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They are checking how far they can go - I won't be surprised if next step will be tying both AC and AT together and it working independently (like AC is now - it installs as its own app) on the game with denuvo updating it by themselves.
Like Carmac said, it should be server side and not throw garbage on the user.
Probably costs a bit to develop both in $$$ and time.
Games are deterministic, meaning you can set parameters on values coming in and out, and make sure nothing is being spoofed, this is done all the time on internet forms for example. Probably a terrible example as there's way more data flowing through a game server but you get the idea, you can make sure the character hasn't jumped 50ft across the map etc.
Works great in Fortnite and there are no cheat.... oh, wait.
So again question stands, what's the point of it when it doesn't work?
What are you talking about? That pops up all the time just to install the crumbiest things, or change a secure setting, it has no bearing on what level of access the thing has, you have to check that yourself.
Still I wonder if there's a way to give it the ability to detect game exploits at Ring 0 and stop the game application and flag the serverside system instead of having full control over Ring 0 in its entirety. If not, then this would be a good idea to create something capable of not being abused.
I'm certainly not that knowledgeable on this subject but going from 0 to 100 in terms of how much access an anti cheat is given just sounds like a recipe for disaster in the future.