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Rapporter et oversættelsesproblem
There would be no logical purpose to make that claim, other than the sole purpose of obfuscating one of DOOM:Eternal's most frequent criticisms from unhappy players,
in my opinion.
Correct, ballet definitely doesn't use monkey bars. Amateur hour over at IGN, as usual!
I think we all see where id was going though. I think further dev cycles would have assuredly given the Slayer proper form including arabesques, Pliés, pirouettes and petit sauts.
I feel the double jump is a passable variation of an en seconde (in jump form) but the rest definitely needed more work for this to be considered a "ballet with bullets."
I definitely did not say "nothing" by elaborating on frequent criticisms of the game. i also addressed some in the thread's keen tendency to claim other players were 'wrong' or had a 'skill issue' when they've articulated their observations to the contrary.
Now they claim they like it. Weird twist and change of heart but I am not so easily fooled.
Ok I wasn't aware of that. Nice find!
Did not know we have a ballett expert here among us but I think such expertise is not really helping the topic. I at least worked in the gaming industry and studied game design for a bit, which grants me at least a better insight on such matter than the average joe might have.
So yeah we already established, it is a good game but a bad Doom.
Nothing wrong with that.
I’m pretty sure that we established that Doom Eternal is an abomination of a game and an affront to good taste? Weird of you to suddenly backpedal and call it good. Keep the narrative consistent (unlike Eternal’s narrative LMAO).
The notion that we can't critique id's work because we're not industry veterans is, well, laughable.
Take me, for example—Just because I know my way around game design more than most here, doesn’t mean I’ve got it all figured out or never slip up. Same goes with every other developer out there not matter where he works.
The real issue at hand is delusional fan loyalty.
Some fans are so blinded by their devotion that they can't see the glaring issues right in front of them.
Take Activision or Bethesda as examples—household names with a track record of hits and misses.
Do you really think a big brand like Activision/Blizzard does not hire the most talented game devs and yet their games have such a bad outcome?
What makes you think id is different or does not have even bigger problems when they are as small as just a couple of hundreds people!?
Yeah it is clear, as just a gamer, you lack the expertise here to keep up but that's ok!
Remember we're discussing the work of professionals in a billion-dollar industry, not defending our favorite indie band from high school.
Pretending that every decision made by a developer is beyond reproach is like saying every movie produced by a major studio is a cinematic masterpiece simply because they're well-known. Seen the latest Marvel movie? Judge the talent yourself after watching it.
Let's get real—I'm not saying I design better games in my sleep. But having a clue about game design means I can offer real critiques, not just blind worship. The gaming industry grows from feedback, including mine, because understanding the craft means you've got the insight to see what could be better. Blind fans lack that in many aspects.
And Yes and I stand to my words if not taken out of context!
Actually, it's really funny. My Uncle is Marty Stratton and he agrees that Eternal is responsible for a net reduction in US GDP of about .00001%. That's a real, true number regarding how awful Eternal is, and since I took 2 Economics classes in high-school I have some experience in the matter!
🤣🤣🤣🤣🤣🤣🤣
Care to show all of these so called "Unhappy players"? because all we can ever see if you & you certainly don't speak for anyone but yourself.
Saying that you are aware that you can move on with your life instead of parroting misinformation on a forum for a game you hate for 4 years?
He said he had no choice because Mick Gordon was stealing too much candy from the break room, and the receptionist said he was making her feel "uncomfortable." I didn't ask for further elaboration, but having some previous experience in HR myself I can tell you those type of issues can get pretty serious!
There is nothing as unforgivable as a candy gobbler. Nothing.
My uncle is a high ranking participant in the Major League Eating (IFOCE), so he knows a thing or two about eating, and he was adamant about how serious this is!
We must alert the towns people at once!