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Sure he did partner. ROFL
Thank you for proving me right though.
Oh, you'd like me to refute his post? No problem! Here you go:
There you go! Completely refuted - provided you can read of course! You're welcome!
If you're not going to participate in the discussion in a reasonable manner, then maybe you shouldn't say anything at all?
Ah yeah, I'm fighting against autocorrect. I did some edits to clean it up.
If you'd like an honest, decent conversation - what can I say? Join the club. I've been waiting for 4 years.
I don't need to refute that post - if you can read English it - in an almost satirical fashion - refutes itself better than I ever could.
Sometimes you just need to stand aside and let people prove your point?
I have not seen monkeybars.
What location / level ? i gotta go check them out.
For what it is worth, we had good mice in 1993.
If someone thinks they did not exist, they are nuts.
Maybe not on par with a laser mouse, for for the time, they were damned good.
You could even get custom weighted balls, brass rollwer with super fin cut digitizer wheels etc
Mind you, most people did not have them, cause most people didn't use a mouse.
It took a lot of brutal beatings, to get people to start using mice instead of keyboarding it.
Autoaim wasn't a product of the mouse, or lack of.
And It isn't really autoaim either, you can miss, pretty easily too, but not on the vertical plane
Vertically everything is valid, if the horizontal is right.
But we could not look up, that would come later.
Better aiming would come with better hardware, with nothing at all to do with mice.
It has to do with being able to actually compute more precise aiming and still run acceptably.
Doom and Doom II were designed to be able to run on a 386SX
I don't think anyone is here to please you.
at4's probably frowned upon.
It's hilarious how I've seen it so often in the past that they find any excuse to trash the original games just because it bothers them that their beloved Doom Eternal is riddled with game design flaws. They bring up the auto-aim function from the originals as if it's some sort of "gotcha" argument whenever Doom Eternal gets criticized for its abysmal aiming mechanics, where you just point in the direction of a blinking enemy.
It's like criticizing the newer models of a car for having faulty brakes and someone retorting, "Well, cars 100 years ago didn’t even have seatbelts."
One thing is critisizing bad game design that every game can be measured with and the other thing is an innovation that older games did not have back then cause it was technically not possible at that time to do it any other way.
Wow, fascinating. We should all take a moment to appreciate how deeply they've thought about... mouse balls. But sure, let's pretend that has anything to do with why Doom Eternal's design is a mess.
Ah, the classic, faking the “I’m too sophisticated for this” stance. If only they realized that their own words are the perfect self-debunking evidence.
If you were paying any attention and not having a fanboy meltdown you would have realised it was in response to:
When in reality aiming was practically non-exisitent in Doom, II and 64 and positioning was vital to map control.
Again, no one brought this up as a criticism, it was brought up as the truth.
It was absolutely technically possible to not have auto-aim and instead have shots head towards the centre of the screen. What are you even on about?
I yet again don't expect you to reply, because you always cower away when someone proves you're wrong.
You don't even need to get that detailed with it.
The Microsoft Mouse 2.0 was more than good enough for FPS titles like Doom at the time - any current mouse would really not provide any actual functional benefit over it.
And in 96 the intellimouse was released, and people were using the OG versions of it for the next 20+ years. It's just recently been phased out with replacements (which some purists reject, ironically).
Well stated. I think the thing that's actually sad is the way they desperately attempt to fabricate a criticism we don't actually have using other Doom titles as fodder because they ran out of actual ammunition so long ago.
They're more interested in creating damaging narratives about other Doom games than we are that's for sure.
Rather like when you meet a lass who is no stranger to a fish supper wearing a dress two sizes too small ;)