DOOM Eternal

DOOM Eternal

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niccoula Feb 12, 2023 @ 10:33pm
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Doom Eternal sucks
I have loved every single Doom so far. Eternal is excessively irritating.
I really enjoyed it at the beginning, but after a while, like an hour or two, I started to get a strange feeling. Something like playing the game was a chore.
I kept playing for a while until I couldn't take it anymore. The ♥♥♥♥♥♥♥ platforming.
I can't stand it. I want to play a badass FPS, like Doom always was. Not a stupid platformer. If I wanted this kind of gameplay I would have downloaded Tomb Raider, Assassins Creed or something similar. I bought Doom: I want to shoot, dodge and kill, not jump and run.
Let me point, shoot, and be a badass.
This game is annoying and feels like a chore. Too bad
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Showing 1-15 of 194 comments
SuperFly Feb 12, 2023 @ 10:38pm 
Originally posted by niccoula:
I have loved every single Doom so far. Eternal is excessively irritating.
I really enjoyed it at the beginning, but after a while, like an hour or two, I started to get a strange feeling. Something like playing the game was a chore.
I kept playing for a while until I couldn't take it anymore. The ♥♥♥♥♥♥♥ platforming.
I can't stand it. I want to play a badass FPS, like Doom always was. Not a stupid platformer. If I wanted this kind of gameplay I would have downloaded Tomb Raider, Assassins Creed or something similar. I bought Doom: I want to shoot, dodge and kill, not jump and run.
Let me point, shoot, and be a badass.
This game is annoying and feels like a chore. Too bad
Right on the money, OP.
SuperFly Feb 12, 2023 @ 10:42pm 
The constant micromanagement and limitations imposed on the player are why this game has only gained a small, mostly-rabid niche base.
The designers claimed they "wanted to make it chess-like" -- which, in reality, means restricting the player to a set & limited number of moves for any encounter. In this game's case, the majority of it is waiting on animation/invincibility timers to run out.

This is mechanically inappropriate for the fire-and-maneuver, dynamic-encounter-based gameplay of the DOOM franchise.

It literally IS a chore to "play" this game.
Most fans are alienated -- you aren't alone in your observations.
DOOM:Eternal landed like a lead balloon.
Last edited by SuperFly; Feb 12, 2023 @ 10:52pm
niccoula Feb 12, 2023 @ 10:56pm 
Right. I didn´t want to start about the micro-management, as I thought maybe it could get better in the future (through upgrades). Didn´t like the constant feeling of not having enough resources. Doom =/ Resident Evil
SuperFly Feb 12, 2023 @ 10:59pm 
Originally posted by niccoula:
Right. I didn´t want to start about the micro-management, as I thought maybe it could get better in the future (through upgrades). Didn´t like the constant feeling of not having enough resources. Doom =/ Resident Evil
DOOM has always been "easy-to-play/hard-to-master".
That approachability is a staple of the franchise.

Sadly, this game is the inverse of that.
Sar Feb 13, 2023 @ 4:14am 
If you want call a level a word that is not “level”, you can use “stage”, I guess. I think arcade games use it? It implies a lot of combat and not much exploration. Like in Streets of Rage or something.
Last edited by Sar; Feb 13, 2023 @ 4:17am
Ripred Feb 13, 2023 @ 4:22am 
The game isnt likely to get better under Microsoft management, so enjoy what you got guys, DE will likely be the last one worth playing, next one probably be destroying farm land with vaccine ammo 🤣
SuperFly Feb 13, 2023 @ 5:25am 
Originally posted by Sar:
If you want call a level a word that is not “level”, you can use “stage”, I guess. I think arcade games use it? It implies a lot of combat and not much exploration. Like in Streets of Rage or something.
"Stage" is actually very appropriate for what D:E offers the player in terms of terrain complexity. Thank you.
The character moves in one direction to progress -- in this case, forward -- and traverses vertical obstacles & hazards; like in Mario Bros (sometimes, literally so).

...Those flaming fire wheels were some damning writing on the wall.
Grey Dragon Feb 13, 2023 @ 5:32am 
Doom Eternal changed the gameplay style drastically. Some people love it, others hate it. If you're looking for more classic Doom-style gameplay, check out the Doom 2 modding scene. The Zdoom forums are a good place to start, or Doom Mod Madness by Icarus. That rabbit hole could keep you going for YEARS.
Grampire Feb 13, 2023 @ 6:59am 
Originally posted by niccoula:
I have loved every single Doom so far. Eternal is excessively irritating.
I really enjoyed it at the beginning, but after a while, like an hour or two, I started to get a strange feeling. Something like playing the game was a chore.
I kept playing for a while until I couldn't take it anymore. The ♥♥♥♥♥♥♥ platforming.
I can't stand it. I want to play a badass FPS, like Doom always was. Not a stupid platformer. If I wanted this kind of gameplay I would have downloaded Tomb Raider, Assassins Creed or something similar. I bought Doom: I want to shoot, dodge and kill, not jump and run.
Let me point, shoot, and be a badass.
This game is annoying and feels like a chore. Too bad

How far have you progressed in the game?

