DOOM Eternal

DOOM Eternal

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"horde mode" sucks.
Why couldn't we just get a wave based arena with like 50 waves of increasing difficulty and mutators or something? why did the have to gimmick the hell out of it, it boring as hell and gives no challenge after you get through it once.

This is an arcade mode, not a horde mode, KF2 is a "horde mode" this, this is not even close.

Disappointing, Ive tried to like it but ♥♥♥♥♥♥♥♥ after 5-6 runs theres no replay value.
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Showing 1-8 of 8 comments
chester Jun 3, 2023 @ 11:25am 
The challenge and replay value comes from trying to climb the leaderboard, similar to Doom 2016's arcade mode. It's too bad that the weapon RNG ruins this aspect of the mode. Going for a high score is a lot of fun when you get the right weapons, but it usually takes several restarts to make that happen.
SweetStarfieldFan Jun 3, 2023 @ 11:29am 
Let's not overlook the fact that id Software, while being a reputable team, isn't necessarily expansive in its personnel count. They may have a few hundred members on board, but this doesn't make them unlimited in their skillset or ideas.

Moreover, their specific design approach could be described as a bit over-the-top, perhaps even off-putting for some.

I just call it "very cringe". But that's just me!

It can sometimes feel like they're leaning heavily on flashy aesthetics rather than truly innovative content.

Horde mode in DOOM Eternal is the best example to highlight this what I call "cringe".
With its extensive use of dazzling visuals and blinking ♥♥♥♥ between arena fights, one might initially perceive it as something groundbreaking.
However, once you cut through all the glitz and glam, it's essentially a sequence of similar arena battles arranged in a repeating pattern.
Yes, it's an enjoyable experience in its own right, but underneath the flashy facade, it's not fundamentally different or innovative compared to what we've seen before. It's just the same recipe, served with a bit more rainbow-♥♥♥♥.
Players who like that will be thrilled, people who like more variation or didn't like the forced dance with the mobs probably get bored of the horde mode very quickly.
Originally posted by chester:
The challenge and replay value comes from trying to climb the leaderboard, similar to Doom 2016's arcade mode. It's too bad that the weapon RNG ruins this aspect of the mode. Going for a high score is a lot of fun when you get the right weapons, but it usually takes several restarts to make that happen.

That one of my biggest peeves with it, the weapon rng, if we had a fully upgraded slayer/arsenal and the arenas were master level type difficulty with large waves that test your stamina, it'd be way more engaging. Its a totally unnecessary addition that, in my opinion, takes more away from the game mode than adds to it.

I was a huge fan of the 2016 one, top 800 in most levels on nightmare when I used to play, so I was at least hopeful, but that got dashed pretty quick lol

Id be way more into it if it resembled 2016s A.M more.

Originally posted by LostArkLover:
Let's not overlook the fact that id Software, while being a reputable team, isn't necessarily expansive in its personnel count. They may have a few hundred members on board, but this doesn't make them unlimited in their skillset or ideas.

Moreover, their specific design approach could be described as a bit over-the-top, perhaps even off-putting for some.

I just call it "very cringe". But that's just me!

It can sometimes feel like they're leaning heavily on flashy aesthetics rather than truly innovative content.

Horde mode in DOOM Eternal is essentially a sequence of similar arena battles arranged in a repeating pattern. served with a bit more rainbow-♥♥♥♥.
Players who like that will be thrilled, people who like more variation or didn't like the forced dance with the mobs probably get bored of the horde mode very quickly.

It not even that its over the top, its just, silly, restrictive and contrived.
It didn't need to be pushed towards some try hard re-imagining of a very simple concept.

I would have been legitimately happy with a circular arena that has absolutely ridiculous spawn rates/demon sets that force the player to use every single mechanic all the time for like 50 waves that get harder and harder.

But instead we got something that falls flat pretty quick imo.
Youre both right in a lot of ways.
Last edited by ⸸𝙿𝚛𝚊𝚡𝚒𝚜⸸; Jun 3, 2023 @ 11:52am
KristopherVector Jun 3, 2023 @ 4:56pm 
Would been even better if we couldve gotten both but, well, too hopeful.
Hundinger (Banned) Jun 3, 2023 @ 5:58pm 
I like the rng because it forces me out of my comfort zone often. But I don't care about points, so I do understand that if you care it can be a pain.
UNBREAKABLE Jun 3, 2023 @ 7:29pm 
I vastly prefer modded horde mode - specifically this one.
https://www.nexusmods.com/doometernal/mods/1049

There are others but for my preferences that's my favorite.
Last edited by UNBREAKABLE; Jun 3, 2023 @ 7:32pm
Originally posted by KristopherVector:
Would been even better if we couldve gotten both but, well, too hopeful.
yeah it sure would of been

Originally posted by Hundinger:
I like the rng because it forces me out of my comfort zone often. But I don't care about points, so I do understand that if you care it can be a pain.
I can definitely see where youre coming from. For me its a "how versatile can I be with all the weapons/abilities so I can just do whatever,whenever and not die". lol Im the same way with the points, unless the mode is specifically about getting points, this was some weird mash up. Which is probably why it kinda sits wrong I think lol.



Originally posted by UNBREAKABLE:
I vastly prefer modded horde mode - specifically this one.
https://www.nexusmods.com/doometernal/mods/1049

There are others but for my preferences that's my favorite.
This looks really interesting, gunna check it out, cheers.
chester Jun 3, 2023 @ 8:45pm 
Didn't even think to recommend modded horde mode

https://www.nexusmods.com/doometernal/mods/924
you might be interested in this too
Last edited by chester; Jun 3, 2023 @ 8:45pm
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Date Posted: Jun 3, 2023 @ 11:15am
Posts: 8