uninformed. If you're going to blatantly ignore that then there is no pointing in engaging with you.