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Curiously, why does the resource management of Doom Eternal annoy you?
Thanks for the reply.
It just seems unnecessary. I mean they do have armor and ammo in the levels, but just not enough. I can do all the switching and can easily get the ammo, but, it doesn't add anything to the experience for me. I have to constantly be thinking about my ammo, when I would rather just blast bad guys. Its just a drag for me. I don't mind complexity, but just making ammo anything more that picking it up is just seems strange. I've never played a game where you just didn't get ammo.
Does Doom 2016 have normal ammo pickup?
I don't know if there are mods, I doubt it.
For me, like I stated before you could post. It just seem unnecessary. And, every other doom game provides your resources in the level, and lets you just worry about mob stomping. I can see how you guys like it, but it just becomes a chore for me. I can do it, and it is not very hard, it is just another chore, when I want to play, not do chores.
Another thing about it, is it seems to identify people with ADHD and takes advantage of it by forcing you to do something overly repetitive. I know games are repetitive in general, but for me this is over the top.
Yes, and Eternal has plenty of normal pickup too. But you aren't dependent on it because you can just take what you need whenever you need it. It takes time getting used to. I guess you aren't far into the game yet, try a few more levels before giving up on it. Or don't.
Ok, thank you.
Yeah, I'm just a few hours in. I'm sure at some point I'll hop back in, but right now I just want to clear levels and shoot stuff :) I do like the game itself. If I could just get ammo the traditional way, I would be blasting away right now. But I'll definitely give it another go. Thank you for the help
I understand if you don't like it. But please don't give me the ADHD bs. Some people can't accept that people like something they don't and dismiss them as kiddies or whatever insults they can come up with. That happens too often in this forum. Stay respectful, please.
edit: again I wrote before I read your last answer. You seem okay, maybe I'm overly sensitive to buzz words like ADHD. If you knew this forum....
I hope you can give Doom Eternal another go and learn its systems. For me, the ability to retrieve resources from enemies while in combat makes for a more exciting and aggressive gameplay, since you won't need to scrounge for ammo, armor, or health. You don't need to always run to the spots where there are resource pick-ups.
The low ammo count also incentivize skillful and accurate shooting. You will engage more on exploiting enemy weaknesses since you don't want to run out of ammo quickly. And even if you do, your auto-refueling chainsaw can recover ammo, practically giving you infinite ammo as long as you know when to use it.
Yeah, all games have repetition. That's why it's called a gameplay loop.
The second advice would be predictable - diversify. Shells, bullets, cells all have two associated weapons, each with two fire mods. It’s easy to find a favorite one in each category. Doesn’t have to be meta. Don’t want to memorize Precision Bolt combos? Use Micro-Missiles, or the Gatling with Shield, which allows you to literally stand still for 6 seconds while killing everything with a storm of bullets, etc.
Doom Eternal completely solves this. Instead of the game giving you resources, you take them for yourself. You never have to disengage from combat to look for pickups due to low stack, because restacking is tied directly to the combat. It lets you play hyper aggressively in a way that wouldn't be possible if the game relied on pickups. So long as you have the skill to back it up, you can play as recklessly as you want. It's a brilliant system, and I hope more shooters take inspiration from it and start to shift away from reliance on pickups.
Wise words... +10