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报告翻译问题
Maybe I'm onto something? Only the player can judge, when they play.
What you're describing with classic DOOM are players challenging themselves with alternate playstyles....
That has absolutely nothing in common with playing DOOM:Eternal without Runes, which is actively rewarded with status-level multiplayer swag, so is by nature an intended way to play D:E.
It seems that your problem is of a more personal nature than the "validity of (my) advice'.
Nah -- it's very apparent that the absurd behavior isn't coming from me -- but from the bending-over-backwards being done to dissuade a particular style of learning the fundamentals of D:E's mechanics.
Runeless play is as stripped down as the experience can get -- but it also puts everything that's really there on the table for the player to see and take stock of.
This all speaks to what I have maintained of this game since launch -- it is 'hard to learn, easy to master' -- the inverse of the formula that made & keeps DOOM relevant and popular.
And something like air control actively makes movement and platforming easier. Why would you presume stripping this out makes a "smoother" experience?
Those challenge runs are an exact corollary to this. When I use only the HC on a level - that is an exact corollary to this. It's much milder, but it is.
You're telling people to make the game harder so you can make it less hard.
Keep telling yourself this as though I'm not fully aware of the impact runes have in this game. There's nothing personal, it's just awesomely bad advice.
Everything that DE:fenders post screems "personal".
Weird that he didn’t do that on his first playthrough, though.
It genuinely gives the player a more straightforward approach to the combat mechanics and the 'combat loop' on offer. This was very valuable in figuring out how this game ticks.
It's not bragging, or anything so conceited or silly -- it's just the facts of this game.
DOOM:Eternal is greatly customizable across the board. In the past I've just referred to it as 'skinning DOOM' -- but the customization is a core part of the game, the gameplay, and its approach in design.
To achieve that way for the player to 'build out their style', the game inherently moved away from what makes a shooter a shooter, and offers something different where you can't beat a demon to death with your fists, because the 'game' says 'no'.
To explore the game, experience it without all the customizations that "power the fantasy" you're offered. It's really simple as an approach, and it works wonders for understanding DOOM:Eternal.
...Whether or not players like what they get when it all clicks is on their personal preferences.
A good DOOM game can stand on its own merits, without add-ons/skins/wads/extra abilities/whatever have you/etc...
If D:E is as great of a DOOM game as is being peddled, it can hold up to this easy scrutiny.
Try again!😄
The players can decide for themselves. it doesn't take 1,000 hours of play to figure out this game.
No amount of inanity or trolling will obfuscate that -- and the attempts are a desperate look.
However, GKs are far from the only thing keeping you alive. The humble Flame Belch gives you a steady supply of armor if you don’t forget to ignite groups of demons; upgraded Ice Bomb is probably the best source of health refill in the game; regular medkits and ammo pickups exist and are way more effective than they were in 2016; lastly, Chaingun Shield can outright prevent taking most forms of damage if you activate it in time.
So yeah, GKs have a role but there are other important tools as well.