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https://youtu.be/7M-VyDVDx4Q
Now, the question is: “Why did no one bother with it in Doom 2016” and the answer is very simple: Doom 2016 is a very easy game past the first two levels. You don’t need to bother with any advanced techniques to demolish the game completely when you can just spam the SSG or kill everything with 1-2 Siege Mode shots with infinite ammo.
I've yet to meet anyone in person that likes eternal more. This out of a pool of about 30 or so people.
This is further evidenced when you consider the player count of 2016 vs eternal.
Despite being the newer title, 2016 and stayed almost neck and neck for it currently. And if you look at the player base when the game launched, it's clear that a vast majority of the player base of eternal dropped it pretty quickly.
Some might say this is evidence that an equal amount enjoy 2016 and eternal rather than more enjoying 2016, but I believe 2016's age combined with most people moving on to newer titles while simultaneously not playing eternal is evidence of the latter rather than the former.
You can't judge a premise before you've even read it.
https://steamcharts.com/app/379720 - 2016
Just reading the numbers for what they are is not going to get you accurate results. It's important to interpret why they are what they are.
Doom 2016 had less initial player base because it had to earn player's interest and respect. It was a game from a franchise that had it's most recent title release 12 years prior and was the weakest in terms of popularity since then. It took a while for it to reach the higher numbers, but it got there IN SPITE of that.
Doom eternal had an easy start because it was riding on Doom 2016's back. Everyone was praising the game and loving it, so of course a game that garnered so much positive attention would have it's sequel sell well. That's not indicative of the game itself. How could it be? The game hadn't come out yet. When it did, the player base dropped DESPITE it's initial release. It clearly wasn't living up to expectations.
It's like having a 12 year old race an Olympic athlete. Of course the Olympic athlete will win because you expect an experienced racer to. But if he only only won that race by a margin of seconds, then that would raise some eyebrows about their performance vs the child.
Still anecdotal evidence. I can ask people in my bubble about anything and the results would rarely match with the overall average.
It's totally okay to share your thoughts on why 2016 resonates more with you than Eternal. All I'm saying... you know by now. Maybe I'll try to give my own reasons on liking Eternal more later, when I have time. There's nothing wrong with a controversial but respectful discussion. Let's just hope certain people don't show up and ruin it.
D2016 in the May of 2017: 1800+ players.
DE in the March of 2021: 3600+ players.
But maybe today the data is different… nope, almost 3 times as much people play DE even though Battlemode supposedly sucks and D2016 Deathmatch is supposedly fun.
OP should definitely stay away from trying to prove anything statistically and stick with discussing their personal opinion.
I noticed that the player base of eternal seemed to be very stable after the initial drop off of players, which seems to imply a base of hardcore dedicated fans remaining after the casuals had left.
The number of 2016 players, while lower, are still not too far off from eternal.
Maybe we'll never understand why this title is so polarizing. At least we can still share our two cents and have a reasonable discussions about it every once in a while.
DOOM 2016 is a blessing and this game needs story mode...