DOOM Eternal

DOOM Eternal

Did someone else think The Ancient Gods Part 1 was just unfair?
I've finally ended this torture and i would love to know if someone else went through the same thing as I did, I found the first levels manageable but the last ones are just hell, the buffed super heavy demons are just way too strong and the fact that you can only get rid of these souls with the microwave bean makes it even worse, It's too hard to even be fun anymore. I finished the DLC on Ultraviolence btw.
< >
6175/90 megjegyzés mutatása
im not a pro on doom eternal, but yes i found acient gods 1 and 2 too difficult on nightmare difficulty.
I imagine it is not something common but in one part of ancient gods 2 I spent hours getting through 1 area
tunacome eredeti hozzászólása:
After finally getting through DOOM Eternal and it's DLCs until the second phase of the Dark Lord. I have to say I'm not a fan of it. It's not hard it's just... exhausting. Why is the gameplay so restrictive? Why do I have to kill enemies a certain way. Use this gun to kill this demon this way. Play the game our way, no fun allowed.

Isn't the franchise built on freedom of combat? Situational awareness? What's with all these bloated mechanics. Feels like the combat loop is going to collapse on itself.

I have no idea what I'm talking about. I'm also extremely uneducated, disgusting and shouldn't exist.
Only 3 enemies in the game require you to use certain guns. Spirits = microwave beam. Armored baron = shoot the hand grenade or shoot the armor off with plasma rifle, and blood maykrs though the only criteria here is actually just to hit a headshot. All other enemies can be killed with every single gun
tunacome eredeti hozzászólása:
Why do I have to kill enemies a certain way. Use this gun to kill this demon this way.
What do you mean?
tunacome eredeti hozzászólása:
Why do I have to kill enemies a certain way.

You don't.
tunacome eredeti hozzászólása:
After finally getting through DOOM Eternal and it's DLCs until the second phase of the Dark Lord. I have to say I'm not a fan of it. It's not hard it's just... exhausting. Why is the gameplay so restrictive? Why do I have to kill enemies a certain way. Use this gun to kill this demon this way. Play the game our way, no fun allowed.

Isn't the franchise built on freedom of combat? Situational awareness? What's with all these bloated mechanics. Feels like the combat loop is going to collapse on itself.

I have no idea what I'm talking about. I'm also extremely uneducated, disgusting and shouldn't exist.

In my personal experience the gaming loop is pretty rewarding once you master it, I never felt that I needed a certain weapon to kill a certain demon, I make use of every single one of them, obviously some demons have weakness to some weapons but this doesn't mean you "need" to kill them with an exact weapon.
You can also master some combos to maximize your damage or the resources yu get from a single demon, like freezing it, set it on fire and then chainsawing it. Or learning to quick change weapons to get an absurd amount of damage to a Cyberdemon and not staying out of ammo right after.
Joker eredeti hozzászólása:
tunacome eredeti hozzászólása:
After finally getting through DOOM Eternal and it's DLCs until the second phase of the Dark Lord. I have to say I'm not a fan of it. It's not hard it's just... exhausting. Why is the gameplay so restrictive? Why do I have to kill enemies a certain way. Use this gun to kill this demon this way. Play the game our way, no fun allowed.

Isn't the franchise built on freedom of combat? Situational awareness? What's with all these bloated mechanics. Feels like the combat loop is going to collapse on itself.

I have no idea what I'm talking about. I'm also extremely uneducated, disgusting and shouldn't exist.
Only 3 enemies in the game require you to use certain guns. Spirits = microwave beam. Armored baron = shoot the hand grenade or shoot the armor off with plasma rifle, and blood maykrs though the only criteria here is actually just to hit a headshot. All other enemies can be killed with every single gun
fun fact: you dont even need to microwave a spirit to get rid of them, if you just kill everything (or just kill a heavy/superheavy and leave the spirit) it'll just go fwoosh and go away
THEDOOMGUYISREALL!!!!! eredeti hozzászólása:
Joker eredeti hozzászólása:
Only 3 enemies in the game require you to use certain guns. Spirits = microwave beam. Armored baron = shoot the hand grenade or shoot the armor off with plasma rifle, and blood maykrs though the only criteria here is actually just to hit a headshot. All other enemies can be killed with every single gun
fun fact: you dont even need to microwave a spirit to get rid of them, if you just kill everything (or just kill a heavy/superheavy and leave the spirit) it'll just go fwoosh and go away

Not before it desperately turns its head in search of a new host. It's hilarious.
Hundinger eredeti hozzászólása:
THEDOOMGUYISREALL!!!!! eredeti hozzászólása:
fun fact: you dont even need to microwave a spirit to get rid of them, if you just kill everything (or just kill a heavy/superheavy and leave the spirit) it'll just go fwoosh and go away

