DOOM Eternal

DOOM Eternal

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knucels 3/jul./2023 às 11:42
Game is too hard
This game is too hard when the bad guys move and you have to shoot while your moving its literally impossible devs pls fix
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To the OP, I would recommend practicing in the tutorials, or else getting a controller. And picking a lower difficulty if you weren't already on the lowest.

Escrito originalmente por DICKENS CIDER:
Escrito originalmente por knucels:
This game is too hard when the bad guys move and you have to shoot while your moving its literally impossible devs pls fix

I played original doom on nightmare.....this current doom is dumbed down like every other game . original doom was hard af . This is a sad version . great graphics but that;s it .
Depending on how far back you played OG Doom, I think part of the reason Doom: Eternal feels easier... is because you've become a much better player since then. Doom: Eternal is in fact a more complex and demanding game than the OG ones, and makes it take more work to kill enemies.
OG Doom: You could kill a Zombieman (an armored soldier) in a just a few punches or shots of the weakest guns (often just one direct shotgun blast).
Eternal: Normal punches aren't viable against even an unarmed, unarmored zombie and even the shotgun tends to take multiple rounds without using a sticky bomb; the game also wants to stagger enemies to set up Gory Kills - oh, I'm sorry, Glory Kills - sooner than drop them outright.
The chainsaw has also been changed from an infinite-use normal weapon that acts as a straight melee upgrade, to a semi-infinite (two fuel bars are finite and must be replenished, and the 3rd has cooldown) weapon only usable for special kills; it also yoinks you towards the enemy, which is more disorienting compared to the minimal, slow pull the OG chainsaw can cause.
Additionally, in OG Doom there's no manual vertical aiming to worry about in vanilla play - what little vertical aiming there is gets taken care of by auto-aim. You can also get away with playing keyboard-only (and/or with arrow keys instead of WASD), if you like. Not so in Eternal - you've no choice but to either learn using keyboard and mouse together (and WASD if you weren't used to it but don't have a mouse with extra buttons), or get a controller.
Doom: Eternal also has that annoying, intrusive red tint when you're at low health that makes it a bit harder to see (thus low-key punishing you for being low on health), whereas thanks to the HUD face OG Doom could make it obvious just how badly off you were health-wise without messing with visibility.
Finally... OG Doom lets you save wherever you want, whenever you want, and resume at that exact position. So even if you struggle with the combat, if you save religiously there's less you end up having to re-do if you die. Doom: Eternal does not afford you that luxury.

Escrito originalmente por Sar:
Escrito originalmente por Grampire:

This exactly. If you played OG Doom's on Nightmare then you're among a vast minority of people who do, even today. It's horribly unbalanced and surviving it banks more on memorization and AI exploitation than being "good" at the game.
Memorization and especially AI manipulation are all parts of getting good at a game.
Mmmm... They're a different sort of getting good, though. There's a difference between memorizing individual maps and fights, and honing mechanical skills that are applicable to the game as a whole.

Escrito originalmente por ^1Mathelgar:
Escrito originalmente por generalcoffeemug:
The enemies do deal way too much damage in Nightmare. The game would be so much better with more enemies and less damage. There are just too many elements in the game which make 70 dmg a pop too much damage. And that isn't including the attacks which also deal stagger to the player and interrupt whatever they're doing. For instance, close double carcass spawn out of vision and they both use their quad shot as soon at they spawn. You're likely going to get hit twice for 140 dmg or whatever and you have all of like a third of a second to dodge the second round which will likely kill you.
Nightmare is meant to be unforgiving, even the game menu says that "few mistakes are allowed and complete mastery of the combat is required."
Yeah. Nightmare is not a game mode you should play if you're still learning the ropes. I would advise playing "I'm Too Young to Die" for the first few runs. Based on my experience so far, it's not insultingly easy or anything.
bullerbuller7 10/jul./2023 às 9:53 
Escrito originalmente por nusuns:
Escrito originalmente por Sar:
Sounds more like Doom Hunter Base. You can usually use map to see where to jump. Or just watch a YouTube video. For what it’s worth red lasers typically do chip damage.

I just think it's funny that difficulty wise you can turn down the gunplay/Ai to a point where a helmeted monkey could probably do ok but the jumps and platforming difficulty always stays the same....
Extra platforms on lower difficulty actually sounds fun.
prosonicscool2 11/jul./2023 às 12:15 
Escrito originalmente por knucels:
This game is too hard when the bad guys move and you have to shoot while your moving its literally impossible devs pls fix
Someone please tell me this is a joke.
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Publicado em: 3/jul./2023 às 11:42
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