The feeling you're managing a bunch of cooldowns early in the game is intentional - the game is designed to fully expose these systems to you so you understand their weight in the gameplay - and force you to practice using them.

As you begin getting more upgrades and weapons they start to settle as tools and not the hard focus of your skillset, and the gameplay advances into more intense encounters that fully utilize the tools.

The game will feel exhausting - there is a lot to learn and until many of the mechanics become second nature it does feel mentally taxing. I can absolutely sympathize with this.

Platforming really is just a staple in id shooters and has been since Quake 1. I always recommend taking the Air Control rune on level 2 to ease this as you're learning in Doom Eternal - it greatly eases combat and traversal. It's an easy rune to overlook and is much more impact full than it seems compared to other runes.

Ultimately the game just may not very for you. That's totally cool and I would recommend any of the other great arena shooters out there instead, like Dusk, Cultic, or Ion Fury. Have fun either way and best of luck.
Last edited by Grampire; Feb 13, 2023 @ 6:59am
Raider Deci Feb 13, 2023 @ 7:02am 
Ah the platforming.....sigh. I despise those sections, also problaby because I am so terrible with them. I can go through arena-fights & slayer-gates without dying on the harder difficulties, juggle enemies & weapons etc etc just to die a couple of times and be completly lost on where to go in simple platform-sections.
Doom 2016 did also a much better job with making these seem like a part of the world instead of something ripped from super mario
Grampire Feb 13, 2023 @ 7:06am 
Originally posted by Raider Deci:
Doom 2016 did also a much better job with making these seem like a part of the world instead of something ripped from super mario

Aesthetically sure, but I think the way 2016 handled platforming was a much larger interruption for the rest of the game.
niccoula Feb 13, 2023 @ 10:29am 
Originally posted by 🎓DI Critical Rebecca:
You find the platforming annoying? Wait until you try to beat this game on its highest or second highest difficulty and master the gameplay loop. ;)

Oh don´t worry, it won´t happen. Already uninstalled. Pity I can´t ask for a refund anymore
Raider Deci Feb 13, 2023 @ 11:06am 
Originally posted by Grampire:
Originally posted by Raider Deci:
Doom 2016 did also a much better job with making these seem like a part of the world instead of something ripped from super mario

Aesthetically sure, but I think the way 2016 handled platforming was a much larger interruption for the rest of the game.

Maybe so. I do think Eternal is overall the superior game though, its just the platforming
niccoula Feb 13, 2023 @ 11:53am 
Originally posted by BoraY:
Originally posted by niccoula:

I don´t remember much, pretty forgettable if you ask, I think 4 hours of playtime. I had to jump and dash many times, grab a lot of poles and climb many walls. Once finished I received the flame and asked myself: Do I really need another feature? Shortly after I was confronted with another platforming section. That was too much.
I simply didn´t want to play anymore. It felt unfunny and extremely forced.
dude...

you get the flamethrower at the end of the first level, did you really that exhausted in the first level? I will be honest with you, first two levels sucks; they are boring and the second level is filled with unfun fights and annoyingly long platforming sections.

The game starts after you receive the Super Shotgun. I dont think its a good thing to judge a book by its first pages. I can still recommend games like Dusk, Ultrakill, Postal Brain Damaged if you want similar and arguably better games

Yes, I was completely overwhelmed and nervous, which I tend to avoid when I want to play something. I felt like I was working, when all I wanted to do was relax, aim and shoot as stupidly as possible, like Doom should be.
If I wanted a 3D platformer I would have played Mirror's Edge, if I wanted only a few bullets I would have played Resident Evil.
But I had to deal with so much crap and I simply didn't want to play anymore, I was completely annoyed. It doesn't matter if it was the first two levels: they sucked.
Thank you very much for your suggestions :)
Sonic Titan Feb 13, 2023 @ 12:06pm 
Originally posted by 🎓DI Critical Rebecca:
It's a curious comparison, one could argue that comparing someone who engages in toxic and disruptive behavior to someone who is seeking productive discourse is like comparing apples to oranges.
The later is the very embodiment of negativity and chaos, sowing discord and division wherever they go. The former, on the other hand, is a beacon of reason and enlightenment, seeking to elevate the conversation and foster understanding
I think you have mixed up former and latter here - you mentioned the negativity first (so it should be the former in your next sentence).
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Date Posted: Feb 12, 2023 @ 10:33pm
Posts: 195