Not before it desperately turns its head in search of a new host. It's hilarious.
sprit: "wait, wait WHERE ARE THEY?! I NEED SOMEONE OH NO NOOOoOo- *fades away*"
THEDOOMGUYISREALL!!!!! eredeti hozzászólása:
Joker eredeti hozzászólása:
Only 3 enemies in the game require you to use certain guns. Spirits = microwave beam. Armored baron = shoot the hand grenade or shoot the armor off with plasma rifle, and blood maykrs though the only criteria here is actually just to hit a headshot. All other enemies can be killed with every single gun
fun fact: you dont even need to microwave a spirit to get rid of them, if you just kill everything (or just kill a heavy/superheavy and leave the spirit) it'll just go fwoosh and go away
The chad strategy
Joker eredeti hozzászólása:
THEDOOMGUYISREALL!!!!! eredeti hozzászólása:
fun fact: you dont even need to microwave a spirit to get rid of them, if you just kill everything (or just kill a heavy/superheavy and leave the spirit) it'll just go fwoosh and go away
The chad strategy
sigmaslayer rule 665: never microwave the spirit
I dont think they were unfair as their whole game design idea revolves around reaction time and waiting for some cues to click a button. It's very lazy game designing.
So I was rather very bored and kinda walzed through this without actually paying attention to what was going on, to be frank.
Most "new" encounters where like this:
Ok what's this? What now?
Oh same thing just different skin? Oh just another boring game idea.
Oh another 0815 arena fight.

YaY
:steamthumbsup:
Legutóbb szerkesztette: Jordan_Peterson; 2023. dec. 12., 13:55
Jordan Peterson eredeti hozzászólása:
I dont think they were unfair as their whole game design idea revolves around reaction time and waiting for some cues to click a button. It's very lazy game designing.
So I was rather very bored and kinda walzed through this without actually paying attention to what was going on, to be frank.
Most "new" encounters where like this:
Ok what's this? What now?
Oh same thing just different skin? Oh just another boring game idea.

YaY
:steamthumbsup:
tell me you didnt play the game without telling me you didnt play the game.
Jordan Peterson eredeti hozzászólása:
I dont think they were unfair as their whole game design idea revolves around reaction time and waiting for some cues to click a button. It's very lazy game designing.
So I was rather very bored and kinda walzed through this without actually paying attention to what was going on, to be frank.
Most "new" encounters where like this:
Ok what's this? What now?
Oh same thing just different skin? Oh just another boring game idea.

YaY
:steamthumbsup:
Replaying the "Arkham" games, recently, and I couldn't help but notice the similarities.

That game "makes you feel like Batman" and succeeds.
This game "Makes you feel like a badass" and fails, miserably, to actually be badass.

The way that 'timed reaction' system is slap-dashed into the FPS is what we call "half-baked", and why DOOM:Eternal is so divisive, and only embraced by a niche bunch.
It's not organic in its execution, and people noticed.
SuperFly eredeti hozzászólása:
Jordan Peterson eredeti hozzászólása:
I dont think they were unfair as their whole game design idea revolves around reaction time and waiting for some cues to click a button. It's very lazy game designing.
So I was rather very bored and kinda walzed through this without actually paying attention to what was going on, to be frank.
Most "new" encounters where like this:
Ok what's this? What now?
Oh same thing just different skin? Oh just another boring game idea.

YaY
:steamthumbsup:
Replaying the "Arkham" games, recently, and I couldn't help but notice the similarities.

That game "makes you feel like Batman" and succeeds.
This game "Makes you feel like a badass" and fails, miserably, to actually be badass.

The way that 'timed reaction' system is slap-dashed into the FPS is what we call "half-baked", and why DOOM:Eternal is so divisive, and only embraced by a niche bunch.
It's not organic in its execution, and people noticed.
mad cuz bad.
at first, yeah, I did think it felt a little unfair. Especially the final boss pre-nerf. But now that the boss has been toned down a bit and I've gotten better, I find it to be some of the absolute best doom eternal combat and don't think it's too hard or unfair at all. It's definitely much more difficult than the base campaign, but that's what it's supposed to be: doom eternal combat brought to a new level. I think the spirits are a great addition personally. you can get to a point where unpossessed demons, even barons and such, are a little too easy to kill and bully with falters, shield, freeze, etc.
The possessed demons create a more pressing threat, force you to get better at dealing damage quickly and evading, and create a tense moment when you're trying to microwave the spirit. I like how it's like "come on, COME ON, COME ONNN!! ... YES!" when you barely manage to get the spirit in time. Microwave beam is actually a great mod if used correctly and I like it much better than the heat blast so I'm all for its usage being encouraged tbh.

I feel like going from getting my ass kicked to being able to handle TAG1 on nightmare comfortably was when I really "got gud" and only increased my appreciation for the game.

try using the unmaykr and/or spamming lockon burst on the possessed demons to damage them, and also remember that you can briefly stun them any time you want with microwave beam (but nothing else). When cooking the spirit, remember you can still use grenades while beaming it and you can safely detach your beam from the spirit for a second or two without it making any progress towards possessing a new host because it will briefly remain faltered after the beam disconnects. Jumping/bunnyhopping helps counteract the mobility penalty of the microwave beam as well.

I understand your struggle though tbh.
it's normal for people to have to play the DLC on 1 difficulty below the level they'd play the campaign on though, tbh. It's definitely hard but I found it really fun even on ultra nightmare, despite failing several times.
< >
6175/90 megjegyzés mutatása
Laponként: 1530 50

Közzétéve: 2023. dec. 5., 11:47
Hozzászólások: 89