DOOM Eternal

DOOM Eternal

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i find it funny how this game is praised for "having to utilize it's arsenal, but....."
all you'll really be getting out of most weapons is their secondaries, and even then, most are useless at base level with obvious superior options. and even then, the ammo count idea becomes pretty bad when you realize you have 4 ammo types, but 7 different guns.

you get pretty much all you're going to get resource wise once you get the Plasma gun, after that it's all time based stuff which aren't really resources so much as they're just cooldowns. it's like i'm playing WoW all over again. lol and even then, aside from the secondaries, once you get certain guns, their lesser variants become worthless in most cases. your limited ammo is wasted on fodder with those guns, since it'd be better to just clear out the large demons, then work your way down as less priority targets become available, and by then you'll have run through most fodder due to chainsawing everything.

the loop is fun, it's good, but praising it for making you use all the elements when they're all both redundant and clearly overshadowed by better things, is just false.

you don't have 7 weapons, you have 4 with low and high damage settings. that's about it.
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Showing 1-11 of 11 comments
DanySD Oct 5, 2022 @ 11:22am 
Combat shotgun
Super Shotgun
Rocket Launcher
Ballista
Plasma rifle
Heavy Cannon
BFG

I'm no expert when it comes to counting or whatever, but I'm pretty sure that's 7.
Raytraced Oct 5, 2022 @ 11:34am 
Well, even if you exclude these 3 weapons, you are still pretty much forced to use all of the other tools available to you alongside them (flame belch, blood punches, grenades, chainsaw), which makes it like what? More than 80% of available options overall? So that "having to utilize it's arsenal" statement is pretty valid here tho I don't personally consider it to be a good thing unconditionally.
Raytraced Oct 5, 2022 @ 11:40am 
Originally posted by DanySD:
Combat shotgun
Super Shotgun
Rocket Launcher
Ballista
Plasma rifle
Heavy Cannon
BFG

I'm no expert when it comes to counting or whatever, but I'm pretty sure that's 7.
No wonder.

So BFG somehow makes the list but not Unmaker/Crucible/Hammer? Chaingun is apparently unworthy as well.
.mcalien Oct 5, 2022 @ 11:52am 
Sure, you are kind of utilizing all of your arsenal, but I don't see that as a huge Plus when you are forced to use your arsenal in exactly the way the devs had in mind. It's the perpetually same mini cycle of killing adds, then usiing weapon A with mod B on weakpoint C of enemy D, then the perpetually identical glorykill, rinse, repeat.

Also, what exactly does the flame belch add in comparison to Doom 2016 or that the player is constantly forced to use the chainsaw in order to replenish the artificially low ammo count?
DanySD Oct 5, 2022 @ 12:09pm 
Originally posted by Raytraced:
Originally posted by DanySD:
Combat shotgun
Super Shotgun
Rocket Launcher
Ballista
Plasma rifle
Heavy Cannon
BFG

I'm no expert when it comes to counting or whatever, but I'm pretty sure that's 7.
No wonder.

So BFG somehow makes the list but not Unmaker/Crucible/Hammer? Chaingun is apparently unworthy as well.
First 3 I left out intentionally because I consider them super weapons like the BFG.
The chaingun I genuinely forgot lol.
DanySD Oct 5, 2022 @ 12:13pm 
Originally posted by .mcalien:
Sure, you are kind of utilizing all of your arsenal, but I don't see that as a huge Plus when you are forced to use your arsenal in exactly the way the devs had in mind. It's the perpetually same mini cycle of killing adds, then usiing weapon A with mod B on weakpoint C of enemy D, then the perpetually identical glorykill, rinse, repeat.

Also, what exactly does the flame belch add in comparison to Doom 2016 or that the player is constantly forced to use the chainsaw in order to replenish the artificially low ammo count?
Well for the flame belch it's just insanely satisfying to basically be in control of your own armor. It's definitely one of my favorite features from eternal personally.
Grampire Oct 5, 2022 @ 12:25pm 
I'm not a pro player and honestly not that great compares to some of the more elite players, but...

https://steamcommunity.com/sharedfiles/filedetails/?id=2777338752

I use every weapon in the game during this fight except the plasma rifle I think.

