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Alright, but now let's cut the formalities. When people say Doom 2016's story was "better", they aren't just talking about the basic 'go bash some demon heads in' deal. It's like saying every burger is the same because it's got beef and a bun. Nah, man. It's the seasoning, the toppings, the sauce—that's where the essence is.
Now, Doom 2016? It had at least the sauce. The Mars setting, the drama with that corporate suit Hayden, the mystery vibes about who the hell the Slayer even was? That stuff was at least somehow decent.
Doom Eternal? Sure, it's bigger, flashier, and full-on cosmic spastic chaos, but sometimes bigger ain't better. I guess they threw too much on the grill at once. Some like their story medium-rare, not well-done. But to each their own, right?
My opinion: No one in their right mind would ever pretend either game has a "great" story. But I think most reasonable people expected Id to set the table with plastic sporks and paper plates. And I've had some really, really good meals using both.
At best, it could be argue that now that Eternal has quite a lot of cutscenes, we can really see how the story don't really work in a Doom game.
In the OG games, those were simple texts and nobody put much thought into it because it was "cool". (The ending of Knee-Deep in the Dead alone should be a good enough reminder).
In D16, it was becoming a harder already because of how inconsistent the Slayer's actions were and how often the game stopped you for exposition despite acting like the story didn't matter.
And we now see the result in Eternal.
That being said, knowing the Internet, the worst thing here is that I'm pretty sure even if Eternal kept its story to a minimum, people would still complain about it one way or another.
So, Doom 2016, the Vega Core. Hayden explains that you need to overload Vega's core to open another portal to Hell to get the Hell Well. The specifics of why it works this way isn't important, but your goal is clear and the "lore" (For want of a better term) behind it is defined well enough to a player that's just going thru the game. There's added context to the level, but it's simple and has decently solid reasoning behind it.
The argent filters are even easier to understand the context for. It's already established that everything is powered with the stuff, so obviously breaking it down will stop the equipment from keeping the Hell portal open. Not only that but Doom Guy's reasoning for breaking the filters instead of disabling them is so easy to understand, you don't even need it explained. Obviously he hates everything related to Hell, including Hell Energy, and breaking it is quicker than disabling it.
Taras Nabad, you need the Crucible to kill the Icon of Sin, so you go to where the Crucible was left, take it out and need to recharge it with some weird Token and a pool of what I assume is Argent energy. What even is this Crucible, and why is it different from the one we got from Hayden's lab? Why do we need a token, and what even is this? The context is simple, but it's implied to be a lot deeper than it actually is, and none of the game's lore or storytelling as it's presented to the player lives up that.
Same with Mars Core, the goal is "Blow up Mars cuz there's a portal we need there". Nevermind that Doom Guy's ship has been able to take us literally everywhere else until this point, they kinda hand wave that off like "Well this is the only portal that goes there". And now the context is less simple, instead being a city in the Mars Core that houses the one functioning portal to this over city, and there's literally no reason or explanation for it. It'd be like if every other portal still worked and Doom Guy in 2016 just blew up Vega's core for the fun of it, and they made some excuse after the fact.
This extends to dialouge, as well, in 2016, all thru the labs you hear talk about Argent Energy from the holograms and Hayden. The story of the energy crisis on Earth and how clean, renewable and poggers Argent energy is, that's all stuff that learn as you listen to the dialouge. The first meeting with Hayden establishes the stakes, 61,000 or so dead, the reason behind the invasion, and reestablishes Olivia as the antagonist and Hayden as a really shady guy in general.
Going up the elevator at the end of the first level in Eternal leads to basically nonsense dialouge. Vega says the Kahn Maykr is present but can't be killed, except she's not even there when Doom Guy arrives and it's clearly a hologram of her when she DOES show up. The priests talk about judgement and the souls of the nonbelievers, and the Kahn Maykr just says the same stuff again before Doom Guy walks off. The meeting with King Novik, everything he says was just made to put in a trailer with no thought to the context in the actual game, same with the Betrayer, and then neither of them show up again for rest of the storyline. (Not counting the DLC cuz if I start talking about TAG 2's story, I will lose my mind more than I already have)
And yes, I'm aware there's examples of both games being better/worse at this whole context/simplicity balance, IE: the Wraiths in 2016 as mentioned above.
On that note, what I'm talking about is actually done well in Super Gore Nest, the quickest way to destroy the heart of the nest is powering up an engine or something, and that's what the keys are for, simple, to the point, something that any player can understand without even reading the codex. To illustrate my point, if Super Gore Nest were done badly, instead of keys and an engine, there would be orbs that you put in a box to make ghosts stop praying to the heart of the nest so that it dies, with Vega in the background just explaining the history of the nest or something. I hope one of these examples gets my point across here cuz I typed a lot of them lol
There were plans to release a digital comic bridging D2016 and DE, but as far as I know it won't ever happen.
Anyway, here's waiting for the Doom Eternal comic, coming the same year as the last TF2 comic lol.
You clearly don't understand how Eternal's combat works.
The problem being that you can still kill everything in Eternal with anything if you know what you're doing. Optimal != Forced.