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Сообщить о проблеме с переводом
And that is absolutely false.
I never put much thought into it, you learn enough as you go, without paying much attention, to do just fine.
If you want to be Herr Doom Meister sure you can learn lots of little things, but none of them are needed to blow stuff up and make things die.
You would like it to be impossibly difficult to play
But it isn't
Well, you are in luck, cause it's mosre blow stuff up make things die, than it is parkour.
Which is a good thing because i am terrible at parkour.
It's sad, really, and the reason posts like OP exist.
Cope and seethe about it, but D:E let players down as a DOOM game.
It's not, and the very premise you made previously in this thread proves it for anyone willing to explore the notion further.
If you think otherwise, pick any challenging arena and use the heavy cannon primary fire only, and every other tool at your disposal.
Then play it again with all your guns.
If what you said were true, the latter would be just as hard as the former.
Doom 1 and Doom 2, we always used weapon switching.
both were a blast to play in co-op, with every difficulty tweak and arg maxed out.
Ammo Armor Health were not just spewing in an unlimited cornucopia like that, you had to switch, use what was most economical at times to save the heavy stuff for what was coming.
Even solo you should do that if you aren't playing the easy difficulties.
Doom 1/2 had weapon hotkeys to quickly switch to specific weapons for a reason.
And i dont know where people get the idea that doom 1 and doom 2 are just
Start at point A
Pick your favorite weapon
Run to point B shooting everything
Punch exit button.
Many levels are much more complex than that, and do have platforming, in as much as
the game engine could do.
It even invented the 1st rocket jump.
Still a good game but bad Doom no matter how big the outrcy might be.
Also mentioning some abysmal unknown games nobody ever heard of is not helping. It is just another distraction.
Fans who defend a game with a bad story will always say the game does not need one.
A game with that kind of detailed graphics and animation-quality like DE can not come without a story, that is just a fact.
It's like saying a movie does not need a plot! It's just nonsense when you dont know what else to say anymore. But I dont anticipate fans having that kind of high standards when it comes to their beloved game.
I also think that we can all agree that, of all the Doom games, DE (Doom Eternal) has the most tedious parkour elements. No questions asked.
They act as fillers and artificial stretchers, not as examples of good innovative game design.
Nah, it adds to it & makes it more engaging & fun, almost like it's a video game. But it's oki just because you're terrible at the most basic of platforming & shooting dosn't make the game bad, it's purely a YOU issue.
Cope and seethe about it, but D:E is the best DOOM game & you can't handle that you're bad at it.
Get good son.
You are correct- 1000% correct.
But you have to understand, video games are often not made to force that kind of introspection. They are gratuitous roller-coasters that provide a few fleeting moments of feel-good power fantasy before the thin veil that covers the fact that it's purely transactional castes that pretense to ether.
But - How can something make you feel awesome if it's nothing but a participation trophy? Apparently for some, that's enough.
Doom makes you feel the opposite if you refuse to learn, and withholds that from you. And people will be eager to blame their inability to adapt to that on the game rather than themselves. Despite the fact that Doom Eternal is actually a pretty easy and simple game.
Externalizing culpability makes it much easier to do nothing about it.
Please - and this goes for everyone in this god forsaken thread that has gone on for far too long - let's just accept that our opinions may differ. However, it's not constructive trashing the game when you simply didn't vibe with it or didn't want to put in the time to get better.
DE has something that most other mainstream games don't; a steep learning curve, and I personally love that. As Hugo Martin mentioned, "you need to work yourself up to becoming a black belt", and this is something that most people do not have the time or the motivation for, which I completely understand.
Given that the main critics in this thread have a fetish in comparing DE to Dance Dance Revolution, I'll use it as an example; if I find DDR too challenging on my first playthrough and therefore decide to stop playing because I'm getting frustrated, I would be in the wrong to say the game is bad. I see a similar pattern in DE's discussions here; the game is confident in its design and gameplay choices and it forces the player to adjust and play by its rules, which is something that frustrates a certain demographic.
Sar is being sarcastic.
Hard to figure out who your allies are in this minefield :D