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Αναφορά προβλήματος μετάφρασης
https://steamcommunity.com/sharedfiles/filedetails/?id=2031553228
DOOM is very much an action/horror-centric franchise from its inception onward.
Its life began as an attempt to make a corridor-crawler based on ALIENS -- another series that began its life as a horror film, first -- then segued to action schlock.
Faux narratives about the franchise's history, pretended to in order to make the 'Animated DOOM Universe' of DOOM:Eternal seem more appropriate & appealing, just aren't true.
I think the OP would prefer a more factually correct link https://steamcharts.com/app/782330 As we can see doom eternal is doing fine for a singleplayer focused game that's been out for 3 years. But then accepting facts has never been a strong suit of yours.
the original doom was closer to doom 3 then you think.
noticed how most of the levels are small areas? noticed how most of the levels are in darkness? noticed the scary backgrounds in the hell levels? yes the gameplay is very fast paced but the game does not have the huge open areas of eternal. its fast paced in small coridors and this is what makes it so hard.
the original doom guy is not an ultimate badass. the original doomguy is a normal soldier trying to clinge to his life
doom eternal is a clear pardoy of the old doom games. you can see it in the spaceship where you have all the funny props in the doom guy room.
I still have no idea why Superfly still compares CP2077, an open-world FPS RPG with
"choose your own adventure" mechanics with 100's of hours worth of content with strong mod support that ensures longevity AND with a recently released and hugely successful anime, to Doom Eternal, a linear, 20+ hour, fast-paced FPS, with only okay mod support due to engine limitations.
The only commonality between the two games is the fact that they're both FPS's. Other than that, they may as well be games from two completely different genre's. The devs making each game had two completely different ideas and approaches and outcomes to their games and comparing the two as a measurement of success or popularity is absurd.
Going by Steam Charts, Fallout 76 (which is an objectively awful game) is more popular than Doom Eternal, does that make Doom Eternal any less successful or well-liked?
♥♥♥♥ no.
You're very much correct, it was more to show that the game isn't dead nore have people lost interest with facts rather than something made up & spammed over & over, i always find it how some hate a game so much & yet spend all their time on it's forums, seems like a very unproductive waste of time to me.
D64 is a lesson in horrifying level design and Doom 3 compared to every other entry in the series feels like playing in tar with rubber bullets.
There is zero question the OG Doom games were still a power fantasy - monster closets and dark rooms included. The "creepy" elements contributed just as much, if not more, to gameplay vs. aesthetic.
It also showed the classic formula, tone, and aesthetic is still very much a contender in modern markets -- and that performing like a badass trumps being made to "feel like a badass", every time.
doom 64 (and this only because the soundtrack, change it to a more doom ost and it changes the vibe completely) and Doom 3 (first and last attempt to make Doom a horror oriented game) are the only games related to horror... Doom 2016 took just the aesthetics and some cheap jumpscares, but it had kinda the same vibe of the originals
and Doom eternal is literally a 1:1 copy of a classic doom game but in modern times, obviously adding its gameplay changes and such to make it unique.
or at least is what I feel... I love the whole franchise, but this is just something that confuses me a lot, It's like saying that minecraft is not a sandbox construction game, but a medieval fps game...
The level design is catastrophic, and that is extending saint-like generosity to the abomination of backtracking-tunnel-monster-closet fest that constitutes every single level. Once the novelty of the art differences wears off the animations are easy to identify as inferior to the older games they attempt to emulate. The difficulty is basic and clearly designed for controllers and not K&M.
It is a relic of the 64 bit console Era and easily my least favorite Doom game. It's easy to see why games like Turok completely eclipsed it.
So yeah, you should play it if you haven't.
EDIT : Actually, you should replay it even if you already have
Mate i loved Playstation doom although sadly i have to run it as a source port but still 100% worth a play through.
DooM 64 is vastly inferior to D1 & D2 (not even a particularly fun game, imho ... never understood why it is so loved by Doom fanbase) but that's ok, on the other hand it is only a port for a console not designed for this type of games. I have read that developers went through a lot of struggling in programming that port, they did the best they could.
<< however the original doom games looked pretty scary. the demon designs were also scaries. eternal is just too cartooney >>
At this point, I guess that discussions on this forum will never get rid off this totally wrong point.
If you are not trolling, you are just blind. DooM 64 has NOTHING TO DO with the "original formula" in every aspect, it is just a poor console port.
I agree - Nightdive did a GREAT job porting D64 over and I have zero qualms with the work they did. Those guys are masters at what they do.
D64 is probably enjoyable in the right context. I do remember playing it on an N64 at my friend's house after school while blasting Aenima on his stereo, and I appreciate the memories it conjures. I was excited to play it again on PC. But that's where my appreciation for it runs out.