Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Spirits are not a problem until the final fight with Samuel because damn can that Pain elemental take damage, eat two BFG shots like a champ.
Additionally there is a 3rd way to defeat them, after killing 3 possessed demons the spirit will banish. Also you can just stun them a little with the microwave beam, reposition yourself and do it again.
For a sequel, I would much rather have the summoner back from 2016 and have the archvile be a mix of Eternal and Doom 2. I miss his "Oh sh*t" flame pillars but I do think the flame shield is pretty awesome. Archvile should have his attack replaced by the flame pillars and I do like how it teleports around now, it just needs to summon demons faster, not as many, just faster oh and forget the archvile buff have the summoner have that.
That Samuel boss fight is awful, I don't know what id was thinking when they made it.
I'm nowhere close to best in the world and I disagree with your assessment.
I used to think the Microwave Beam (MB) was ass but then I learned. It's a great mod. You don't need to use plasma ammo on a possessed demon; just kill the demon like you would anything else, then use MB on the spirit. The MB can stun a possessed demon, which is nice, but it's not necessary to kill it this way. Plasma ammo is only necessary for the spirit. The MB is great for stunning. It's great for killing multiple targets via aoe, and the stronger the demon it's used on the stronger a blast it creates. The MB melts blue shielding, adding another way to trivialize Doom Hunters. The MB is great against the blue shield soldiers, even better imo than unmodded fire. In short, the mod only sucks if you don't know how to use it properly.
Someone else could argue against your point here better than I can but I disagree. Perhaps in a ML you're right and I don't have the experience with MLs to say, but in the campaign + TAGs I disagree. I found, for example, the Holt's possessed Tyrant to be considerably easier if I kill it once everything else is dead; it seems counter-intuitive but it's what's worked best for me. Earlier in the same level is either a possessed Hell Knight or a possessed Cybermancubus (idk why it changes but it's not always the same). I found MB'ing the Cybermancubus to death to be effective but LoB'ing the Hell Knight to be best. Also in the same level is a possessed Arachnotron, which really gives me no issue. The possessed Marauder I do like other Marauders, SSG+Ballista (Edit: The possessed Marauder gives me a lot of trouble and I didn't mean to suggest otherwise, but SSG+Ballista is how I deal with it).
Not everything needs to be fun to fight. I seriously dislike some enemies but they don't detract from the overall experience. Avoiding or fighting possessed demons is circumstantial; it depends on the enemy that's possessed as well as the environment you're in.
I don't think the spirit should be avoided in future games. Like the Marauder, I think they're a good break in the flow. I think enemies that force people to break from their standard play is a good thing if it's implemented well, and I think spirits are well implemented for the most part.
Edit: Except where noted above, the editing was to fix format and typos.
I get that it's frustrating to see people complaining about a given thing in Eternal, but at least OP didn't come in here ranting and raving while demanding Spirits be removed from the game. OP actually tried to make decent arguments.
Edit: Fixed typo.
I agree that they're a lazy way to get people to use the microwave beam, but I don't mind it because it works well. Microwaving a Spirit creates tension, and it's a fitting way to kill such a threatening enemy. Plus, it helped people realize that the microwave beam is more viable than we initially gave it credit for. The majority of people, myself included, probably never would have given it a chance otherwise.
As a whole, the Spirit had a pretty huge impact on how people played the game. Possessed demons pushed people to use pb quickswap combos rather than the ballista combos that were the meta before TAG 1. Mainstay combos like pb rocket likely would have never become as popular without Spirits. So I'd actually argue that Spirits are one of the best enemies in the game. They singlehandedly changed the meta, and you can't really say that for any other enemy (except maybe the Marauder).
I never argued that spirits are bad because of the microwave beam, which partly it is because the microwave beam is bad for it's intended purpose and is only good for stunning demons for half a second (I use MB over the Heat Blast anyway). I argued that spirits are bad because you're forced to use the microwave beam. There's literally NO other way to counter spirits, except saving them for last which doesn't work in most cases because spirits are the "trigger demons" in fights, or apparently have the spirit possess 3 demons which is just the worst ♥♥♥♥♥♥♥ idea I've ever heard. Stone imps can be killed with the hammer, weakpoints can be broken with multiple weapons, but spirits MUST be killed with the microwave beam.
I appreciate you respecting my opinion in your other comment. I'm glad we can have a reasonable discussion.
for some people the rush seeing a glowing blue Baron chariging at them at sanic speed and knowing they can’t freeze/punch/use a myriad of other OP tools to completely neutralize them is very fun, and their experiences aren’t less valid than yours
their fun != your fun and it’s fine
Making a broad statement like Sar made does not automatically equate to not reading. On top of that, Sar is right. If you're willing to have your opinion changed then cool, but if you're unwilling to have your opinion changed then why post your opinion? If you really just wanted to rant, then space was right for his post. Given how often people want to just complain and not listen to anything that contradicts their narrative, I don't blame space. If you want an actual discussion then it's important to recognize the opinions of others as being valid even if you disagree with them. Sar was pointing out that the things you don't like are things others do like.
Before someone points out that I said Sar and later space, I know, that was intentional.
Edit: Fixed format.
The spirit is interesting in that it turns any regular enemy into a death threat and I hope the arachnotron gets its buff back. Early TAG had a possessed arachnotron that was an immediate concern.
The buff totem / Archvile boost is unfair in that the situation becomes overwhelming really fast, thankfully Buff Totems in the campaign are very obvious but for examples check out the master levels and horde mode on nightmare, thankfully we do not have to do horde mode in Ultra Nightmare.
Screamers provide a buff to both health and damage and screamers respawn.