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https://www.youtube.com/watch?v=4PP6iqrgIM8
Things like this only prove even further my point that Classic Doom has a higher skill ceiling than Doom Eternal, the fact that even extreme fringe maps like Okuplok are being completed single segment UV-Max non-TAS proves that Classic Doom has a way higher skill ceiling than Doom Eternal.
Also, do you have the VOD of you playing Sunlust for example?
Except it really really does not, walking around in a circle watching the demons fight each other hardly counts as skill. I prefer to do the fighting myself, just me though, unless of course spamming rockets & bfg rounds while circle strafing counts as skill? i highly don't think it does to be honest.
Do.
It.
You do a single segment non-TAS run of Okuplok then if you apparently think it's "non-skillfull"
It's really not though considering that doom eternal demands more from the player to beat it & the classics demands alot less.
I mean it is true but i appreciate the compelling argument there.
I had to make sure that you understood it as you seem to have a habit of ignoring facts & making up arguments that are far from cohesive.
Nice - so this is the part where you show us your saveless non-TAS run of Okuplok. Wait, what? Since you're not ZeroMaster, you don't have one?
I ♥♥♥♥♥♥♥ thought not.
Because "skill ceiling" means ♥♥♥♥ to 99.999999999999999% of the people who'll play either game. Most (read: nearly all) people will never touch ZeroMaster's level or even a fraction of it - most wouldn't even want to put in the effort to. Most people aren't going to touch mods for Eternal. The skill ceiling in either of these games is more than high enough for the same percentage of people.
So congrats on proving that there are some people do insane things with video games - an argument that applies to no one in this thread and way more games than either of the ones being discussed here.
Anyone can fight their way through a slaughter map if they want. Will they enjoy 3 hours of that as much as they'll enjoy a 20 minute randomizer mod in Eternal? No part of "skill ceiling" determines that - nor does it speak to how well either game is made or whether either achieves what they set out to do.
So again, congrats I guess on proving something that applies to almost no one. I'm sorry you're too busy gatekeeping to realize that.
-Someone earlier in the thread said Classic Doom is "less skillfull" than Doom Eternal and that's what I'm arguing against lol
-I never said anything about well-made either game is lol, I was just arguing about which game has a higher skill ceiling. Nice strawman fallacy though, lots of those going around
You know you are allowed to come up with your own arguments, you don't need to copy other peoples. You've said you're arguments & they have been proven to be incorrect using facts, custom content does not count towards the "skill" you seem to think is a thing in the classic games as it does not represent the base game & circle strafing spamming the BFG & rockets is not a skill.