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Depending on how far back you played OG Doom, I think part of the reason Doom: Eternal feels easier... is because you've become a much better player since then. Doom: Eternal is in fact a more complex and demanding game than the OG ones, and makes it take more work to kill enemies.
OG Doom: You could kill a Zombieman (an armored soldier) in a just a few punches or shots of the weakest guns (often just one direct shotgun blast).
Eternal: Normal punches aren't viable against even an unarmed, unarmored zombie and even the shotgun tends to take multiple rounds without using a sticky bomb; the game also wants to stagger enemies to set up Gory Kills - oh, I'm sorry, Glory Kills - sooner than drop them outright.
The chainsaw has also been changed from an infinite-use normal weapon that acts as a straight melee upgrade, to a semi-infinite (two fuel bars are finite and must be replenished, and the 3rd has cooldown) weapon only usable for special kills; it also yoinks you towards the enemy, which is more disorienting compared to the minimal, slow pull the OG chainsaw can cause.
Additionally, in OG Doom there's no manual vertical aiming to worry about in vanilla play - what little vertical aiming there is gets taken care of by auto-aim. You can also get away with playing keyboard-only (and/or with arrow keys instead of WASD), if you like. Not so in Eternal - you've no choice but to either learn using keyboard and mouse together (and WASD if you weren't used to it but don't have a mouse with extra buttons), or get a controller.
Doom: Eternal also has that annoying, intrusive red tint when you're at low health that makes it a bit harder to see (thus low-key punishing you for being low on health), whereas thanks to the HUD face OG Doom could make it obvious just how badly off you were health-wise without messing with visibility.
Finally... OG Doom lets you save wherever you want, whenever you want, and resume at that exact position. So even if you struggle with the combat, if you save religiously there's less you end up having to re-do if you die. Doom: Eternal does not afford you that luxury.
Mmmm... They're a different sort of getting good, though. There's a difference between memorizing individual maps and fights, and honing mechanical skills that are applicable to the game as a whole.
Yeah. Nightmare is not a game mode you should play if you're still learning the ropes. I would advise playing "I'm Too Young to Die" for the first few runs. Based on my experience so far, it's not insultingly easy or anything.