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Most i find who hate the game have either never played it or have a very severe lack of understanding of it's mechanics & gameplay loop. Don't get my wrong not liking the game is totally fine but they really need to move on with there lives at some point.
Either way, Eternal wasn't designed to be a story rich experience as 2016 was. Gameplay and mastery is king here, and I'm happy id software chose this path.
Further toxicity from its very few superfans have also done much to sew discord in the community, which is older than most of them.
D:E sold pre-orders like gangbusters -- but then it couldn't retain 1/3rd of its predecessor's player base on Steam, alone.
Most people lost interest after the first month. It has also held the lowest rating for audience reception out of all the DOOM games for most of its short shelf life.
. . .Objectively, this game did not do the brand justice -- so it's not surprising that it's polarizing to the fandom. A DOOM game needs to deliver, and DOOM:Eternal did not.
This lilely hinges on biased interpretations of Steam Charts - which I don't think anyone wants to subject anyone to again for whatever number of times we've already been through it. My eyes can only roll so much.
The game was a commercial and critical success by most accounts that at least attempt impartiality.
Doom Eternal isn't perfect, and at this point and in this forum it's mostly about opposing opinions doing whatever they can to caste the other side as "unreasonable fanatics," young children, old men, whatever.
Doom Eternal did well and it's not as much of a reach to say so as anyone wants to believe. Like everything ever made there are plenty of people who don't like it.
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ON TOPIC
The story/campaign of this game is bonkers and campy, just like you'd expect from a Doom game.
The story provides a stage for the gameplay and that's it. It's a delivery system for the gameplay, which is the clear focus of the game.
I enjoyed the campaign a lot, and the first DLC was absolutely incredible once you work your way up to it. But that's just my opinion.
Compared to 2016? It's not as serious/cool guy Grey and blacks, and it doesn't even pretend to take itself seriously. 2016 was a great game and the story is not the reason - it was again the gameplay.
I much prefer Eternal's campaign as its much more tightly focused and really emphasizes the things the game does best. 2016 let's you break the game about half-way through, which is my biggest criticism.
Neither one story wise holds up to any amount of serious scrutiny whatsoever. Don't play Doom for story - period, ever.
That’s perfectly subjective though, I know many reviewers complained about battles in the DLCs being “gruelingly long” and I was just screaming (figuratively) for more once I was in the fun zone.
You get to a point where you feel like you can't die and you're pretty much right lol. It's amazing.
Just a few noisy people who won't ever actually play the game and understand.
From what I saw in the community, my impression is that the polarization happens because a minority of fans of the Doom 2016 style didn't really like the path taken by Doom Eternal, which seems to me to be a more "gimmicky" game. However, I personally think that Doom Eternal made the right choices, because Doom 2016, in my humble opinion, has somewhat poor gameplay. Doom Eternal really seems like a natural evolution of that repetitive, one-note gameplay, which is now more varied and complex.
But again, I haven't played the game yet to get a better idea. I just hope it's not as bad as Doom 2016 lol. I hope my brain can manage 10 thousand cooldowns at once too.
Give it time. It will become second nature eventually.