The notion that you have to exploit weakpoints to survive, or that you're forced to use certain weapons on certain demons stops being true after the 3rd level.

Either learn the game or move on - its your choice.
Unmotivated Oct 5, 2022 @ 1:02pm 
Originally posted by Raytraced:
Originally posted by DanySD:
Combat shotgun
Super Shotgun
Rocket Launcher
Ballista
Plasma rifle
Heavy Cannon
BFG

I'm no expert when it comes to counting or whatever, but I'm pretty sure that's 7.
No wonder.

So BFG somehow makes the list but not Unmaker/Crucible/Hammer? Chaingun is apparently unworthy as well.
Replace BFG with Chaingun, and that's my list.

Anything that can be filled by the chainsaw i strictly consider a "weapon". The rest i consider abilities because most if not all of them are on cooldowns, and due to higher tier weapons sharing the same ammo pools as lower tier weapons, the bulk of your low tier use will be, as stated, secondary fires. The primary fire of the weapon itself will rarely be used unless cleaning up fodder, which will likely be done in descending order from Greater to Lesser enemies. In essence you really end up not seeing a change from Doom 2016's loop if you want the bare minimum, you just have to use the chainsaw and your 3 weapon types more often than just the Super Shotgun and Ballista. And even then vs larger demons, that's still most of what you'll end up seeing.

As fun as Doom Eternal is, i'm beginning to see this "you have to use everything" idea as a false narrative to make the loop seem way bigger than it actually is.

You still use big guns on big demons, and small guns on small demons. You just have smaller ammo pools and a crapton of attachments, some more useful than others.

It's still Doom. You still just blast demons to giblets. It's just a bit more micromanagement, and it is in no way as deep as people make it out to be.
Grampire Oct 5, 2022 @ 1:15pm 
^ 4 weapon types (Rocket, bullet, cell, shell)

You don't have to use everything - that is indeed true. There are plenty of C.Shotgun only runs on YouTube.

That's kinda the point here. You can use as much of your arsenal - or as little - as you want. If you're willing to accept the consequences of doing this, the game works just fine.

The only gun I don't routinely use is the combat shotgun, but that's personal preference as it's a great gun that many people enjoy. Every other gun has its place and using them just makes you more versatile, and stretches your ammo pool.

And if you learn to weapon swap, no its not "deep," but who cares. You completely sidestep the resource management piece and basically vomit damage as quickly as you can. It's still fun.
Last edited by Grampire; Oct 5, 2022 @ 1:16pm
chester Oct 5, 2022 @ 3:05pm 
You don't literally need to utilize your entire arsenal. But unlike most shooters, I would say that 95% of the options that you're given are practical, and can all be integrated into a single playstyle effectively. Aside from a handful of weapon mods, I can't think of anything that feels redundant.

Most of this game's combat depth is admittedly somewhat niche, and can take a few playthroughs to start discovering. But it's definitely there. I could probably write an entire essay on the faltering system alone, but I guarantee that the majority of casual players don't even know what faltering means.

I was still discovering new things to do hundreds of hours into the game, which I think is a good testament to how far the combat can be pushed if you're willing to push it.
Mortimer Reed Oct 5, 2022 @ 4:15pm 
I use all the weapons in this game, since I am not that good at quick-switching guns. I can do it, but not too much since it can cramp my fingers.

Using the entire arsenal is mostly for beginners and people like me. I see high-skilled players who can dismiss some weapons because they usually use the pb-ballista / pb-rocket tech.

The low ammo count also forces the player to be more accurate at their shots, so it all makes sense. I also see no redundancy in the weapons.
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Date Posted: Oct 5, 2022 @ 9:26am
Posts: 11